View Issue Details

IDProjectCategoryView StatusLast Update
0009372Dwarf FortressDwarf Mode -- Tradepublic2015-12-18 14:26
ReporterOgg the Blinky Sock Assigned Touser11 
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionduplicate 
PlatformApple iMac (27-inch, Late 2012)OSApple OS X YosemiteOS Version10.10.5
Product Version0.42.03 
Summary0009372: Eventual crash upon use of trading interface [saved file with reproducible bug]
DescriptionThis is a saved file where the trader is at the Trade Depot ready to go. My game had crashed twice when it reached this point before I finally saved the file right before and started experimenting. I am hoping that it helps with the debugging process.

One caveat: DF was upgraded from 0.42.02 from 0.42.03 after this game was started. If this is a possible source of file corruption that could cause these symptoms, then this bug report might be less valuable than one might wish.
Steps To ReproduceBegin trading and experiment.
Additional InformationEntering and leaving the trading session quickly does not suffice to trigger a crash.

Scrolling through or selecting trade items from the Mountainhomes does not trigger a crash.

Scrolling through and selecting items the fortress is offering to trade will eventually trigger a crash by itself, but not quickly.

Performing a trivial trade exchanging very cheap items for a single cheap item from the Mountainhomes does not trigger a crash.

However, after that trade was performed, attempting to exit the trading session did trigger a crash.

Performing a trade exchanging several Finished Goods for a pricy Mountainhome item triggered a crash.

Exchanging several mid-priced Mountainhome items for a barrel of Prepared Food triggered the crash.

TagsNo tags attached.

Relationships

duplicate of 0009341 resolvedToady One Crash During Trading, Trade Depot (mug/goblet related) 
has duplicate 0009377 resolveduser11 Eventual crash upon use of trading interface [saved file with reproducible bug] 

Activities

Ogg the Blinky Sock

2015-12-16 20:15

reporter   ~0033982

Uploaded save is at

http://dffd.bay12games.com/download.php?id=11501&f=trading_crash.zip

SHA-256: 53f107f19a32171dae67623738c1702010b2e1111d68b997a9df7e6030e79cc3

user11

2015-12-17 15:08

  ~0034001

Reminder sent to: Ogg the Blinky Sock

Were you by chance trading mugs/goblets and if so, does it not crash if you don't have those at the depot?

Ogg the Blinky Sock

2015-12-17 19:39

reporter   ~0034005

I can confirm that it does not crash if there are no finished goods at the depot. I am sure there were probably mugs amongst the items being traded.

I will test further during a later trading season and see if I can verify that presence/absence of mugs is in fact the crucial deciding factor, but for now, I guess the odds are high of this being a duplicate bug report, given your question.

user8971

2015-12-18 01:33

  ~0034008

Thanks, in such case it would be 0009341, "Crash During Trading, Trade Depot (mug/goblet related)".

Issue History

Date Modified Username Field Change
2015-12-16 20:11 Ogg the Blinky Sock New Issue
2015-12-16 20:15 Ogg the Blinky Sock Note Added: 0033982
2015-12-17 15:07 user11 Relationship added has duplicate 0009377
2015-12-17 15:08 user11 View Status private => public
2015-12-17 15:08 user11 Note Added: 0034001
2015-12-17 15:08 user11 Assigned To => user11
2015-12-17 15:08 user11 Status new => feedback
2015-12-17 19:39 Ogg the Blinky Sock Note Added: 0034005
2015-12-17 19:39 Ogg the Blinky Sock Status feedback => assigned
2015-12-18 01:33 user8971 Note Added: 0034008
2015-12-18 14:26 user11 Relationship added duplicate of 0009341
2015-12-18 14:26 user11 Status assigned => resolved
2015-12-18 14:26 user11 Resolution open => duplicate