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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>https://dwarffortressbugtracker.com/</docs><link>https://dwarffortressbugtracker.com/</link><description><![CDATA[Dwarf Fortress Bug Tracker - Issues]]></description><title>Dwarf Fortress Bug Tracker - Issues</title><image><title>Dwarf Fortress Bug Tracker - Issues</title><url>https://dwarffortressbugtracker.com/images/mantis_logo.gif</url><link>https://dwarffortressbugtracker.com/</link><description><![CDATA[Dwarf Fortress Bug Tracker - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0013516: Leather Armor (specific item) doesn't reflect dyes in creature sprites</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13516</link><description><![CDATA[I made all black leather outfits for my fortress guard so they would look distinctive. The helm/leggings/gauntlets/boots all work as expected and show up as black. The armor (chest armor piece) shows up as a generic color, however, even though the inventory screen shows it as black.]]></description><category>Graphics and Sprites</category><pubDate>Sun, 07 Jun 2026 11:42:58 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13516</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13516#bugnotes</comments></item><item><title>0013515: Unable to scroll detailed activity description in residents tab</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13515</link><description><![CDATA[Unable to scroll detailed activity description in residents tab when it is longer than one page]]></description><category>Dwarf Mode -- Interface, Unit-Job Screen</category><pubDate>Sat, 06 Jun 2026 10:40:42 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13515</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13515#bugnotes</comments></item><item><title>0013514: My dwarf enters a strange mood, but instead of going to a workshop he goes to the local bar</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13514</link><description><![CDATA[the dwarf have needs unmet like socialize and be with family, he was outside fishing when he got the strange mood. I have all workshops but he still stays on the underground bar.&lt;br /&gt;
&lt;br /&gt;
I would post a print but don't know how to do it here.]]></description><category>Dwarf Mode -- Moods</category><pubDate>Wed, 03 Jun 2026 15:21:45 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13514</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13514#bugnotes</comments></item><item><title>0013513: Haulers stopped using wheelbarrows</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13513</link><description><![CDATA[Ran a fortress for about 10 years in game and some point, whenever a new stockpile was created, the citizens stopped using wheelbarrows. Ran the game for over 2 hours when I noticed the issue. Once I restarted the game, the citizens started using wheelbarrows again.]]></description><category>Dwarf Mode -- Jobs, Hauling</category><pubDate>Fri, 29 May 2026 22:27:18 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13513</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13513#bugnotes</comments></item><item><title>0013512: Legends Mode XML export is malformed with some of the newer events added, prevents use of export</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13512</link><description><![CDATA[Example bad xml in xxx-legends.xml (notice the missing &gt; after &lt;/topic):&lt;br /&gt;
&lt;br /&gt;
```&lt;br /&gt;
	&lt;historical_event&gt;&lt;br /&gt;
		&lt;id&gt;102115&lt;/id&gt;&lt;br /&gt;
		&lt;year&gt;119&lt;/year&gt;&lt;br /&gt;
		&lt;seconds72&gt;126883&lt;/seconds72&gt;&lt;br /&gt;
		&lt;type&gt;peace rejected&lt;/type&gt;&lt;br /&gt;
		&lt;site_id&gt;-1&lt;/site_id&gt;&lt;br /&gt;
		&lt;failed/&gt;&lt;br /&gt;
		&lt;result_magnitude&gt;-1&lt;/result_magnitude&gt;&lt;br /&gt;
		&lt;topic&gt;peace treaty&lt;/topic&lt;br /&gt;
		&lt;topic&gt;unconditional surrender&lt;/topic&lt;br /&gt;
		&lt;topic&gt;alliance&lt;/topic&lt;br /&gt;
		&lt;topic&gt;make contact&lt;/topic&lt;br /&gt;
		&lt;topic&gt;improve trade&lt;/topic&lt;br /&gt;
		&lt;initiator_hfid&gt;3357&lt;/initiator_hfid&gt;&lt;br /&gt;
		&lt;initiator_entity_id&gt;289&lt;/initiator_entity_id&gt;&lt;br /&gt;
		&lt;target_hfid&gt;11364&lt;/target_hfid&gt;&lt;br /&gt;
		&lt;target_entity_id&gt;295&lt;/target_entity_id&gt;&lt;br /&gt;
		&lt;target_ep_id&gt;-1&lt;/target_ep_id&gt;&lt;br /&gt;
		&lt;target_ep_entity_id&gt;654&lt;/target_ep_entity_id&gt;&lt;br /&gt;
	&lt;/historical_event&gt;&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
This completely breaks the export for anyone who triggers the bug, forcing users to manually edit the xml to fix it.]]></description><category>Legends Mode -- General</category><pubDate>Thu, 28 May 2026 12:25:22 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13512</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13512#bugnotes</comments></item><item><title>0012704: Ultrawide screen blocks the version's subtitle</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=12704</link><description><![CDATA[Ultra Wide resolutions hides the version name]]></description><category>Title Screen</category><pubDate>Sun, 24 May 2026 15:09:02 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=12704</guid><comments>https://dwarffortressbugtracker.com/view.php?id=12704#bugnotes</comments></item><item><title>0013509: Crash to desktop shortly after loading existing fort</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13509</link><description><![CDATA[Has happened twice so far - Loaded my save, assigned a messenger and sent them off to offer peace to the human civ nearby. &lt;br /&gt;
&lt;br /&gt;
After a few in-game days, the game crashes to desktop without warning. I suspect this is messenger related; the site the messenger was sent to was less than a day away, and the timing of the crash feels like approximately the time they'd return to the fort.]]></description><category>Dwarf Mode -- Diplomacy</category><pubDate>Tue, 19 May 2026 13:45:49 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13509</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13509#bugnotes</comments></item><item><title>0013511: Crashing after awaking from sleep a lot</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13511</link><description><![CDATA[As per title, lots of crashing after a snooze. Usually happens in the populated starting town, but has also happened in the wilderness as well if I stop to camp for the night.&lt;br /&gt;
&lt;br /&gt;
I'm using some basic mods, Idk if they have incompatibilities or if parts are broken, but please let me know if so.&lt;br /&gt;
&lt;br /&gt;
List of mods active:&lt;br /&gt;
Audible Alerts 1.7&lt;br /&gt;
Squad &amp; Burrow Icons 50.05&lt;br /&gt;
See-Through Smoothing Designations&lt;br /&gt;
Combat Log with Combat Sound 2.0&lt;br /&gt;
Bourbon's Dark Depths 1.1&lt;br /&gt;
Detailed Landscapes 2.1&lt;br /&gt;
Filled Displays 1.0&lt;br /&gt;
Flowing Water 1.0&lt;br /&gt;
Interface Tweaks 1.6&lt;br /&gt;
Ketaros Stones Variations 1.0&lt;br /&gt;
Rounded Hills 1.6&lt;br /&gt;
&lt;br /&gt;
I am running the game in a lower resolution (1368x780 or something like that) on a 4k monitor, Nvidia 5080, Intel i7-11700k OC'd to 4.6GHz STABLE! 32 GB of RAM, and a case to keep things less than 70*C at ALL times. The game is installed on a 2TB NVME SSD. Windows 10, latest build.&lt;br /&gt;
&lt;br /&gt;
Link to save file in Addt'l Info]]></description><category>Adventure Mode -- Sleep</category><pubDate>Mon, 18 May 2026 11:27:52 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13511</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13511#bugnotes</comments></item><item><title>0013510: Scribes don't gain experience from copying books</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13510</link><description><![CDATA[In libraries, when a scribe copies a book, there's no skill gain, and probably no chance of an attribute gain. Since Reading and Wordsmith(aka writing) are suggested skills for scribes in the library interface, I was expecting at least those two to get some gain. I also checked Record_Keeping, and the engineering category the copied book was about (fluid_engineer).  And writer (aka prose, I expected it would only gain experience if the copied book was a novel, short story, etc) because if feels like writer and wordsmith are mislabled.&lt;br /&gt;
&lt;br /&gt;
None of them gained any experience.  For attributes, I checked the five that are used in either reading or wordsmith, none of them gained experience.&lt;br /&gt;
The scribe didn't gain the book as one of their known written contents, and they did not gain knowledge of the subject (siphons).]]></description><category>Dwarf Mode -- Skills and Professions</category><pubDate>Sat, 16 May 2026 00:34:40 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13510</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13510#bugnotes</comments></item><item><title>0013499: Unable to view detailed activity description in residents tab</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13499</link><description><![CDATA[The detailed description looking glass button does not respond]]></description><category>Dwarf Mode -- Interface, Unit-Job Screen</category><pubDate>Thu, 14 May 2026 03:10:14 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13499</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13499#bugnotes</comments></item><item><title>0010795: Messengers Do Not Go On Mission</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=10795</link><description><![CDATA[Dwarven messengers assigned to a mission to bring back dwarves from an occupied site do not go on their mission, only doing in-fort jobs.]]></description><category>Dwarf Mode -- Jobs, General</category><pubDate>Thu, 14 May 2026 03:09:21 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=10795</guid><comments>https://dwarffortressbugtracker.com/view.php?id=10795#bugnotes</comments></item><item><title>0013508: pea plants (all legumes?) have no useable produce</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13508</link><description><![CDATA[In fortress mode, wild pea plants are never gatherable by herbalists. In late summer, (27th of Galena in the site I tested), their description changes, losing &quot;pea pods&quot;. They are not gatherable before or after that point.&lt;br /&gt;
also in fortress mode, a pea plant can be planted in farm plots (using seeds bought from traders), and the plant grows. When it's done growing, the contents of the farm plant change from &quot;peas&quot; to &quot;pea plant&quot;, but when a harvester harvests, the pea plant vanishes from existance. &lt;br /&gt;
If pea plant are not processable by the farm workshop. &lt;br /&gt;
&lt;br /&gt;
In adventure mode, the pea pods are pickable, but it cannot be eaten. Same for the pea leaves, but that's expected.]]></description><category>Vegetation</category><pubDate>Sun, 10 May 2026 09:44:43 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13508</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13508#bugnotes</comments></item><item><title>0013436: New hauling/minecart stops always placed at end of list</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13436</link><description><![CDATA[Creating a new minecart stop places it at the end of the hauling UI, regardless of which route it's part of. Closing and reopening the hauling UI reorganizes the stop under the correct route.]]></description><category>Dwarf Mode -- Interface, General</category><pubDate>Tue, 05 May 2026 18:03:57 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13436</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13436#bugnotes</comments></item><item><title>0013472: Trade goods in some shops do not appear in trade screen when talking to shopkeeper</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13472</link><description><![CDATA[Inside some shops in towns, trade goods will be visible and labeled with dollar signs as $available for trade$, but choosing the &quot;Trade or settle debts&quot; option in conversation with a shopkeeper will open a trade screen in which the shopkeeper's side is empty.&lt;br /&gt;
&lt;br /&gt;
As an example, I provide the following saved game:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://dffd.bay12games.com/file.php?id=17747&quot; rel=&quot;noopener&quot;&gt;https://dffd.bay12games.com/file.php?id=17747&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
In this save, the adventurer is in an armorsmith's shop on the east side of a north-south street. There are two items for sale in the shop, but none appears in the trade screen when talking to either shopkeeper. You will also see this bug in many but not all nearby shops.]]></description><category>Adventure Mode -- Town</category><pubDate>Mon, 27 Apr 2026 06:25:44 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13472</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13472#bugnotes</comments></item><item><title>0011430: Veils and masks protect the head instead of the face</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=11430</link><description><![CDATA[Veils and masks protect the head instead of the face.  Additionally, there is no tag support for making head items that actually cover these areas.]]></description><category>Items</category><pubDate>Sun, 26 Apr 2026 08:31:20 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=11430</guid><comments>https://dwarffortressbugtracker.com/view.php?id=11430#bugnotes</comments></item><item><title>0006685: Companions are getting robbed while the player just watches.</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=6685</link><description><![CDATA[Companions being robbed while player is right next to them, fighting ensues while player can just watch.]]></description><category>Adventure Mode -- AI</category><pubDate>Fri, 24 Apr 2026 17:57:09 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=6685</guid><comments>https://dwarffortressbugtracker.com/view.php?id=6685#bugnotes</comments></item><item><title>0013507: Adventure mode merchants will always accept sell trades as long as you are not buying items at the same time</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13507</link><description><![CDATA[Shopkeepers will give you all of their money for a single piece of cheese as long as you don't try to buy any items at the same time.&lt;br /&gt;
&lt;br /&gt;
It seems like the formula that checks if a merchant will accept a deal either isn't being called or has an error when selling items but not when buying or when buying and selling simultaneously.&lt;br /&gt;
&lt;br /&gt;
This bug must be newish because I don't remember having this problem before the steam version.]]></description><category>Adventure Mode -- Trade</category><pubDate>Wed, 22 Apr 2026 22:26:55 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13507</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13507#bugnotes</comments></item><item><title>0007013: Some Adventure Mode shops don't accept coins/currency</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=7013</link><description><![CDATA[Some shops in Adventure Mode have currency listed in their &quot;trade goods&quot; window.  In said shops, using the &quot;ask for currency&quot; option will give you a range of 0-0.  You can barter for the stacks of currency.  However, it seems to be valued as if it wasn't valid currency for that civilization (I traded some giant cave spider silk trousers I got off a goblin for a shop's entire stack of 200 gold coins).  Using the &quot;offer currency&quot; option will also give you a range of 0-0, regardless of where you obtained the currency (I had some gold coins from elsewhere in the civ, and also tried using the stack of 200 gold coins I got from that particular shop; neither work as currency).  &lt;br /&gt;
&lt;br /&gt;
Note that this is technically a duplicate of 0001284, but that issue was marked as resolved, so I am submitting this report to reopen the issue since I have proof it is still a problem.]]></description><category>Adventure Mode -- Trade</category><pubDate>Wed, 22 Apr 2026 16:50:06 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=7013</guid><comments>https://dwarffortressbugtracker.com/view.php?id=7013#bugnotes</comments></item><item><title>0013506: entities.lua missing adjective randomization for many item types</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13506</link><description><![CDATA[In looking at my options for what type of weapons I could designate for inclusion in one of my stockpiles, I found that &quot;Crossbow&quot; was listed four separate times. I brought this up in the #bug-discussion channel on the Kitfox Discord, and after a bunch of discussion, we determined that these were all most likely to be different types of crossbows that had somehow been overlooked when setting adjectives to differentiate them.  After some further digging, we found that in entities.lua, some items, like the bow, had a line of code to pick a random adjective for the item — line 737: &lt;br /&gt;
&lt;br /&gt;
lines[#lines+1]=&quot;[ADJECTIVE:&quot;..pick_random(angel_item_info.weapon.BOW.adj)..&quot;]&quot;&lt;br /&gt;
&lt;br /&gt;
However, most other items in the file did not have such a line, including crossbows (lines 806-829).&lt;br /&gt;
&lt;br /&gt;
I tested what would happen if I modified entities.lua to add a line for Crossbows based on the line for Bows, inserted at line 809:&lt;br /&gt;
&lt;br /&gt;
    lines[#lines+1]=&quot;[ADJECTIVE:&quot;..pick_random(angel_item_info.weapon.CROSSBOW.adj)..&quot;]&quot;&lt;br /&gt;
&lt;br /&gt;
I then generated another new world, and this time found I had one &quot;Crossbows&quot; entry and two &quot;Jagged Crossbows&quot;.  So the fix appears to be to add a line like this to entities.lua for each type of item that doesn't currently have it.]]></description><category>World Generation -- General</category><pubDate>Wed, 22 Apr 2026 15:41:30 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13506</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13506#bugnotes</comments></item><item><title>0013505: Adv. mode : Resurected follower vanishes</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13505</link><description><![CDATA[Intelligent undead vanishes after leaving a location area]]></description><category>Adventure Mode -- General</category><pubDate>Tue, 21 Apr 2026 12:05:21 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13505</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13505#bugnotes</comments></item><item><title>0013414: Linux native build leaks GPU GTT memory continuously (Windows/Proton unaffected)</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13414</link><description><![CDATA[The Linux native build has a GPU memory leak causing GTT to grow continuously until system becomes unresponsive.&lt;br /&gt;
&lt;br /&gt;
The Windows build running via Proton does not have this issue.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  Evidence:&lt;br /&gt;
  - Tested twice&lt;br /&gt;
  - Linux native: GTT grew from 0.4 GB to 15+ GB in &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=24#c20&quot;&gt;0000024:0000020&lt;/a&gt; minutes (idle at menu)&lt;br /&gt;
  - Previous session: reached 64 GB before system froze&lt;br /&gt;
  - Windows/Proton: GTT stable at 0.24 GB after same time period]]></description><category>Technical -- Rendering</category><pubDate>Tue, 21 Apr 2026 10:16:21 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13414</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13414#bugnotes</comments></item><item><title>0013502: Glazing Eatherware Pots</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13502</link><description><![CDATA[Dwarfs will glaze a pot with a 100% bar of ash, when trying to use a 99% or less the job will not be able to be qued (says requires glaze item). I found some Cassiterite and was able to que the job, the dwarf gathers a un-glazed pot the &lt;100% ash bar AND a cassiterite ore and completes the job. The ash bar goes down 1% and the ore is not consumed.&lt;br /&gt;
&lt;br /&gt;
I have not tested with just the ore as the glaze item.]]></description><category>Dwarf Mode -- Jobs, Cancellation and Suspension</category><pubDate>Tue, 21 Apr 2026 06:03:01 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13502</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13502#bugnotes</comments></item><item><title>0012732: Dead dwarves not shown on the dead/missing list</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=12732</link><description><![CDATA[DF 50.12 steam version - fresh world, not imported&lt;br /&gt;
&lt;br /&gt;
2 Dwarves have died (Nish &amp; Vucar) but don't appear on dead list&lt;br /&gt;
One has been buried in a coffin, the other probably will be if another coffin is designated as a tomb&lt;br /&gt;
F8 and F9 were locations of death&lt;br /&gt;
&lt;br /&gt;
Several troglodites (who caused the deaths) are listed.&lt;br /&gt;
&lt;br /&gt;
Save available: &lt;a href=&quot;https://dffd.bay12games.com/download.php?id=17030&amp;f=save.zip&quot; rel=&quot;noopener&quot;&gt;https://dffd.bay12games.com/download.php?id=17030&amp;f=save.zip&lt;/a&gt;]]></description><category>Dwarf Mode -- Interface, Unit View</category><pubDate>Mon, 20 Apr 2026 17:31:23 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=12732</guid><comments>https://dwarffortressbugtracker.com/view.php?id=12732#bugnotes</comments></item><item><title>0013501: Diplomats always leave unhappy and unable to have their meeting</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13501</link><description><![CDATA[It started happening like two weeks ago. Most or if not all the diplomats are leaving unhappy, didn't have that problem before. The leader/mayor is available, the office is accessible, the trade depot is accessible, I even did an office outside my base to be sure it was accessible. Just did a new game and I have the same issue.]]></description><category>Dwarf Mode -- Diplomacy</category><pubDate>Mon, 20 Apr 2026 05:50:40 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13501</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13501#bugnotes</comments></item><item><title>0013504: Visitors' explanatory text overruns text box</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13504</link><description><![CDATA[When a visitor speaks to a citizen, they give a reason that they have come, which then appears in the bottom right corner of their overview panel where citizens' needs are shown. Sometimes this text is too long and does not appear scrollable.]]></description><category>Dwarf Mode -- Visitors</category><pubDate>Sun, 19 Apr 2026 13:32:07 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13504</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13504#bugnotes</comments></item></channel></rss>
