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IDProjectCategoryView StatusLast Update
0001056Dwarf FortressDwarf Mode -- Embark/Setuppublic2011-03-23 13:04
ReporterDewar Assigned ToToady One  
PrioritylowSeverityminorReproducibilityhave not tried
Status resolvedResolutionduplicate 
Platformx86OSWindows 7OS VersionWin7 x86 Ent
Product Version0.31.02 
Fixed in Version0.31.22 
Summary0001056: Activities Carry Over From One World to the Next
DescriptionI had a fortress where most of my military got stuck in the "No Job" state so I decided to start a new world completely, in order to come back to this old save when the issue had been patched.

I generated a new region using the saved parameters and loaded my setup from the last world in the embark screen. When I finally got into the game proper, I was shocked to see my two axedwarfs already in a military squad and set to the immediate order "Kill Zombie Hoary Marmot." However this was a holdover from the last game, as there were no Hoary Marmots on the map currently.

Thankfully, I was able to clear this order and everything went on normally from there.

Unfortunately, I don't have a powerful enough PC here at work to want to spend the time to reproduce this thouroughly.
Steps To Reproduce1) Create a fortress and save the embark setup
2) Create a squad
3) Give them an immediate attack order
4) Exit back to the start menu and generate a new region
5) Use the saved embark setup and start the game
6) Profit?
TagsNo tags attached.

Relationships

child of 0001806 resolvedToady One Non-cancelled kill orders persist into newly generated world and fortress. 

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Issue History

Date Modified Username Field Change
2010-04-12 13:33 Dewar New Issue
2011-02-28 21:35 user6 Relationship added child of 0001806
2011-03-09 04:08 Toady One Status new => resolved
2011-03-09 04:08 Toady One Fixed in Version => 0.31.22
2011-03-09 04:08 Toady One Resolution open => fixed
2011-03-09 04:08 Toady One Assigned To => Toady One
2011-03-23 13:04 user6 Resolution fixed => duplicate