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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>https://dwarffortressbugtracker.com/</docs><link>https://dwarffortressbugtracker.com/</link><description><![CDATA[Dwarf Fortress Bug Tracker - Issues]]></description><title>Dwarf Fortress Bug Tracker - Issues</title><image><title>Dwarf Fortress Bug Tracker - Issues</title><url>https://dwarffortressbugtracker.com/images/mantis_logo.gif</url><link>https://dwarffortressbugtracker.com/</link><description><![CDATA[Dwarf Fortress Bug Tracker - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0011430: Veils and masks protect the head instead of the face</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=11430</link><description><![CDATA[Veils and masks protect the head instead of the face.  Additionally, there is no tag support for making head items that actually cover these areas.]]></description><category>Items</category><pubDate>Sun, 26 Apr 2026 08:31:20 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=11430</guid><comments>https://dwarffortressbugtracker.com/view.php?id=11430#bugnotes</comments></item><item><title>0013472: Trade goods in some shops do not appear in trade screen when talking to shopkeeper</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13472</link><description><![CDATA[Inside some shops in towns, trade goods will be visible and labeled with dollar signs as $available for trade$, but choosing the &quot;Trade or settle debts&quot; option in conversation with a shopkeeper will open a trade screen in which the shopkeeper's side is empty.&lt;br /&gt;
&lt;br /&gt;
As an example, I provide the following saved game:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://dffd.bay12games.com/file.php?id=17747&quot; rel=&quot;noopener&quot;&gt;https://dffd.bay12games.com/file.php?id=17747&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
In this save, the adventurer is in an armorsmith's shop on the east side of a north-south street. There are two items for sale in the shop, but none appears in the trade screen when talking to either shopkeeper. You will also see this bug in many but not all nearby shops.]]></description><category>Adventure Mode -- Town</category><pubDate>Sun, 26 Apr 2026 03:25:48 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13472</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13472#bugnotes</comments></item><item><title>0006685: Companions are getting robbed while the player just watches.</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=6685</link><description><![CDATA[Companions being robbed while player is right next to them, fighting ensues while player can just watch.]]></description><category>Adventure Mode -- AI</category><pubDate>Fri, 24 Apr 2026 17:57:09 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=6685</guid><comments>https://dwarffortressbugtracker.com/view.php?id=6685#bugnotes</comments></item><item><title>0013507: Adventure mode merchants will always accept sell trades as long as you are not buying items at the same time</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13507</link><description><![CDATA[Shopkeepers will give you all of their money for a single piece of cheese as long as you don't try to buy any items at the same time.&lt;br /&gt;
&lt;br /&gt;
It seems like the formula that checks if a merchant will accept a deal either isn't being called or has an error when selling items but not when buying or when buying and selling simultaneously.&lt;br /&gt;
&lt;br /&gt;
This bug must be newish because I don't remember having this problem before the steam version.]]></description><category>Adventure Mode -- Trade</category><pubDate>Wed, 22 Apr 2026 22:26:55 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13507</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13507#bugnotes</comments></item><item><title>0007013: Some Adventure Mode shops don't accept coins/currency</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=7013</link><description><![CDATA[Some shops in Adventure Mode have currency listed in their &quot;trade goods&quot; window.  In said shops, using the &quot;ask for currency&quot; option will give you a range of 0-0.  You can barter for the stacks of currency.  However, it seems to be valued as if it wasn't valid currency for that civilization (I traded some giant cave spider silk trousers I got off a goblin for a shop's entire stack of 200 gold coins).  Using the &quot;offer currency&quot; option will also give you a range of 0-0, regardless of where you obtained the currency (I had some gold coins from elsewhere in the civ, and also tried using the stack of 200 gold coins I got from that particular shop; neither work as currency).  &lt;br /&gt;
&lt;br /&gt;
Note that this is technically a duplicate of 0001284, but that issue was marked as resolved, so I am submitting this report to reopen the issue since I have proof it is still a problem.]]></description><category>Adventure Mode -- Trade</category><pubDate>Wed, 22 Apr 2026 16:50:06 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=7013</guid><comments>https://dwarffortressbugtracker.com/view.php?id=7013#bugnotes</comments></item><item><title>0013506: entities.lua missing adjective randomization for many item types</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13506</link><description><![CDATA[In looking at my options for what type of weapons I could designate for inclusion in one of my stockpiles, I found that &quot;Crossbow&quot; was listed four separate times. I brought this up in the #bug-discussion channel on the Kitfox Discord, and after a bunch of discussion, we determined that these were all most likely to be different types of crossbows that had somehow been overlooked when setting adjectives to differentiate them.  After some further digging, we found that in entities.lua, some items, like the bow, had a line of code to pick a random adjective for the item — line 737: &lt;br /&gt;
&lt;br /&gt;
lines[#lines+1]=&quot;[ADJECTIVE:&quot;..pick_random(angel_item_info.weapon.BOW.adj)..&quot;]&quot;&lt;br /&gt;
&lt;br /&gt;
However, most other items in the file did not have such a line, including crossbows (lines 806-829).&lt;br /&gt;
&lt;br /&gt;
I tested what would happen if I modified entities.lua to add a line for Crossbows based on the line for Bows, inserted at line 809:&lt;br /&gt;
&lt;br /&gt;
    lines[#lines+1]=&quot;[ADJECTIVE:&quot;..pick_random(angel_item_info.weapon.CROSSBOW.adj)..&quot;]&quot;&lt;br /&gt;
&lt;br /&gt;
I then generated another new world, and this time found I had one &quot;Crossbows&quot; entry and two &quot;Jagged Crossbows&quot;.  So the fix appears to be to add a line like this to entities.lua for each type of item that doesn't currently have it.]]></description><category>World Generation -- General</category><pubDate>Wed, 22 Apr 2026 15:41:30 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13506</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13506#bugnotes</comments></item><item><title>0013505: Adv. mode : Resurected follower vanishes</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13505</link><description><![CDATA[Intelligent undead vanishes after leaving a location area]]></description><category>Adventure Mode -- General</category><pubDate>Tue, 21 Apr 2026 12:05:21 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13505</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13505#bugnotes</comments></item><item><title>0013414: Linux native build leaks GPU GTT memory continuously (Windows/Proton unaffected)</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13414</link><description><![CDATA[The Linux native build has a GPU memory leak causing GTT to grow continuously until system becomes unresponsive.&lt;br /&gt;
&lt;br /&gt;
The Windows build running via Proton does not have this issue.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  Evidence:&lt;br /&gt;
  - Tested twice&lt;br /&gt;
  - Linux native: GTT grew from 0.4 GB to 15+ GB in &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=24#c20&quot;&gt;0000024:0000020&lt;/a&gt; minutes (idle at menu)&lt;br /&gt;
  - Previous session: reached 64 GB before system froze&lt;br /&gt;
  - Windows/Proton: GTT stable at 0.24 GB after same time period]]></description><category>Technical -- Rendering</category><pubDate>Tue, 21 Apr 2026 10:16:21 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13414</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13414#bugnotes</comments></item><item><title>0013502: Glazing Eatherware Pots</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13502</link><description><![CDATA[Dwarfs will glaze a pot with a 100% bar of ash, when trying to use a 99% or less the job will not be able to be qued (says requires glaze item). I found some Cassiterite and was able to que the job, the dwarf gathers a un-glazed pot the &lt;100% ash bar AND a cassiterite ore and completes the job. The ash bar goes down 1% and the ore is not consumed.&lt;br /&gt;
&lt;br /&gt;
I have not tested with just the ore as the glaze item.]]></description><category>Dwarf Mode -- Jobs, Cancellation and Suspension</category><pubDate>Tue, 21 Apr 2026 06:03:01 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13502</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13502#bugnotes</comments></item><item><title>0012732: Dead dwarves not shown on the dead/missing list</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=12732</link><description><![CDATA[DF 50.12 steam version - fresh world, not imported&lt;br /&gt;
&lt;br /&gt;
2 Dwarves have died (Nish &amp; Vucar) but don't appear on dead list&lt;br /&gt;
One has been buried in a coffin, the other probably will be if another coffin is designated as a tomb&lt;br /&gt;
F8 and F9 were locations of death&lt;br /&gt;
&lt;br /&gt;
Several troglodites (who caused the deaths) are listed.&lt;br /&gt;
&lt;br /&gt;
Save available: &lt;a href=&quot;https://dffd.bay12games.com/download.php?id=17030&amp;f=save.zip&quot; rel=&quot;noopener&quot;&gt;https://dffd.bay12games.com/download.php?id=17030&amp;f=save.zip&lt;/a&gt;]]></description><category>Dwarf Mode -- Interface, Unit View</category><pubDate>Mon, 20 Apr 2026 17:31:23 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=12732</guid><comments>https://dwarffortressbugtracker.com/view.php?id=12732#bugnotes</comments></item><item><title>0013501: Diplomats always leave unhappy and unable to have their meeting</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13501</link><description><![CDATA[It started happening like two weeks ago. Most or if not all the diplomats are leaving unhappy, didn't have that problem before. The leader/mayor is available, the office is accessible, the trade depot is accessible, I even did an office outside my base to be sure it was accessible. Just did a new game and I have the same issue.]]></description><category>Dwarf Mode -- Diplomacy</category><pubDate>Mon, 20 Apr 2026 05:50:40 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13501</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13501#bugnotes</comments></item><item><title>0013504: Visitors' explanatory text overruns text box</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13504</link><description><![CDATA[When a visitor speaks to a citizen, they give a reason that they have come, which then appears in the bottom right corner of their overview panel where citizens' needs are shown. Sometimes this text is too long and does not appear scrollable.]]></description><category>Dwarf Mode -- Visitors</category><pubDate>Sun, 19 Apr 2026 13:32:07 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13504</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13504#bugnotes</comments></item><item><title>0013500: Injured Dwarves unable to get carried to the hospital</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13500</link><description><![CDATA[A dragon injured a bunch of dwarves, they're situated at different places in my fort. No one is carrying them to the operational hospital, and they do no transport themselves, they just stay at the same place.]]></description><category>Dwarf Mode -- Transport/Hauling</category><pubDate>Sun, 19 Apr 2026 10:02:15 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13500</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13500#bugnotes</comments></item><item><title>0009846: Metal Mechanism made in the wrong place.</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=9846</link><description><![CDATA[When assigned from the job manager construction of metal mechanisms are assigned to a mechanics workshop. The mechanism is then made by a mechanic using metal bars and charcoal.&lt;br /&gt;
When assigned from the workshop metal is not an option at the mechanics.]]></description><category>Dwarf Mode -- Jobs, Mechanisms</category><pubDate>Sun, 19 Apr 2026 09:35:41 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=9846</guid><comments>https://dwarffortressbugtracker.com/view.php?id=9846#bugnotes</comments></item><item><title>0013503: Bins in trade interface only show value of bin itself</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13503</link><description><![CDATA[Small cosmetic thing - with the most recent update, bins only show their own value, instead of showing the value of the bin + all the contents in it. It would be nice if the UI would show the tallied value of the bin+contents as well.]]></description><category>Dwarf Mode -- Trade</category><pubDate>Fri, 17 Apr 2026 21:19:40 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13503</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13503#bugnotes</comments></item><item><title>0013339: Game crashes after trying to build reinforced walls</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13339</link><description><![CDATA[Whenever I go to build a reinforced wall.  After I place the wall, while I am selecting materials to use the game freezes for a few seconds and then crashes.]]></description><category>Dwarf Mode -- Buildings, General</category><pubDate>Thu, 16 Apr 2026 16:59:23 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13339</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13339#bugnotes</comments></item><item><title>0013498: Injured Dwarves unable to get carried to the hospital</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13498</link><description><![CDATA[A dragon injured a bunch of dwarves, they're situated at different places in my fort.  No one is carrying them to the operational hospital they just stay at the same place, they are getting fed by other dwarves tho.]]></description><category>Adventure Mode -- Movement</category><pubDate>Thu, 16 Apr 2026 16:33:39 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13498</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13498#bugnotes</comments></item><item><title>0013499: Unable to view detailed activity description in residents tab</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13499</link><description><![CDATA[The detailed description looking glass button does not respond]]></description><category>Dwarf Mode -- Interface, Unit-Job Screen</category><pubDate>Wed, 15 Apr 2026 17:18:55 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13499</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13499#bugnotes</comments></item><item><title>0013497: Military gear erroneously assignet to nothing</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13497</link><description><![CDATA[Certain parts of existing military gear are marked as &quot;assigned&quot; but without actual position or sqad, thus blocked from new assignment and upgrades for positions.]]></description><category>Dwarf Mode -- Interface, Unit Profiles</category><pubDate>Tue, 14 Apr 2026 13:38:30 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13497</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13497#bugnotes</comments></item><item><title>0013496: Embark map does not display on first embark</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13496</link><description><![CDATA[The world map for Embarking does not display for the first embark after clicking &quot;skip tutorial&quot;. The details are still present, displaying temperature, rainfall, etc, but the map is completely gone.&lt;br /&gt;
This is on Linux 53.11 downloaded through the Bay 12 website. I'm running through `./run_df`, no modifications, or changes of tileset, all vanilla.&lt;br /&gt;
$ uname -svm&lt;br /&gt;
Linux &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=107&quot;&gt;0000107&lt;/a&gt;&lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=21#c22&quot;&gt;0000021:0000022&lt;/a&gt;.04.1-Ubuntu SMP PREEMPT_DYNAMIC Wed Mar 18 23:40:43 UTC  x86_64&lt;br /&gt;
$ lsb_release -a&lt;br /&gt;
No LSB modules are available.&lt;br /&gt;
Distributor ID:	Linuxmint&lt;br /&gt;
Description:	Linux Mint 21.3&lt;br /&gt;
Release:	21.3&lt;br /&gt;
Codename:	virginia&lt;br /&gt;
Nvidia driver version: 590.48.01]]></description><category>Dwarf Mode -- Interface, Embark</category><pubDate>Tue, 07 Apr 2026 07:37:31 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13496</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13496#bugnotes</comments></item><item><title>0013493: Logs used in buildings are not called "logs" on stocks screen</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13493</link><description><![CDATA[A log that's a permanent part of a building (e.g., windmill) is listed as only its material (e.g., &quot;nether-cap&quot;) on the stocks screen instead of as a log (e.g., &quot;nether-cap log&quot;).]]></description><category>Dwarf Mode -- Interface, Stocks</category><pubDate>Tue, 31 Mar 2026 05:48:24 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13493</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13493#bugnotes</comments></item><item><title>0013495: Surgery loop (intelligent undead)</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13495</link><description><![CDATA[Dwarf stuck in an infinite loop of surgery - stopping blood.]]></description><category>Dwarf Mode -- Jobs, Healthcare</category><pubDate>Sun, 29 Mar 2026 02:36:49 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13495</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13495#bugnotes</comments></item><item><title>0013491: Deterministic crash. KERNELBASE!UnhandledExceptionFilter+0x1E7</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13491</link><description><![CDATA[------------- crash_2026-03-25-16-54-44.txt --------------&lt;br /&gt;
Fortress mode Version 53.11&lt;br /&gt;
0&gt; Dwarf_Fortress+0xAB5B56&lt;br /&gt;
1&gt; Dwarf_Fortress+0xAB5CF9&lt;br /&gt;
2&gt; KERNELBASE!UnhandledExceptionFilter+0x1E7&lt;br /&gt;
3&gt; ntdll!memset+0x1218&lt;br /&gt;
4&gt; ntdll!_C_specific_handler+0x96&lt;br /&gt;
5&gt; ntdll!_chkstk+0x11F&lt;br /&gt;
6&gt; ntdll!RtlRaiseException+0x484&lt;br /&gt;
7&gt; ntdll!KiUserExceptionDispatcher+0x2E&lt;br /&gt;
8&gt; Dwarf_Fortress+0xDB66A9&lt;br /&gt;
9&gt; Dwarf_Fortress+0x1432512&lt;br /&gt;
10&gt; Dwarf_Fortress+0x1417B1E&lt;br /&gt;
11&gt; Dwarf_Fortress+0x8A0ADE&lt;br /&gt;
12&gt; Dwarf_Fortress+0x898C28&lt;br /&gt;
13&gt; overlay_plug+0x1AD7E&lt;br /&gt;
14&gt; Dwarf_Fortress+0xC15B25&lt;br /&gt;
15&gt; Dwarf_Fortress+0x8C73F3&lt;br /&gt;
16&gt; Dwarf_Fortress+0x8C8759&lt;br /&gt;
17&gt; SDL2!SDL_DYNAPI_entry+0x799D7&lt;br /&gt;
18&gt; SDL2!SDL_DYNAPI_entry+0x12EEDE&lt;br /&gt;
19&gt; ucrtbase!configthreadlocale+0x92&lt;br /&gt;
20&gt; KERNEL32!BaseThreadInitThunk+0x14&lt;br /&gt;
21&gt; ntdll!RtlUserThreadStart+0x21&lt;br /&gt;
Advancing seasons]]></description><category>Dwarf Mode -- Buildings, General</category><pubDate>Fri, 27 Mar 2026 05:12:33 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13491</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13491#bugnotes</comments></item><item><title>0013435: Dwarves ignore certain bolt thrower settings</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13435</link><description><![CDATA[Dwarves will reload bolt throwers even if &quot;Not in use&quot;, treating it the same as &quot;Keep loaded&quot;. They also won't return them to resting orientation after firing.]]></description><category>Dwarf Mode -- Military</category><pubDate>Wed, 25 Mar 2026 08:46:41 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13435</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13435#bugnotes</comments></item><item><title>0013494: Bolt thrower deconstructs on retire if contains artifact</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13494</link><description><![CDATA[A bolt thrower built from an artifact bin is deconstructed when I visit the fort in adventure mode. The non-artifact bolt throwers are still intact. Possibly affects other buildings.]]></description><category>Dwarf Mode -- Buildings, General</category><pubDate>Wed, 25 Mar 2026 08:10:27 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13494</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13494#bugnotes</comments></item></channel></rss>
