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IDProjectCategoryView StatusLast Update
0010013Dwarf FortressAdventure Mode -- Buildingspublic2016-10-10 16:46
ReporterJbehler64 Assigned To 
PrioritynormalSeverityminorReproducibilitysometimes
Status newResolutionopen 
OSWindowsOS Version8 
Product Version0.43.05 
Summary0010013: Entrance to underworld not in spire
DescriptionSo I've killed about 600 beak dogs and gotten to the lowest level of the spire (after a LOT of those bottom circle rooms), and it was just a room with some trolls. I've read some spoilers and it should have the purple staircase, but I can't find it.
This is the second time this has happened to me (the first in a past version) and I am just very confused.

Dunno how to share my save, but the person in this link has had a similar experience.
http://www.bay12forums.com/smf/index.php?topic=141143.15

It doesn't influence gameplay on a large scale, but it is very disappointing.
Steps To ReproduceKill everything in an underworld spire to minimize lag.
Spend a good hour-ish walking to the bottom z level.
Kill a few lonely trolls in a dead-end room.
Cry.
TagsDark Fortress, underground

Relationships

related to 0009055 new Slade Spire Entrance Disappeared 
related to 0006926 assigneduser6 Secret not found in vault 
related to 0009871 new Unable to get to the bottom of a Vault 

Activities

InfantIguana

2016-09-22 16:16

reporter   ~0035888

It may be that something went wrong when the spire was generated, and the entrance to the underworld has been shifted down one or more z-levels. Both issues 0006926 and 0009871 demonstrate a similar problem.

Jbehler64

2016-09-24 10:21

reporter   ~0035889

This seems to happen rather often then?
Or is my luck just REALLY bad?

Jbehler64

2016-09-24 10:22

reporter   ~0035890

I've never actually gotten to the underworld yet.
It sounds so fun.

Max_TM

2016-09-25 20:33

reporter   ~0035901

There are two layouts that a spire can generate with which I've seen, one that links to hell, and one which doesn't. The problem is you can't control which you get, and the only way to switch them is stuff like waiting.

This has happened to me before in hell when I wrote a poem to clear out some demons (before the "you don't feel safe enough" change) and the entrance disappeared.

You CAN deconstruct them from down there if that happens, but you gotta be in hell or standing on a dry magma flow to do it otherwise.

Jbehler64

2016-09-26 13:51

reporter   ~0035905

So waiting can potentially open it back up again???
Have you ever had that happen?
I'll experiment! If this works thank you so much!
If it doesnt its interesting at least.

user8971

2016-09-26 16:43

  ~0035908

To share your save, upload your zipped region folder to http://dffd.bay12games.com/ [^] and post a link here.

Max_TM

2016-09-27 07:10

reporter   ~0035913

I think you only get one shot at having it reload to the connected map version, or one shot at having it reload to the broken map version.

Jbehler64

2016-09-28 10:04

reporter   ~0035919

Thanks Detros, here is my uploaded save.
Had to compress with WinRAR, I hope that's not a problem.
(And heres hoping I didn't mess anything else up either, please tell me if so)

http://dffd.bay12games.com/file.php?id=12465


I'm trying to get out of the tower now to test out waiting. I'm thinking multiple saves before and after waiting to see if one has an effect.
But the lag is back so this may take a while.

Jbehler64

2016-10-04 10:44

reporter   ~0035943

Last edited: 2016-10-04 10:46

Good news everyone! I retired my adventurer at the tower and came back, and the tower totally changed its wall configuration! I'm still killing my way through hundreds of beakdogs, again, because of that bug where non-historical figures can't die permanently, so getting to the bottom layer through all this lag will still take a few more days. Hopefully it works though!
*Will upload save when I get there*

Also, the game crashes when the Combat UI overflows the page. Just thought I should mention that, as its been my headache getting through this crowd.

Jbehler64

2016-10-10 16:46

reporter   ~0035969

Got 2 saves for you!
The first! End of the spire! Un-retiring worked!
http://dffd.bay12games.com/file.php?id=12496
I had confused the vault for the spire. Spire wasn't worth doing when I could have tunneled down myself. Oh well...

Second save!
So I played around in hell, and even blinded a few demons to bring back to the fort! (They think they are entertainers, but shall really be packhorses and construction workers hoho) ((Please don't fix this. I hate that you couldn't befriend evil creatures in the other versions, and this is SO awesome))
Ahem...

And the spire reverted to a solid slab without entrance. Also the beakdogs must be back because even down here the lag is crazy. Sigh.
Twiddling to see if I can re-fix with distance.
http://dffd.bay12games.com/file.php?id=12498

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Issue History

Date Modified Username Field Change
2016-09-22 13:40 Jbehler64 New Issue
2016-09-22 13:45 Jbehler64 Tag Attached: underground
2016-09-22 13:46 Jbehler64 Tag Attached: Dark Fortress
2016-09-22 13:52 Jbehler64 Tag Attached: 0009055
2016-09-22 16:16 InfantIguana Note Added: 0035888
2016-09-24 10:21 Jbehler64 Note Added: 0035889
2016-09-24 10:22 Jbehler64 Note Added: 0035890
2016-09-25 20:33 Max_TM Note Added: 0035901
2016-09-26 13:51 Jbehler64 Note Added: 0035905
2016-09-26 16:39 user8971 Relationship added related to 0006926
2016-09-26 16:39 user8971 Relationship added related to 0009871
2016-09-26 16:42 user8971 Relationship added related to 0009055
2016-09-26 16:42 user8971 Tag Detached: 0009055
2016-09-26 16:43 user8971 Note Added: 0035908
2016-09-27 07:10 Max_TM Note Added: 0035913
2016-09-28 10:04 Jbehler64 Note Added: 0035919
2016-10-04 10:44 Jbehler64 Note Added: 0035943
2016-10-04 10:46 Jbehler64 Note Edited: 0035943
2016-10-10 16:46 Jbehler64 Note Added: 0035969