View Issue Details

IDProjectCategoryView StatusLast Update
0010389Dwarf FortressCreaturespublic2017-11-29 17:24
ReporterKvall Assigned Touser11 
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionduplicate 
PlatformPCOSWindowsOS Version7
Product Version0.44.02 
Summary0010389: Megabeasts Do Not Path to Forts
DescriptionSo far, every single megabeast I've encountered no longer paths to my fort (or even other Z levels in the case of caves) at all once entering the edge of the map. FBs, cyclopses, giants etc sit there forever. In my current save there are two FBs around a corner from each other that have not moved an inch in three years since they both arrived. Takes any and all challenge out of monster attacks.
Steps To Reproduce1. Play as normal
2. Wait until an FB/SMB/MB arrives
3. Watch it do nothing unless it has a sight line to a creature off the bat.
Additional InformationWerebeasts seem to be the only ones unaffected by this phenomenon, unless I got lucky and it found something to lead it to my fort.
Tags0.44.02, creature, megabeast, pathfinding

Relationships

duplicate of 0010388 resolvedToady One HFS/FB/SMB/MB do not path to fortress 

Activities

Kvall

2017-11-29 16:09

reporter   ~0037114

Here is a link to the save, you can find both FBs next to each other in the units section http://dffd.bay12games.com/file.php?id=13250

user11

2017-11-29 17:24

  ~0037121

Most likely the same issue as 0010388.

Issue History

Date Modified Username Field Change
2017-11-29 15:58 Kvall New Issue
2017-11-29 16:09 Kvall Note Added: 0037114
2017-11-29 16:11 Kvall Tag Attached: 0.44.02
2017-11-29 16:11 Kvall Tag Attached: creature
2017-11-29 16:11 Kvall Tag Attached: megabeast
2017-11-29 16:11 Kvall Tag Attached: pathfinding
2017-11-29 17:24 user11 Note Added: 0037121
2017-11-29 17:24 user11 Relationship added duplicate of 0010388
2017-11-29 17:24 user11 Status new => resolved
2017-11-29 17:24 user11 Resolution open => duplicate
2017-11-29 17:24 user11 Assigned To => user11