View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0010358 | Dwarf Fortress | Adventure Mode -- AI | public | 2017-11-25 06:38 | 2017-11-27 07:01 |
Reporter | Robsoie | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | assigned | Resolution | open | ||
Product Version | 0.44.02 | ||||
Summary | 0010358: -is that a weapon- spam | ||||
Description | Companions AI (and i imagine every single AI npc) are spamming "is that a weapon" or "is that an attack" when they see a weapon carried by the player character days after days. | ||||
Steps To Reproduce | My character has been travelling since a while with 3 companions. When i travel both my weapon and shield are strapped. We attacked a bandit camp and i took a iron spear from the resulting loot. So my character is travelling with the main sword and shield strapped but with that iron spear now in hand. From there with that setup (main sword+shield strapped and spear in hand), since days of travelling all my AI companions constantly and repeatedly spam "is that a weapon" or "is that an attack" when we walk around (out of the travel mode of course) just due to that iron spear being in hand. | ||||
Tags | No tags attached. | ||||
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This has happened to me too |
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Just to be sure, was this a new world generated in 0.44 and without any mods? Which platform are you using? Please take the save showing this issue, upload the zipped save folder to http://dffd.bay12games.com/ and post a link to it here, thanks. |
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Oops, i thought i had added the save, but it was for another of my reports. Yes, no file modded and it's a 44.x world So here's one for this as fortunately it is easy to reproduce : http://dffd.bay12games.com/file.php?id=13238 The adventurer and his 2 companions are moving around in the wildnerness, notice how they never stop to tell "is that a weapon" or "is that an attack" every few steps. My character has main weapon+shield strapped and has a scimitar in hand. Something of importance i discovered when trying to reproduce the situation i reported : this seem to only happen when you're sneaking. when you're not sneaking, the companions say nothing. |
Date Modified | Username | Field | Change |
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2017-11-25 06:38 | Robsoie | New Issue | |
2017-11-25 09:10 | Pyoro64 | Note Added: 0036989 | |
2017-11-26 06:07 |
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Note Added: 0037023 | |
2017-11-26 06:07 |
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Assigned To | => user8971 |
2017-11-26 06:07 |
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Status | new => feedback |
2017-11-27 07:01 | Robsoie | Note Added: 0037048 | |
2017-11-27 07:01 | Robsoie | Status | feedback => assigned |
2017-11-27 07:03 | Robsoie | Note Edited: 0037048 |