View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0010184 | Dwarf Fortress | Adventure Mode -- AI | public | 2017-04-07 12:28 | 2017-04-07 12:28 |
Reporter | Goblin Cookie | Assigned To | |||
Priority | high | Severity | major | Reproducibility | have not tried |
Status | new | Resolution | open | ||
OS | Windows | OS Version | 10 | ||
Product Version | 0.43.05 | ||||
Summary | 0010184: Rescued children keep being reunited with their own relatives that are *in* the dark fortress, also other issues. | ||||
Description | Having finally managed to save-scum my way through to actually managing to successfully rescue some children in adventure mode in the present (this is not easy, see below) I report the various issues that presently exist in order of severity. 1. Rescued children who encounter their relatives wandering about in the dark fortress end up being 'reunited with them' according to world gen. This causes them to leave the party and become regular children of the dark fortress, causing them to become hostile and generally be killed by the other children. 2. Prisoners often wander off for no apparent reason once their cells are opened, following the same route that the site walkers do. This is probably because of them being selected to be site walkers improperly. 3. Cell doors tend to be opened by enemies during combat, the levers being untouched. I am not sure if this is caused by the [LOCKPICKER] tag though or if it is a vanilla issue. 4. Because the prisons are generally off from the main thoroughfares of the dark fortress, the artificial stupidity of companions in general has made rescuing children successfully far, far harder than it was in the earlier versions when site walkers were fewer. Basically with so many hundreds of civilians between them and the exit at least some of the children inevitably end up chasing a civilian that is running in the opposite direction to where the player wants them to be going. A simple fix to this would be to make it so companions in general do not chase fleeing enemies that are out of sight of the player, plus additionally prioritize fighting enemies over fleeing ones in general. | ||||
Additional Information | Save game http://dffd.bay12games.com/file.php?id=12813 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-04-07 12:28 | Goblin Cookie | New Issue |