<?xml version="1.0" encoding="utf-8"?>
<!--RSS generated by Flaimo.com RSS Builder [2026-07-20 23:07:25]-->
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>https://dwarffortressbugtracker.com/</docs><link>https://dwarffortressbugtracker.com/</link><description><![CDATA[Dwarf Fortress Bug Tracker - Issues]]></description><title>Dwarf Fortress Bug Tracker - Issues</title><image><title>Dwarf Fortress Bug Tracker - Issues</title><url>https://dwarffortressbugtracker.com/images/mantis_logo.gif</url><link>https://dwarffortressbugtracker.com/</link><description><![CDATA[Dwarf Fortress Bug Tracker - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0013528: Elven diplomats are counting tree chops that aren't happening</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13528</link><description><![CDATA[I have a tree-chopping limit agreed to with the elves.  When I look at the number of trees I have remaining on the civ popup on the world map screen, this number seems to go down over time even when I don't chop any trees.  I will look every few months, and the number will have decreased by a few as if I had chopped 3 or 4 more trees since the last time I looked, despite not chopping any.  I am also not chopping mushroom trees, and I am not using dfhack autochop.  This results in my diplomatic relations with the elves suffering despite my good-faith efforts to placate them.]]></description><category>Dwarf Mode -- Diplomacy</category><pubDate>Mon, 20 Jul 2026 12:37:09 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13528</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13528#bugnotes</comments></item><item><title>0013527: Caravan stuck off map</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13527</link><description><![CDATA[No caravan from parent civilization for 6 years, so no migrants either.&lt;br /&gt;
Caravans from other dwarf and non-dwarf civilizations still appeared.&lt;br /&gt;
Tried DF Hack, caravan command shows a caravan stuck off map with &quot;leaving - 0 days&quot;&lt;br /&gt;
&lt;br /&gt;
Savegame will follow shortly]]></description><category>Dwarf Mode -- Trade</category><pubDate>Tue, 14 Jul 2026 13:11:38 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13527</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13527#bugnotes</comments></item><item><title>0013204: River animals don't spawn after embark</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13204</link><description><![CDATA[When first arriving on an embark, rivers are full of non-vermin animals like various large fish (like tigerfish and milkfish,) hippos, alligators, etc.  They linger for a couple of months, but after they wander after the map, no other river creatures ever appear again.]]></description><category>Animal Populations</category><pubDate>Sun, 12 Jul 2026 19:53:59 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13204</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13204#bugnotes</comments></item><item><title>0009485: Instruments irretrievable after canceled performance</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=9485</link><description><![CDATA[When dwarves in a tavern begin a song and dance performance, and fail to gather enough dancers, the performance is canceled. Any instruments that were to be used for this performance are then dropped, and dwarves refuse to interact with them in any way.&lt;br /&gt;
&lt;br /&gt;
They will not take the instruments to the tavern's (or any tavern's) storage, or back to any stockpiles. Forbidding and reclaiming the instruments does nothing, and neither does marking them for dumping, even with multiple dump zones active. Dwarves will not pick them back up for any reason.]]></description><category>Dwarf Mode -- Locations</category><pubDate>Sun, 12 Jul 2026 08:45:08 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=9485</guid><comments>https://dwarffortressbugtracker.com/view.php?id=9485#bugnotes</comments></item><item><title>0013522: old save syndrome index mismatch after 53.15</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13522</link><description><![CDATA[An old fortress save behaves differently depending on the Dwarf Fortress version used to open it.&lt;br /&gt;
&lt;br /&gt;
In the older version, several citizens have a demon sickness syndrome caused by a demon/underworld encounter. The affected units are not werebeasts and were not reported by cursecheck as werebeasts. The syndrome executes as demon sickness in that version.&lt;br /&gt;
&lt;br /&gt;
When the exact same save is opened in DF 53.15, without advancing from a 53.15-saved copy, the same affected units are executed by the game as werebeasts. On the next full moon, the game itself causes them to transform as werebeasts.]]></description><category>Creatures</category><pubDate>Fri, 10 Jul 2026 10:34:28 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13522</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13522#bugnotes</comments></item><item><title>0007423: Can't brew embark-bought fruits (in bags?)</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=7423</link><description><![CDATA[When I embark with some fruits from the &quot;garden vegetables&quot; section, they'll show up under the kitchen menu as brewable, yet can't be brewed at the still.  However, according to some comments under bug &lt;a href=&quot;https://dwarffortressbugtracker.com/view.php?id=6940&quot;&gt;0006940&lt;/a&gt;, others have succeeded at doing this.&lt;br /&gt;
&lt;br /&gt;
I'm able to add a &quot;brew vegetable&quot; task, which will complete successfully, so the problem isn't brewing in general.&lt;br /&gt;
&lt;br /&gt;
Might be related to bug #6784]]></description><category>Dwarf Mode -- Items</category><pubDate>Thu, 09 Jul 2026 18:23:48 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=7423</guid><comments>https://dwarffortressbugtracker.com/view.php?id=7423#bugnotes</comments></item><item><title>0013518: Perpetually prone dwarves in fortress mode</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13518</link><description><![CDATA[Roughly half of the dwarves in this fortress (save attached below) are permanently prone.  This does not appear to be due to any medical malady or syndrome - it's rather like they forgot to stand up.&lt;br /&gt;
&lt;br /&gt;
It also isn't a visual glitch, as these dwarves move at 1/3 the speed of their unafflicted comrades.]]></description><category>General</category><pubDate>Thu, 09 Jul 2026 13:43:51 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13518</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13518#bugnotes</comments></item><item><title>0013526: Dwarves suddenly dying of suffocation, having nerve injuries from sparring or fighting elves/blunt trauma.</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13526</link><description><![CDATA[The dwarves are not sick, no syndromes.  They show nerve injuries but no surface injuries.  After fighting elves, had at least 10 die like this about 2 months after the fight.   Reloaded save, did not have seige, about 4 months later, dwarves began to suffocate again.  The causation from dfhack deathcause said some from fighting members of my own fort - but there had been no fights but lots of training.  Others - choked to death on a short sword? was a death for one dwarf.]]></description><category>Dwarf Mode -- Combat</category><pubDate>Wed, 08 Jul 2026 08:48:27 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13526</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13526#bugnotes</comments></item><item><title>0011396: limbs regrown using interactions or blessings are lost again upon (T) traveling, (Z) waiting or (Z) sleeping.</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=11396</link><description><![CDATA[When using an interaction in Adventure with the CE_REGROW_PARTS token, limbs regrown using the interaction are immediately lost upon sleeping, waiting, or traveling.]]></description><category>Adventure Mode -- Combat</category><pubDate>Tue, 07 Jul 2026 08:12:06 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=11396</guid><comments>https://dwarffortressbugtracker.com/view.php?id=11396#bugnotes</comments></item><item><title>0013525: Summary / Title: Random crashes and FPS dropping to zero on SteamOS (Steam Deck)</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13525</link><description><![CDATA[Description:&lt;br /&gt;
Hello! I would like to kindly report a recurring issue I am experiencing specifically when using the Linux compatibility mode on the Steam Deck.&lt;br /&gt;
&lt;br /&gt;
The game is closing unexpectedly during normal gameplay. While the game previously ran very smoothly for me, I am currently experiencing frequent crashes in almost every playthrough. These crashes occur at unpredictable intervals; sometimes after just a few minutes, and other times it takes much longer.&lt;br /&gt;
&lt;br /&gt;
A key symptom I have noticed is that the FPS drops to zero for no apparent reason right before the crash. Interestingly, this can even happen when the game is completely paused and I am simply navigating through the user interface, which suggests it might not be tied to heavy in-game simulation events.&lt;br /&gt;
&lt;br /&gt;
Regarding save files: I can confirm that the exact same problem occurs with all brand-new worlds generated within the current version.&lt;br /&gt;
&lt;br /&gt;
Troubleshooting Steps Already Taken:&lt;br /&gt;
To help narrow down the issue, I have already tried the following steps:&lt;br /&gt;
&lt;br /&gt;
    Verified the integrity of game files through Steam.&lt;br /&gt;
&lt;br /&gt;
    Completely uninstalled the game, manually deleted all remaining game folders, and performed a clean reinstall from scratch.&lt;br /&gt;
&lt;br /&gt;
    Unfortunately, the issue persists despite the clean installation.]]></description><category>Miscellaneous Crashes</category><pubDate>Mon, 06 Jul 2026 07:06:39 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13525</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13525#bugnotes</comments></item><item><title>0013524: Game doesn't want to generate world.</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13524</link><description><![CDATA[While I was trying to generate a world with extinct creatures domesticated or in the wilderness through basic worldgen, the game would sometimes decide to shutdown after I click create world during the loading screen.]]></description><category>World Generation -- Beasts</category><pubDate>Fri, 03 Jul 2026 09:59:12 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13524</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13524#bugnotes</comments></item><item><title>0013403: Encrust with cut gems work ordner never finished</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13403</link><description><![CDATA[The work gets done, but the counter in the work orders screen stays at n/n.]]></description><category>Dwarf Mode -- Jobs, General</category><pubDate>Sun, 28 Jun 2026 21:33:08 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13403</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13403#bugnotes</comments></item><item><title>0012882: Dead rush grass forms buds sprites</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=12882</link><description><![CDATA[(Reporting on 50.13.)&lt;br /&gt;
&lt;br /&gt;
When rush grass forms bulbs seasonally, these grass tiles are described as containing buds, and the buds show as a sprite on top of grass, as expected. However, unexpectedly, some of the dead rush at the bottom of up to 3/7 of water also displays bud sprites at the same time, though the tile does not mention the buds (and dead grass shouldn't bud).&lt;br /&gt;
&lt;br /&gt;
I don't know whether dead rush which is not underwater has this problem, since dead grass is generally hard to find unless it was killed by submersion.]]></description><category>Graphics and Sprites</category><pubDate>Sun, 28 Jun 2026 20:37:50 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=12882</guid><comments>https://dwarffortressbugtracker.com/view.php?id=12882#bugnotes</comments></item><item><title>0012737: Visiting human axeman returns to river engaged in "no activity"</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=12737</link><description><![CDATA[(Noticed in version 50.12.)&lt;br /&gt;
&lt;br /&gt;
A visiting axeman, Epo Mosparpuji, arrived on Malachite 28th and, before she could mention to anyone the reason for her visit, somehow entered the river and has stayed there for over five weeks of game time. It is now Limestone 9th and she is still there, apparently stuck standing on the river bottom at the edge of the map at the river's outlet, in water that fluctuates in depth between about 3/7 and 5/7. Her swimming skill has improved from non-existent to skilled in that time.&lt;br /&gt;
&lt;br /&gt;
At at least one point in time, she left the river but then returned to it again.]]></description><category>Dwarf Mode -- Visitors</category><pubDate>Sun, 28 Jun 2026 16:28:36 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=12737</guid><comments>https://dwarffortressbugtracker.com/view.php?id=12737#bugnotes</comments></item><item><title>0013163: Injured dwarf stuck in a loop of being evaluated and cleaned with no treatment taking place</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13163</link><description><![CDATA[After a titan attack, a very injured dwarf was sent to my fortress' fully equiped and staffed hospital. After a few records of treatment in the first in-game days, he's been stuck in bed for over 4 in-game months, being in a loop of different doctors coming over to evaluate him in his bed almost every in-game day, with none of the further treatment he requires being given. Other than occassional cleaning with soap, most of his medical history is nothing but different doctors coming over to diagnose him.&lt;br /&gt;
&lt;br /&gt;
This has only happened to this one dwarf. Injured citizens both before and after this dwarf was hospitalized have had treatment with no issues.]]></description><category>Dwarf Mode -- Jobs, Healthcare</category><pubDate>Sun, 28 Jun 2026 15:08:25 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13163</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13163#bugnotes</comments></item><item><title>0013521: Black Screen Application Windowed/Fullscreen on Windows 11</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13521</link><description><![CDATA[Opening the game is normal when I get to main screen and the game is the application I focus on, it immediately turns to black after 2 to 3 seconds. Sometimes I'll be able to click on one button on the main screen if I'm fast enough, but after that game becomes unresponsive but doesn't crash. When clicking on another application or clicking onto the desktop background brings the visuals of the game back into view but very soon after going back to attempt to play the application the screen resumes its black function. Verify and reinstall did not fix this issue.]]></description><category>Technical -- General</category><pubDate>Sun, 28 Jun 2026 14:51:06 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13521</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13521#bugnotes</comments></item><item><title>0013523: Fanciful meat storage not possible</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13523</link><description><![CDATA[After update meat from fanciful creatures (hydras, yeti, rocs) no longer appears in the stockpile list and they remain at the butcher. Refuse does not appear affected, skulls can still be selected for all. Return via steam to 53.14 fixes the issue. Going back to 53.15 maintains the issue.]]></description><category>World Generation -- Beasts</category><pubDate>Sun, 28 Jun 2026 10:25:56 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13523</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13523#bugnotes</comments></item><item><title>0010372: Non-functional and missing traits for work order conditions</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=10372</link><description><![CDATA[There are a number of issues with item traits:&lt;br /&gt;
Some traits only appear for certain jobs. &quot;Lye-containing&quot; item only appears in the trait list for a soap-producing job, but not for a lye-producing job.&lt;br /&gt;
&lt;br /&gt;
A hidden trait seems to exist that distinguishes bags from boxes. Automatically creating conditions from reagents for a &quot;process plant to bag&quot; job gives you an &quot;available bags&quot; condition. Even if you deactivate all traits and set the item type to &quot;item&quot;, it still remains a &quot;bag&quot;. By contrast, you can only manually select a &quot;boxes and bags&quot; item, never just &quot;bags&quot;.&lt;br /&gt;
&lt;br /&gt;
The &quot;Soap item&quot; trait doesn't seem to work. Soap bars aren't considered &quot;Soap bars&quot;.&lt;br /&gt;
&lt;br /&gt;
There's also some confusion about when to check the amount of &quot;X-containing item&quot; versus just the &quot;X&quot; item itself. I'm reasonably sure that lye and sand inside their respective containers aren't counted by the work order conditions.]]></description><category>Dwarf Mode -- Interface, Manager</category><pubDate>Sat, 27 Jun 2026 13:05:37 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=10372</guid><comments>https://dwarffortressbugtracker.com/view.php?id=10372#bugnotes</comments></item><item><title>0012736: Black main menu background image with dual monitor setup</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=12736</link><description><![CDATA[DF 50.12. Steam. Linux Version. &lt;br /&gt;
&lt;br /&gt;
When I run the game (on a single monitor) while another monitor is connected, the background image of the main menu is black.&lt;br /&gt;
Everything works, but the image does not show up.&lt;br /&gt;
&lt;br /&gt;
I cannot reproduce this problem with Windows version via Proton, only with native Linux version.]]></description><category>Title Screen</category><pubDate>Thu, 25 Jun 2026 23:08:19 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=12736</guid><comments>https://dwarffortressbugtracker.com/view.php?id=12736#bugnotes</comments></item><item><title>0013520: Kimberlite veins contain no diamonds</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13520</link><description><![CDATA[Kimberlite — the only naturally occurring stone that is supposed to contain non-strange obsidian pillar diamonds — contains no diamonds for every world, save, and spawn with Kimberlite present. With mods, without mods, there are simply no diamonds outside of those embedded in Suspicious Rock Formations.]]></description><category>World Generation -- General</category><pubDate>Thu, 25 Jun 2026 16:55:39 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13520</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13520#bugnotes</comments></item><item><title>0013519: Undead become alive and die of old age</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13519</link><description><![CDATA[My Mayor Necromancer becomes alive in new update (it changes her skin color) and instantly dies after unpausing the game.&lt;br /&gt;
DF hack deathcause -&gt; old age .&lt;br /&gt;
I tried to do this in 2 saves, in both the mayor just dies instantly. Other undead visitors are not influenced.&lt;br /&gt;
After downgrade she has her correct skin color (purple) and she lives happily ever after.&lt;br /&gt;
&lt;br /&gt;
____&lt;br /&gt;
Another report from steam forum:&lt;br /&gt;
____&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My fort has 5 necromancers, all of them died instantly on loading the game with the new update.&lt;br /&gt;
Edit: DFhack deathcause confirms they all died of old age, including one who was only 39 years old. Definitely a bug with the new update.&lt;br /&gt;
Edit 2: It happened to my vampire dwarf as well. Might be all cursed units. The bug tracker is not letting me make an account so maybe someone else can report it.]]></description><category>Undeath</category><pubDate>Thu, 25 Jun 2026 15:17:07 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13519</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13519#bugnotes</comments></item><item><title>0013213: Gem windows with polished stones have incorrect sprite</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13213</link><description><![CDATA[Gem windows made with polish stones will not have the window sprite, but one of the gem sprites instead.]]></description><category>Graphics and Sprites</category><pubDate>Wed, 24 Jun 2026 16:18:04 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13213</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13213#bugnotes</comments></item><item><title>0006952: "Strongest odors" in tracking window in fast travel cuts off top line of compass rose</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=6952</link><description><![CDATA[Displaying tracking window along with the compass that shows available directions makes the &quot;strongest odors&quot; text cover the top directions of compass display.]]></description><category>Adventure Mode -- Display</category><pubDate>Sat, 20 Jun 2026 17:00:17 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=6952</guid><comments>https://dwarffortressbugtracker.com/view.php?id=6952#bugnotes</comments></item><item><title>0013517: install difficulty</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=13517</link><description><![CDATA[Apologies if this isn't the right place to ask about this, or if the fix is trivial and I'm just ignorant. I'm trying to play the version of new df that I downloaded from itch.io on Linux Mint 22.3. I downloaded dwarf_fortress_53_14_linux.tar.bz, which I then extracted, used the chmod command on the executable file dwarfort, but it doesn't open the game when I execute it. Can you recommend any steps? Thanks -- I'm a long time fan of the classic game!]]></description><category>Technical -- General</category><pubDate>Sat, 20 Jun 2026 16:40:16 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=13517</guid><comments>https://dwarffortressbugtracker.com/view.php?id=13517#bugnotes</comments></item><item><title>0005554: Maimed historical figures immigrate to fortress (without crutches)</title><author></author><link>https://dwarffortressbugtracker.com/view.php?id=5554</link><description><![CDATA[It happens that one of the arriving migrants will have several severe wounds. Like, no legs at all.]]></description><category>Dwarf Mode -- Immigration</category><pubDate>Thu, 11 Jun 2026 09:48:21 -0700</pubDate><guid>https://dwarffortressbugtracker.com/view.php?id=5554</guid><comments>https://dwarffortressbugtracker.com/view.php?id=5554#bugnotes</comments></item></channel></rss>
