View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0010324 | Dwarf Fortress | Dwarf Mode -- Jobs, Animal Handling | public | 2017-11-13 21:24 | 2017-11-15 17:40 |
Reporter | ucbpaladin | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Product Version | 0.43.05 | ||||
Summary | 0010324: Dwarf still able to 'Handle' 'reverted to wild state' elk bird | ||||
Description | A semi-wild elk bird had been assigned to a pasture. It reverted to wild state and fled the area. Some game days later, I sent some squads to go kill it. At that point I noticed that the closest military dwarf was leading it back to the pasture, rather than killing it. None of the other dwarfs will attack it either. A (now wild) elk bird shouldn't be pasture-able and the dwarf should attack it. When I disable the kill order, the relevant dwarf's labor is 'Handle Elk Bird'. A copy of the save is available. As a side note, a very similar behavior occurs when I assign a hostile creature (troglodyte, etc.) from a cage to a pasture. Not only will it go quietly, military dwarfs are unable to attack it until it has been pastured. | ||||
Steps To Reproduce | Train wild creature. Move it to a pasture. Wait for it to forget its training completely. A dwarf with the relevant labor might re-pasture it. | ||||
Tags | No tags attached. | ||||
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Addendum: the dwarf didn't lead the elk bird to the former pasture, but to what might have been the closest available empty cage? The wild elk bird ended up in a cage sitting at the trade depot. |
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Save uploaded to: http://dffd.bay12games.com/file.php?id=13170 |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-11-13 21:24 | ucbpaladin | New Issue | |
2017-11-13 21:36 | ucbpaladin | Note Added: 0036872 | |
2017-11-15 17:40 | ucbpaladin | Note Added: 0036877 |