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IDProjectCategoryView StatusLast Update
0011225Dwarf FortressAdventure Mode -- Generalpublic2020-02-05 19:32
Reporternoxiilarxene Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
PlatformLinuxOSXubuntuOS Version18.04
Product Version0.47.01 
Fixed in Version0.47.02 
Summary0011225: Waiting Pet Becomes Recruit When Fast Traveling
DescriptionIf your pet is asked the "favor" to "Wait here", and you fast travel - on return, your pet will show as a Recruit, much like a wandering beast quest
Steps To Reproduce1. Generate adventurer with a pet
2. Ask pet "favor" to "wait here"
3. Fast travel for a bit, return to spot where you asked pet to leave
4. Pet will show in grey text as "[Name], [Animal] Recruit"
TagsNo tags attached.

Relationships

related to 0011224 resolvedToady One Asking a Pet to Wait is Permanent 

Activities

FantasticDorf

2020-01-29 07:55

reporter   ~0039694

If you can provide a save to show this that would be great. Either to DFFD or somewhere else where people can access it.

I do believe that editing the [CAPTAIN] position on the entity you're currently playing as to only take a creature class of the sentients in your civ eliminates this issue, since it tackles animal recruits appearing at all in any context like on 0006708

noxiilarxene

2020-01-29 08:02

reporter   ~0039695

Here you go! Turns out they show up in convo/look as the pet name, but when you talk to them as Recruit. http://dffd.bay12games.com/file.php?id=14674

Issue History

Date Modified Username Field Change
2020-01-29 06:46 noxiilarxene New Issue
2020-01-29 07:55 FantasticDorf Note Added: 0039694
2020-01-29 08:02 noxiilarxene Note Added: 0039695
2020-01-30 04:32 user1294 Relationship added related to 0011224
2020-02-05 19:32 Toady One Status new => resolved
2020-02-05 19:32 Toady One Fixed in Version => Next Version
2020-02-05 19:32 Toady One Resolution open => fixed
2020-02-05 19:32 Toady One Assigned To => Toady One