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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>https://dwarffortressbugtracker.com/</docs><link>https://dwarffortressbugtracker.com/</link><description><![CDATA[Dwarf Fortress Bug Tracker - Issues]]></description><title>Dwarf Fortress Bug Tracker - Issues</title><image><title>Dwarf Fortress Bug Tracker - Issues</title><url>https://dwarffortressbugtracker.com/images/mantis_logo.gif</url><link>https://dwarffortressbugtracker.com/</link><description><![CDATA[Dwarf Fortress Bug Tracker - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0013541: Miners in military remove equipment even if set to equip/always</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13541</link><description><![CDATA[Miners assigned to a military squad will remove their assigned uniform even if their current orders are set to equip/always when they do not have an active order (station, defend, patrol, attack).]]></description><category>Dwarf Mode -- Military</category><pubDate>Tue, 11 Aug 2026 19:55:25 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13541</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13541#bugnotes</comments></item><item><title>0013540: Game crashes to desktop upon a specific alert</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13540</link><description><![CDATA[So, at a certain point the game will issue a louder audible alert (probably from the mod) and it seems every time it hits that alert, the game crashes to desktop.&lt;br /&gt;
&lt;br /&gt;
My squads are pretty bugged so I'm not sure my toying with DFHack had anything to do with the crash or not. I was trying to use the fix/stuck-squad and fix/retrieve-squad commands, also exterminating the Manera hiding in the caverns, the typical way to attempt to debug stuck squads from what I've read, or the fact that at one point I spawned in 5000 Adamantine Wafers to try and take down the goblins and vaults of the world after hitting a certain point with the fort. I know I should just retire her... hehe, I just can't resist after seeing that guy on reddit with a 63 year old fort!&lt;br /&gt;
&lt;br /&gt;
This is literally the lowest priority, but hey, maybe it'll help expose something that can be fixed in the game logic :)]]></description><category>Miscellaneous Crashes</category><pubDate>Tue, 11 Aug 2026 09:45:26 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13540</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13540#bugnotes</comments></item><item><title>0013542: Catapults no longer have the correct range</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13542</link><description><![CDATA[Catapults in the latest version have a maximum range of about 15 tiles and no minimum range, as opposed to the expected minimum range and very long maximum range.]]></description><category>Dwarf Mode -- Military</category><pubDate>Tue, 11 Aug 2026 08:39:04 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13542</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13542#bugnotes</comments></item><item><title>0013539: Attempts to view the control screen for three of my stockpiles crashes the game</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13539</link><description><![CDATA[I hope to include my saved game, but I don't currently see a place to upload it. There are three stockpiles in the save with the following names:&lt;br /&gt;
&lt;br /&gt;
- Quantum 51&lt;br /&gt;
- Quantum 52&lt;br /&gt;
- Quantum Ore 4Mag&lt;br /&gt;
&lt;br /&gt;
As the names suggest, these are all 1x1 stockpiles, fed by a dumping minecart. At least two were created with the DFHack Quantum Stockpile tool, but this issue persists after DFHack has been uninstalled.&lt;br /&gt;
&lt;br /&gt;
In normal mode, attempting to click on the full stockpiles will not recognize the stockpile at all. Attempting to click on the empty one will crash the game.&lt;br /&gt;
Clicking on them when in stockpile editing mode will crash the game.&lt;br /&gt;
Clicking on the magnifying glass icon in the Places-&gt;Stockpiles view will crash the game.&lt;br /&gt;
&lt;br /&gt;
As a further oddity, Clicking on the stockpile icon to go into stock pile editing mode will act as if you clicked the &quot;Add Stockpile&quot; icon, asking you where you want to put it.]]></description><category>Dwarf Mode -- Stockpiles</category><pubDate>Tue, 11 Aug 2026 05:36:02 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13539</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13539#bugnotes</comments></item><item><title>0013538: Random crash, unknown reason</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13538</link><description><![CDATA[Stack trace of thread 7228:&lt;br /&gt;
                #0  0x0000000000be45e8 n/a (dwarfort + 0x7e45e8)&lt;br /&gt;
                &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=1&quot;&gt;0000001&lt;/a&gt;  0x0000000000be6f55 n/a (dwarfort + 0x7e6f55)&lt;br /&gt;
                &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=2&quot;&gt;0000002&lt;/a&gt;  0x00000000019b2641 n/a (dwarfort + 0x15b2641)&lt;br /&gt;
                &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=3&quot;&gt;0000003&lt;/a&gt;  0x000000000078e3a7 n/a (dwarfort + 0x38e3a7)&lt;br /&gt;
                &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=4&quot;&gt;0000004&lt;/a&gt;  0x0000000001d7b994 n/a (dwarfort + 0x197b994)&lt;br /&gt;
                &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=5&quot;&gt;0000005&lt;/a&gt;  0x0000000001d8a18b n/a (dwarfort + 0x198a18b)&lt;br /&gt;
                &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=6&quot;&gt;0000006&lt;/a&gt;  0x00000000013997e6 n/a (dwarfort + 0xf997e6)&lt;br /&gt;
                &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=7&quot;&gt;0000007&lt;/a&gt;  0x00007f7b66cfae05 _ZN11interfacest4loopEv (libg_src_lib.so + 0xfae05)&lt;br /&gt;
                &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=8&quot;&gt;0000008&lt;/a&gt;  0x0000000001282824 _Z8mainloopv (dwarfort + 0xe82824)&lt;br /&gt;
                &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=9&quot;&gt;0000009&lt;/a&gt;  0x00007f7b66cb91c8 _ZN9enablerst10async_loopEv (libg_src_lib.so + 0xb91c8)&lt;br /&gt;
                &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=10&quot;&gt;0000010&lt;/a&gt; 0x00007f7b66cb9a14 _Z9call_loopPv (libg_src_lib.so + 0xb9a14)&lt;br /&gt;
                &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=11&quot;&gt;0000011&lt;/a&gt; 0x00007f7b668f58d5 n/a (/usr/lib/x86_64-linux-gnu/sdl2-classic/libSDL2-2.0.so.0.3200.10 + 0x9d8d5)&lt;br /&gt;
                &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=12&quot;&gt;0000012&lt;/a&gt; 0x0000000000000000 n/a (n/a + 0x0)&lt;br /&gt;
                ELF object binary architecture: AMD x86-64]]></description><category>Miscellaneous Crashes</category><pubDate>Sun, 09 Aug 2026 05:46:30 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13538</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13538#bugnotes</comments></item><item><title>0013537: Kitchen can't take fish out of barrel for work order</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13537</link><description><![CDATA[If you have a kitchen linked to a stockpile with prepared fish in a barrel, and give it a work order to make any meal multiple times, a dwarf will grab the ingredients correctly for the first task When the second task is generated, the dwarf is unable to find the fish despite being in the same linked stockpile, and cancel the job. This repeats whenever the task refreshes.&lt;br /&gt;
&lt;br /&gt;
If you unlink the stockpile, the dwarves will just start nicking the fish straight from the fishery. They still won't take from the barrel for any task past the first, so linking the stockpile exacerbates the problem, but it doesn't create it. Setting the stockpile to have no barrels also fixes the issue, at the cost of space.&lt;br /&gt;
&lt;br /&gt;
Best I can tell, there aren't any active haul jobs to the barrel when this happens, so I don't think this is a duplicate of 009004.]]></description><category>Dwarf Mode -- Jobs, Cooking and Food</category><pubDate>Sat, 08 Aug 2026 13:57:35 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13537</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13537#bugnotes</comments></item><item><title>0013536: Typo in the stocks screen</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13536</link><description><![CDATA[In the stocks screen, when you hover your mouse cursor over the button to recenter the view on a given item, the tooltip is misspelled. It says &quot;Leave menu and recenter the view on the time.&quot; The last word should be &quot;item&quot;, not &quot;time&quot;.]]></description><category>Typos/Grammar</category><pubDate>Sat, 08 Aug 2026 07:55:35 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13536</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13536#bugnotes</comments></item><item><title>0013535: Game crash a minute after unpause</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13535</link><description><![CDATA[I do use DFHack when playing the game and I do have some mods installed. I uninstalled DFHack and tried running the game vanilla but the crash happens anyways. I also tried setting all my military to No Orders just in case it was a military thing.&lt;br /&gt;
&lt;br /&gt;
Link to save:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://dffd.bay12games.com/file.php?id=17884&quot; rel=&quot;noopener&quot;&gt;https://dffd.bay12games.com/file.php?id=17884&lt;/a&gt;]]></description><category>Miscellaneous Crashes</category><pubDate>Fri, 07 Aug 2026 17:00:29 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13535</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13535#bugnotes</comments></item><item><title>0013534: Intelligent-undead mayor crashes game on unpause</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13534</link><description><![CDATA[Loading my fortress that I had last saved in 53.15 (&lt;a href=&quot;https://dffd.bay12games.com/file.php?id=17882&quot; rel=&quot;noopener&quot;&gt;https://dffd.bay12games.com/file.php?id=17882&lt;/a&gt;) in 53.16, my intelligent-undead mayor suddenly has a purple skin tone instead of the standard cyan one. On unpausing the game, she loses both her job title and her intelligent-undead name (&quot;risen one&quot; or somesuch), and almost immediately the game freezes then exits to desktop. The crashlog (&lt;a href=&quot;https://pastebin.com/nfezwXRV&quot; rel=&quot;noopener&quot;&gt;https://pastebin.com/nfezwXRV&lt;/a&gt;) references this unit.&lt;br /&gt;
&lt;br /&gt;
I was able to render the save playable by using the DFHack &quot;exterminate&quot; command to kill my mayor before unpausing. I've continued playing for several hours further, and no other issues have appeared in regards to this.]]></description><category>Undeath</category><pubDate>Fri, 07 Aug 2026 05:09:45 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13534</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13534#bugnotes</comments></item><item><title>0013533: v53.13+ UI Freeze: Recover Artifact from item sheet locks modal window ("Remove" greyed out, cannot assign squads)</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13533</link><description><![CDATA[When attempting to initiate an artifact recovery mission directly from an artifact's item detail sheet, the mission overlay opens in a broken, non-interactive modal state. The left panel shows the destination and &quot;Assign squads&quot; prompt, while the right panel lists the target artifact and a greyed-out &quot;Remove&quot; button.&lt;br /&gt;
&lt;br /&gt;
In this state, clicking on any available squad does not assign them, the UI remains unresponsive to mouse inputs on interactive elements, and clicking the &quot;Remove&quot; button has no effect. The modal cannot be completed or canceled through normal UI interaction.]]></description><category>Dwarf Mode -- Missions</category><pubDate>Wed, 05 Aug 2026 14:27:36 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13533</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13533#bugnotes</comments></item><item><title>0013532: Velociraptor man gait</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13532</link><description><![CDATA[The raws for velociraptor men have a typo that means their walking gait is 10 times slower than it ought to be.&lt;br /&gt;
Here's an image:&lt;br /&gt;
&lt;a href=&quot;https://i.imgur.com/I7VEtuL.png&quot; rel=&quot;noopener&quot;&gt;https://i.imgur.com/I7VEtuL.png&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The offending raw is&lt;br /&gt;
	[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:9900:375:250:125:1900:2900] 70 kph&lt;br /&gt;
the &quot;9900&quot; should be a &quot;900&quot;]]></description><category>Creatures</category><pubDate>Wed, 29 Jul 2026 16:44:41 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13532</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13532#bugnotes</comments></item><item><title>0013531: Phantom Depot</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13531</link><description><![CDATA[My Depot disappeared I just clicked on it so i built a new one the traders treat the missing one like It's still there and refuse to go to the new one]]></description><category>Dwarf Mode -- Buildings, General</category><pubDate>Tue, 28 Jul 2026 21:39:46 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13531</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13531#bugnotes</comments></item><item><title>0009450: Thoughts screen and combat report show opposite emotion for same event</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=9450</link><description><![CDATA[Dwarf mode, world generated in 0.40.23&lt;br /&gt;
Hunter improved crossbow.&lt;br /&gt;
In combat report the dwarf says: &quot;...improved my crossbow...not satisfying.&quot;&lt;br /&gt;
On top of dwarf page &quot;Thoughts and preferences&quot; he says: &quot;...very satisfying.&quot;&lt;br /&gt;
&lt;br /&gt;
May not be typo/grammar. May be an effect of being horrified in conflict&lt;br /&gt;
at the same time. Then combat report should be reworded. It sounds odd this way.]]></description><category>Typos/Grammar</category><pubDate>Tue, 28 Jul 2026 13:04:38 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=9450</guid><comments>https://dwarffortressbugtracker.com/view.php?id=9450#bugnotes</comments></item><item><title>0013519: Undead become alive and die of old age</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13519</link><description><![CDATA[My Mayor Necromancer becomes alive in new update (it changes her skin color) and instantly dies after unpausing the game.&lt;br /&gt;
DF hack deathcause -&gt; old age .&lt;br /&gt;
I tried to do this in 2 saves, in both the mayor just dies instantly. Other undead visitors are not influenced.&lt;br /&gt;
After downgrade she has her correct skin color (purple) and she lives happily ever after.&lt;br /&gt;
&lt;br /&gt;
____&lt;br /&gt;
Another report from steam forum:&lt;br /&gt;
____&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My fort has 5 necromancers, all of them died instantly on loading the game with the new update.&lt;br /&gt;
Edit: DFhack deathcause confirms they all died of old age, including one who was only 39 years old. Definitely a bug with the new update.&lt;br /&gt;
Edit 2: It happened to my vampire dwarf as well. Might be all cursed units. The bug tracker is not letting me make an account so maybe someone else can report it.]]></description><category>Undeath</category><pubDate>Tue, 28 Jul 2026 07:39:17 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13519</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13519#bugnotes</comments></item><item><title>0013522: old save syndrome index mismatch after 53.15</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13522</link><description><![CDATA[An old fortress save behaves differently depending on the Dwarf Fortress version used to open it.&lt;br /&gt;
&lt;br /&gt;
In the older version, several citizens have a demon sickness syndrome caused by a demon/underworld encounter. The affected units are not werebeasts and were not reported by cursecheck as werebeasts. The syndrome executes as demon sickness in that version.&lt;br /&gt;
&lt;br /&gt;
When the exact same save is opened in DF 53.15, without advancing from a 53.15-saved copy, the same affected units are executed by the game as werebeasts. On the next full moon, the game itself causes them to transform as werebeasts.]]></description><category>Creatures</category><pubDate>Tue, 28 Jul 2026 07:37:34 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13522</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13522#bugnotes</comments></item><item><title>0013523: Fanciful meat storage not possible</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13523</link><description><![CDATA[After update meat from fanciful creatures (hydras, yeti, rocs) no longer appears in the stockpile list and they remain at the butcher. Refuse does not appear affected, skulls can still be selected for all. Return via steam to 53.14 fixes the issue. Going back to 53.15 maintains the issue.]]></description><category>World Generation -- Beasts</category><pubDate>Tue, 28 Jul 2026 07:36:51 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13523</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13523#bugnotes</comments></item><item><title>0013512: Legends Mode XML export is malformed with some of the newer events added, prevents use of export</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13512</link><description><![CDATA[Example bad xml in xxx-legends.xml (notice the missing &gt; after &lt;/topic):&lt;br /&gt;
&lt;br /&gt;
```&lt;br /&gt;
	&lt;historical_event&gt;&lt;br /&gt;
		&lt;id&gt;102115&lt;/id&gt;&lt;br /&gt;
		&lt;year&gt;119&lt;/year&gt;&lt;br /&gt;
		&lt;seconds72&gt;126883&lt;/seconds72&gt;&lt;br /&gt;
		&lt;type&gt;peace rejected&lt;/type&gt;&lt;br /&gt;
		&lt;site_id&gt;-1&lt;/site_id&gt;&lt;br /&gt;
		&lt;failed/&gt;&lt;br /&gt;
		&lt;result_magnitude&gt;-1&lt;/result_magnitude&gt;&lt;br /&gt;
		&lt;topic&gt;peace treaty&lt;/topic&lt;br /&gt;
		&lt;topic&gt;unconditional surrender&lt;/topic&lt;br /&gt;
		&lt;topic&gt;alliance&lt;/topic&lt;br /&gt;
		&lt;topic&gt;make contact&lt;/topic&lt;br /&gt;
		&lt;topic&gt;improve trade&lt;/topic&lt;br /&gt;
		&lt;initiator_hfid&gt;3357&lt;/initiator_hfid&gt;&lt;br /&gt;
		&lt;initiator_entity_id&gt;289&lt;/initiator_entity_id&gt;&lt;br /&gt;
		&lt;target_hfid&gt;11364&lt;/target_hfid&gt;&lt;br /&gt;
		&lt;target_entity_id&gt;295&lt;/target_entity_id&gt;&lt;br /&gt;
		&lt;target_ep_id&gt;-1&lt;/target_ep_id&gt;&lt;br /&gt;
		&lt;target_ep_entity_id&gt;654&lt;/target_ep_entity_id&gt;&lt;br /&gt;
	&lt;/historical_event&gt;&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
This completely breaks the export for anyone who triggers the bug, forcing users to manually edit the xml to fix it.]]></description><category>Legends Mode -- General</category><pubDate>Tue, 28 Jul 2026 07:35:21 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13512</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13512#bugnotes</comments></item><item><title>0013530: Caravans bring food based on wrong numbers</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13530</link><description><![CDATA[When caravans arrive, they bring extra food based on your population and the edible food counts in the latest report statistics. However, they are using the wrong numbers, taking the &quot;Food&quot; value in the status bar and then subtracting the &quot;Drink&quot; and &quot;Seeds&quot; counts.&lt;br /&gt;
&lt;br /&gt;
In versions 0.47.05 and earlier, this logic was correct because the &quot;Food&quot; value was simply the sum of the 6 values following it (and &quot;Food - (Drinks + Seeds)&quot; was equal to &quot;Meat + Fish + Plant + Other&quot; while requiring slightly less code), but version 50.01 changed the &quot;Food&quot; value to be calculated differently and &lt;b&gt;no longer count&lt;/b&gt; drinks or seeds, which means if you have a very large amount of alcohol in your fortress (compared to your stockpiles of edible food), caravans may incorrectly conclude that you are in need of even more food.]]></description><category>Dwarf Mode -- Trade</category><pubDate>Tue, 28 Jul 2026 07:31:35 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13530</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13530#bugnotes</comments></item><item><title>0013074: Procedurally-generated weapons and armor don't have any sprite and are invisible</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13074</link><description><![CDATA[Weapons and armor with procedurally-generated prefixes (such as &quot;jagged,&quot; &quot;rounded,&quot; etc.) do not render with any sprite. Such items are found behind unusual volcanic walls, in vaults, or made by dwarves with strange moods sometimes.]]></description><category>Graphics and Sprites</category><pubDate>Tue, 28 Jul 2026 05:30:30 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13074</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13074#bugnotes</comments></item><item><title>0000944: Baron demands turtle shell door in dining room, and other demands of unattainable item/material combinations</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=944</link><description><![CDATA[Pretty much as it says! Not much else to say?]]></description><category>Dwarf Mode -- Nobles</category><pubDate>Sun, 26 Jul 2026 23:33:21 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=944</guid><comments>https://dwarffortressbugtracker.com/view.php?id=944#bugnotes</comments></item><item><title>0013528: Elven diplomats are counting tree chops that aren't happening</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13528</link><description><![CDATA[I have a tree-chopping limit agreed to with the elves.  When I look at the number of trees I have remaining on the civ popup on the world map screen, this number seems to go down over time even when I don't chop any trees.  I will look every few months, and the number will have decreased by a few as if I had chopped 3 or 4 more trees since the last time I looked, despite not chopping any.  I am also not chopping mushroom trees, and I am not using dfhack autochop.  This results in my diplomatic relations with the elves suffering despite my good-faith efforts to placate them.]]></description><category>Dwarf Mode -- Diplomacy</category><pubDate>Sun, 26 Jul 2026 23:05:02 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13528</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13528#bugnotes</comments></item><item><title>0013339: Game crashes after trying to build reinforced walls</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13339</link><description><![CDATA[Whenever I go to build a reinforced wall.  After I place the wall, while I am selecting materials to use the game freezes for a few seconds and then crashes.]]></description><category>Dwarf Mode -- Buildings, General</category><pubDate>Wed, 22 Jul 2026 02:59:29 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13339</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13339#bugnotes</comments></item><item><title>0013403: Encrust with cut gems work ordner never finished</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13403</link><description><![CDATA[The work gets done, but the counter in the work orders screen stays at n/n.]]></description><category>Dwarf Mode -- Jobs, General</category><pubDate>Wed, 22 Jul 2026 02:07:37 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13403</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13403#bugnotes</comments></item><item><title>0013529: Abandoning smoothing / engraving job always wins race condition against closing hatch cover dwarf needs to stand on</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13529</link><description><![CDATA[If a dwarf needs to ascend through a hatch to perform a smoothing / engraving job and they need to stand on that same hatch to do the job, opening the hatch will break the path to the job, causing a race condition between closing the hatch to restore the path and abandoning the job, and abandoning the job always wins.]]></description><category>Dwarf Mode -- Jobs, Designations</category><pubDate>Tue, 21 Jul 2026 18:34:26 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13529</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13529#bugnotes</comments></item><item><title>0013527: Caravan stuck off map</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13527</link><description><![CDATA[No caravan from parent civilization for 6 years, so no migrants either.&lt;br /&gt;
Caravans from other dwarf and non-dwarf civilizations still appeared.&lt;br /&gt;
Tried DF Hack, caravan command shows a caravan stuck off map with &quot;leaving - 0 days&quot;&lt;br /&gt;
&lt;br /&gt;
Savegame will follow shortly]]></description><category>Dwarf Mode -- Trade</category><pubDate>Tue, 14 Jul 2026 13:11:38 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13527</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13527#bugnotes</comments></item></channel></rss>
