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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>https://dwarffortressbugtracker.com/</docs><link>https://dwarffortressbugtracker.com/</link><description><![CDATA[Dwarf Fortress Bug Tracker - Issues]]></description><title>Dwarf Fortress Bug Tracker - Issues</title><image><title>Dwarf Fortress Bug Tracker - Issues</title><url>https://dwarffortressbugtracker.com/images/mantis_logo.gif</url><link>https://dwarffortressbugtracker.com/</link><description><![CDATA[Dwarf Fortress Bug Tracker - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0013403: Encrust with cut gems work ordner never finished</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13403</link><description><![CDATA[The work gets done, but the counter in the work orders screen stays at n/n.]]></description><category>Dwarf Mode -- Jobs, General</category><pubDate>Sun, 28 Jun 2026 21:33:08 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13403</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13403#bugnotes</comments></item><item><title>0012882: Dead rush grass forms buds sprites</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=12882</link><description><![CDATA[(Reporting on 50.13.)&lt;br /&gt;
&lt;br /&gt;
When rush grass forms bulbs seasonally, these grass tiles are described as containing buds, and the buds show as a sprite on top of grass, as expected. However, unexpectedly, some of the dead rush at the bottom of up to 3/7 of water also displays bud sprites at the same time, though the tile does not mention the buds (and dead grass shouldn't bud).&lt;br /&gt;
&lt;br /&gt;
I don't know whether dead rush which is not underwater has this problem, since dead grass is generally hard to find unless it was killed by submersion.]]></description><category>Graphics and Sprites</category><pubDate>Sun, 28 Jun 2026 20:37:50 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=12882</guid><comments>https://dwarffortressbugtracker.com/view.php?id=12882#bugnotes</comments></item><item><title>0012737: Visiting human axeman returns to river engaged in "no activity"</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=12737</link><description><![CDATA[(Noticed in version 50.12.)&lt;br /&gt;
&lt;br /&gt;
A visiting axeman, Epo Mosparpuji, arrived on Malachite 28th and, before she could mention to anyone the reason for her visit, somehow entered the river and has stayed there for over five weeks of game time. It is now Limestone 9th and she is still there, apparently stuck standing on the river bottom at the edge of the map at the river's outlet, in water that fluctuates in depth between about 3/7 and 5/7. Her swimming skill has improved from non-existent to skilled in that time.&lt;br /&gt;
&lt;br /&gt;
At at least one point in time, she left the river but then returned to it again.]]></description><category>Dwarf Mode -- Visitors</category><pubDate>Sun, 28 Jun 2026 16:28:36 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=12737</guid><comments>https://dwarffortressbugtracker.com/view.php?id=12737#bugnotes</comments></item><item><title>0013163: Injured dwarf stuck in a loop of being evaluated and cleaned with no treatment taking place</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13163</link><description><![CDATA[After a titan attack, a very injured dwarf was sent to my fortress' fully equiped and staffed hospital. After a few records of treatment in the first in-game days, he's been stuck in bed for over 4 in-game months, being in a loop of different doctors coming over to evaluate him in his bed almost every in-game day, with none of the further treatment he requires being given. Other than occassional cleaning with soap, most of his medical history is nothing but different doctors coming over to diagnose him.&lt;br /&gt;
&lt;br /&gt;
This has only happened to this one dwarf. Injured citizens both before and after this dwarf was hospitalized have had treatment with no issues.]]></description><category>Dwarf Mode -- Jobs, Healthcare</category><pubDate>Sun, 28 Jun 2026 15:08:25 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13163</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13163#bugnotes</comments></item><item><title>0013521: Black Screen Application Windowed/Fullscreen on Windows 11</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13521</link><description><![CDATA[Opening the game is normal when I get to main screen and the game is the application I focus on, it immediately turns to black after 2 to 3 seconds. Sometimes I'll be able to click on one button on the main screen if I'm fast enough, but after that game becomes unresponsive but doesn't crash. When clicking on another application or clicking onto the desktop background brings the visuals of the game back into view but very soon after going back to attempt to play the application the screen resumes its black function. Verify and reinstall did not fix this issue.]]></description><category>Technical -- General</category><pubDate>Sun, 28 Jun 2026 14:51:06 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13521</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13521#bugnotes</comments></item><item><title>0013523: Fanciful meat storage not possible</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13523</link><description><![CDATA[After update meat from fanciful creatures (hydras, yeti, rocs) no longer appears in the stockpile list and they remain at the butcher. Refuse does not appear affected, skulls can still be selected for all. Return via steam to 53.14 fixes the issue. Going back to 53.15 maintains the issue.]]></description><category>World Generation -- Beasts</category><pubDate>Sun, 28 Jun 2026 10:25:56 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13523</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13523#bugnotes</comments></item><item><title>0013522: old save syndrome index mismatch after 53.15</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13522</link><description><![CDATA[An old fortress save behaves differently depending on the Dwarf Fortress version used to open it.&lt;br /&gt;
&lt;br /&gt;
In the older version, several citizens have a demon sickness syndrome caused by a demon/underworld encounter. The affected units are not werebeasts and were not reported by cursecheck as werebeasts. The syndrome executes as demon sickness in that version.&lt;br /&gt;
&lt;br /&gt;
When the exact same save is opened in DF 53.15, without advancing from a 53.15-saved copy, the same affected units are executed by the game as werebeasts. On the next full moon, the game itself causes them to transform as werebeasts.]]></description><category>Creatures</category><pubDate>Sat, 27 Jun 2026 21:02:15 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13522</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13522#bugnotes</comments></item><item><title>0010372: Non-functional and missing traits for work order conditions</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=10372</link><description><![CDATA[There are a number of issues with item traits:&lt;br /&gt;
Some traits only appear for certain jobs. &quot;Lye-containing&quot; item only appears in the trait list for a soap-producing job, but not for a lye-producing job.&lt;br /&gt;
&lt;br /&gt;
A hidden trait seems to exist that distinguishes bags from boxes. Automatically creating conditions from reagents for a &quot;process plant to bag&quot; job gives you an &quot;available bags&quot; condition. Even if you deactivate all traits and set the item type to &quot;item&quot;, it still remains a &quot;bag&quot;. By contrast, you can only manually select a &quot;boxes and bags&quot; item, never just &quot;bags&quot;.&lt;br /&gt;
&lt;br /&gt;
The &quot;Soap item&quot; trait doesn't seem to work. Soap bars aren't considered &quot;Soap bars&quot;.&lt;br /&gt;
&lt;br /&gt;
There's also some confusion about when to check the amount of &quot;X-containing item&quot; versus just the &quot;X&quot; item itself. I'm reasonably sure that lye and sand inside their respective containers aren't counted by the work order conditions.]]></description><category>Dwarf Mode -- Interface, Manager</category><pubDate>Sat, 27 Jun 2026 13:05:37 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=10372</guid><comments>https://dwarffortressbugtracker.com/view.php?id=10372#bugnotes</comments></item><item><title>0012736: Black main menu background image with dual monitor setup</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=12736</link><description><![CDATA[DF 50.12. Steam. Linux Version. &lt;br /&gt;
&lt;br /&gt;
When I run the game (on a single monitor) while another monitor is connected, the background image of the main menu is black.&lt;br /&gt;
Everything works, but the image does not show up.&lt;br /&gt;
&lt;br /&gt;
I cannot reproduce this problem with Windows version via Proton, only with native Linux version.]]></description><category>Title Screen</category><pubDate>Thu, 25 Jun 2026 23:08:19 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=12736</guid><comments>https://dwarffortressbugtracker.com/view.php?id=12736#bugnotes</comments></item><item><title>0013520: Kimberlite veins contain no diamonds</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13520</link><description><![CDATA[Kimberlite — the only naturally occurring stone that is supposed to contain non-strange obsidian pillar diamonds — contains no diamonds for every world, save, and spawn with Kimberlite present. With mods, without mods, there are simply no diamonds outside of those embedded in Suspicious Rock Formations.]]></description><category>World Generation -- General</category><pubDate>Thu, 25 Jun 2026 16:55:39 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13520</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13520#bugnotes</comments></item><item><title>0013519: Undead become alive and die of old age</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13519</link><description><![CDATA[My Mayor Necromancer becomes alive in new update (it changes her skin color) and instantly dies after unpausing the game.&lt;br /&gt;
DF hack deathcause -&gt; old age .&lt;br /&gt;
I tried to do this in 2 saves, in both the mayor just dies instantly. Other undead visitors are not influenced.&lt;br /&gt;
After downgrade she has her correct skin color (purple) and she lives happily ever after.&lt;br /&gt;
&lt;br /&gt;
____&lt;br /&gt;
Another report from steam forum:&lt;br /&gt;
____&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My fort has 5 necromancers, all of them died instantly on loading the game with the new update.&lt;br /&gt;
Edit: DFhack deathcause confirms they all died of old age, including one who was only 39 years old. Definitely a bug with the new update.&lt;br /&gt;
Edit 2: It happened to my vampire dwarf as well. Might be all cursed units. The bug tracker is not letting me make an account so maybe someone else can report it.]]></description><category>Undeath</category><pubDate>Thu, 25 Jun 2026 15:17:07 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13519</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13519#bugnotes</comments></item><item><title>0013213: Gem windows with polished stones have incorrect sprite</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13213</link><description><![CDATA[Gem windows made with polish stones will not have the window sprite, but one of the gem sprites instead.]]></description><category>Graphics and Sprites</category><pubDate>Wed, 24 Jun 2026 16:18:04 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13213</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13213#bugnotes</comments></item><item><title>0013518: Perpetually prone dwarves in fortress mode</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13518</link><description><![CDATA[Roughly half of the dwarves in this fortress (save attached below) are permanently prone.  This does not appear to be due to any medical malady or syndrome - it's rather like they forgot to stand up.&lt;br /&gt;
&lt;br /&gt;
It also isn't a visual glitch, as these dwarves move at 1/3 the speed of their unafflicted comrades.]]></description><category>General</category><pubDate>Mon, 22 Jun 2026 21:55:21 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13518</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13518#bugnotes</comments></item><item><title>0006952: "Strongest odors" in tracking window in fast travel cuts off top line of compass rose</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=6952</link><description><![CDATA[Displaying tracking window along with the compass that shows available directions makes the &quot;strongest odors&quot; text cover the top directions of compass display.]]></description><category>Adventure Mode -- Display</category><pubDate>Sat, 20 Jun 2026 17:00:17 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=6952</guid><comments>https://dwarffortressbugtracker.com/view.php?id=6952#bugnotes</comments></item><item><title>0013517: install difficulty</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13517</link><description><![CDATA[Apologies if this isn't the right place to ask about this, or if the fix is trivial and I'm just ignorant. I'm trying to play the version of new df that I downloaded from itch.io on Linux Mint 22.3. I downloaded dwarf_fortress_53_14_linux.tar.bz, which I then extracted, used the chmod command on the executable file dwarfort, but it doesn't open the game when I execute it. Can you recommend any steps? Thanks -- I'm a long time fan of the classic game!]]></description><category>Technical -- General</category><pubDate>Sat, 20 Jun 2026 16:40:16 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13517</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13517#bugnotes</comments></item><item><title>0005554: Maimed historical figures immigrate to fortress (without crutches)</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=5554</link><description><![CDATA[It happens that one of the arriving migrants will have several severe wounds. Like, no legs at all.]]></description><category>Dwarf Mode -- Immigration</category><pubDate>Thu, 11 Jun 2026 09:48:21 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=5554</guid><comments>https://dwarffortressbugtracker.com/view.php?id=5554#bugnotes</comments></item><item><title>0013516: Leather Armor (specific item) doesn't reflect dyes in creature sprites</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13516</link><description><![CDATA[I made all black leather outfits for my fortress guard so they would look distinctive. The helm/leggings/gauntlets/boots all work as expected and show up as black. The armor (chest armor piece) shows up as a generic color, however, even though the inventory screen shows it as black.]]></description><category>Graphics and Sprites</category><pubDate>Sun, 07 Jun 2026 11:42:58 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13516</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13516#bugnotes</comments></item><item><title>0013515: Unable to scroll detailed activity description in residents tab</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13515</link><description><![CDATA[Unable to scroll detailed activity description in residents tab when it is longer than one page]]></description><category>Dwarf Mode -- Interface, Unit-Job Screen</category><pubDate>Sat, 06 Jun 2026 10:40:42 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13515</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13515#bugnotes</comments></item><item><title>0013514: My dwarf enters a strange mood, but instead of going to a workshop he goes to the local bar</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13514</link><description><![CDATA[the dwarf have needs unmet like socialize and be with family, he was outside fishing when he got the strange mood. I have all workshops but he still stays on the underground bar.&lt;br /&gt;
&lt;br /&gt;
I would post a print but don't know how to do it here.]]></description><category>Dwarf Mode -- Moods</category><pubDate>Wed, 03 Jun 2026 15:21:45 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13514</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13514#bugnotes</comments></item><item><title>0013513: Haulers stopped using wheelbarrows</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13513</link><description><![CDATA[Ran a fortress for about 10 years in game and some point, whenever a new stockpile was created, the citizens stopped using wheelbarrows. Ran the game for over 2 hours when I noticed the issue. Once I restarted the game, the citizens started using wheelbarrows again.]]></description><category>Dwarf Mode -- Jobs, Hauling</category><pubDate>Fri, 29 May 2026 22:27:18 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13513</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13513#bugnotes</comments></item><item><title>0013512: Legends Mode XML export is malformed with some of the newer events added, prevents use of export</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13512</link><description><![CDATA[Example bad xml in xxx-legends.xml (notice the missing &gt; after &lt;/topic):&lt;br /&gt;
&lt;br /&gt;
```&lt;br /&gt;
	&lt;historical_event&gt;&lt;br /&gt;
		&lt;id&gt;102115&lt;/id&gt;&lt;br /&gt;
		&lt;year&gt;119&lt;/year&gt;&lt;br /&gt;
		&lt;seconds72&gt;126883&lt;/seconds72&gt;&lt;br /&gt;
		&lt;type&gt;peace rejected&lt;/type&gt;&lt;br /&gt;
		&lt;site_id&gt;-1&lt;/site_id&gt;&lt;br /&gt;
		&lt;failed/&gt;&lt;br /&gt;
		&lt;result_magnitude&gt;-1&lt;/result_magnitude&gt;&lt;br /&gt;
		&lt;topic&gt;peace treaty&lt;/topic&lt;br /&gt;
		&lt;topic&gt;unconditional surrender&lt;/topic&lt;br /&gt;
		&lt;topic&gt;alliance&lt;/topic&lt;br /&gt;
		&lt;topic&gt;make contact&lt;/topic&lt;br /&gt;
		&lt;topic&gt;improve trade&lt;/topic&lt;br /&gt;
		&lt;initiator_hfid&gt;3357&lt;/initiator_hfid&gt;&lt;br /&gt;
		&lt;initiator_entity_id&gt;289&lt;/initiator_entity_id&gt;&lt;br /&gt;
		&lt;target_hfid&gt;11364&lt;/target_hfid&gt;&lt;br /&gt;
		&lt;target_entity_id&gt;295&lt;/target_entity_id&gt;&lt;br /&gt;
		&lt;target_ep_id&gt;-1&lt;/target_ep_id&gt;&lt;br /&gt;
		&lt;target_ep_entity_id&gt;654&lt;/target_ep_entity_id&gt;&lt;br /&gt;
	&lt;/historical_event&gt;&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
This completely breaks the export for anyone who triggers the bug, forcing users to manually edit the xml to fix it.]]></description><category>Legends Mode -- General</category><pubDate>Thu, 28 May 2026 12:25:22 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13512</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13512#bugnotes</comments></item><item><title>0012704: Ultrawide screen blocks the version's subtitle</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=12704</link><description><![CDATA[Ultra Wide resolutions hides the version name]]></description><category>Title Screen</category><pubDate>Sun, 24 May 2026 15:09:02 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=12704</guid><comments>https://dwarffortressbugtracker.com/view.php?id=12704#bugnotes</comments></item><item><title>0013509: Crash to desktop shortly after loading existing fort</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13509</link><description><![CDATA[Has happened twice so far - Loaded my save, assigned a messenger and sent them off to offer peace to the human civ nearby. &lt;br /&gt;
&lt;br /&gt;
After a few in-game days, the game crashes to desktop without warning. I suspect this is messenger related; the site the messenger was sent to was less than a day away, and the timing of the crash feels like approximately the time they'd return to the fort.]]></description><category>Dwarf Mode -- Diplomacy</category><pubDate>Tue, 19 May 2026 13:45:49 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13509</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13509#bugnotes</comments></item><item><title>0013511: Crashing after awaking from sleep a lot</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13511</link><description><![CDATA[As per title, lots of crashing after a snooze. Usually happens in the populated starting town, but has also happened in the wilderness as well if I stop to camp for the night.&lt;br /&gt;
&lt;br /&gt;
I'm using some basic mods, Idk if they have incompatibilities or if parts are broken, but please let me know if so.&lt;br /&gt;
&lt;br /&gt;
List of mods active:&lt;br /&gt;
Audible Alerts 1.7&lt;br /&gt;
Squad &amp; Burrow Icons 50.05&lt;br /&gt;
See-Through Smoothing Designations&lt;br /&gt;
Combat Log with Combat Sound 2.0&lt;br /&gt;
Bourbon's Dark Depths 1.1&lt;br /&gt;
Detailed Landscapes 2.1&lt;br /&gt;
Filled Displays 1.0&lt;br /&gt;
Flowing Water 1.0&lt;br /&gt;
Interface Tweaks 1.6&lt;br /&gt;
Ketaros Stones Variations 1.0&lt;br /&gt;
Rounded Hills 1.6&lt;br /&gt;
&lt;br /&gt;
I am running the game in a lower resolution (1368x780 or something like that) on a 4k monitor, Nvidia 5080, Intel i7-11700k OC'd to 4.6GHz STABLE! 32 GB of RAM, and a case to keep things less than 70*C at ALL times. The game is installed on a 2TB NVME SSD. Windows 10, latest build.&lt;br /&gt;
&lt;br /&gt;
Link to save file in Addt'l Info]]></description><category>Adventure Mode -- Sleep</category><pubDate>Mon, 18 May 2026 11:27:52 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13511</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13511#bugnotes</comments></item><item><title>0013510: Scribes don't gain experience from copying books</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13510</link><description><![CDATA[In libraries, when a scribe copies a book, there's no skill gain, and probably no chance of an attribute gain. Since Reading and Wordsmith(aka writing) are suggested skills for scribes in the library interface, I was expecting at least those two to get some gain. I also checked Record_Keeping, and the engineering category the copied book was about (fluid_engineer).  And writer (aka prose, I expected it would only gain experience if the copied book was a novel, short story, etc) because if feels like writer and wordsmith are mislabled.&lt;br /&gt;
&lt;br /&gt;
None of them gained any experience.  For attributes, I checked the five that are used in either reading or wordsmith, none of them gained experience.&lt;br /&gt;
The scribe didn't gain the book as one of their known written contents, and they did not gain knowledge of the subject (siphons).]]></description><category>Dwarf Mode -- Skills and Professions</category><pubDate>Sat, 16 May 2026 00:34:40 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13510</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13510#bugnotes</comments></item></channel></rss>
