View Issue Details

IDProjectCategoryView StatusLast Update
0000286Dwarf FortressDwarf Mode -- Interface, Unit-Job Screenpublic2014-06-22 02:21
Reporterdree12 Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
OSWindowsOS Version6.1 
Summary0000286: Removing one permitted job for entity causes whole labor category to disappear
DescriptionUsing a modded race without all labors in a category allowed (eg, it can do woodcutting and carpentry, but not crossbow-making), the whole category of labors is not accesible through the (v)(p)(l) menu (in this example, the Woodworking category is inaccesible).
Steps To Reproduce1. Turn on CIV_CONTROLLABLE on a race without some of the labors in a category (other than Mining and Other Jobs), but with some too.
2. Embark with that civ
3. View the labor pref menu ([v][p][l])
Tagslabors, modding

Relationships

has duplicate 0000792 closeduser6 Humans - no crafting toggle 
has duplicate 0002105 closeduser6 Removing one permitted job in raws removes several 
related to 0006511 new Removing [JOB_PERMITTED] tags doesn't stop player from activating the job 

Activities

dree12

2010-04-09 15:44

reporter   ~0002442

Last edited: 2010-04-12 17:44

Sorry, but I don't see how this is a child issue of that. The two issues may be slightly related, but 0000017 is about civilization mixup, but this is about how modding out one profession results in the whole category being unselectable. Can someone clarify?

user6

2010-05-25 12:05

  ~0007328

That was my mistake. I had added that relationship before the causes of 0000017 became clear.

dree12

2010-05-30 13:57

reporter   ~0007497

Oh, thanks for the clarification.

user1294

2011-03-11 05:28

  ~0016094

This bug seems to have reversed in a way - now, while you can't add points to such a job on embark, you can activate the job in game - like you could with beekeepers and wax crafters in 31.20 for dwarves.

dree12

2012-03-31 18:57

reporter   ~0021966

I think the summary should be updated to "one permitted job in a category for entity allows all jobs in that category to be selected", which, as Knight Otu suggested, is a reverse of the current summary.

Issue History

Date Modified Username Field Change
2010-04-03 11:35 dree12 New Issue
2010-04-03 11:49 user6 Relationship added related to 0000017
2010-04-03 11:57 Aquillion Tag Attached: labors
2010-04-03 11:57 Aquillion Tag Attached: modding
2010-04-08 10:05 user6 Relationship replaced child of 0000017
2010-04-09 15:44 dree12 Note Added: 0002442
2010-04-12 17:44 dree12 Note Edited: 0002442
2010-05-25 12:04 user6 Relationship deleted child of 0000017
2010-05-25 12:04 user6 Relationship added has duplicate 0000792
2010-05-25 12:05 user6 Note Added: 0007328
2010-05-29 22:12 user6 Relationship added has duplicate 0002105
2010-05-29 22:13 user6 Summary When using modded race without all labors in a category enabled, whole category dissapears. => Modded entity with some jobs not permitted causes whole labor category to disappear
2010-05-29 22:14 user6 Summary Modded entity with some jobs not permitted causes whole labor category to disappear => Removing one permitted job for entity causes whole labor category to disappear
2010-05-30 13:57 dree12 Note Added: 0007497
2011-03-11 05:28 user1294 Note Added: 0016094
2012-03-31 18:57 dree12 Note Added: 0021966
2014-06-22 02:20 user1294 Status new => resolved
2014-06-22 02:20 user1294 Resolution open => fixed
2014-06-22 02:20 user1294 Assigned To => user1294
2014-06-22 02:21 user1294 Assigned To user1294 => Toady One
2014-06-23 07:33 user6 Relationship added related to 0006511
2016-05-11 21:50 user11 Relationship added has duplicate 0009029
2016-05-11 21:50 user11 Relationship deleted has duplicate 0009029