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IDProjectCategoryView StatusLast Update
0010358Dwarf FortressAdventure Mode -- AIpublic2017-11-27 07:01
ReporterRobsoie Assigned Touser8971 
PrioritynormalSeverityminorReproducibilityalways
Status assignedResolutionopen 
Product Version0.44.02 
Summary0010358: -is that a weapon- spam
DescriptionCompanions AI (and i imagine every single AI npc) are spamming "is that a weapon" or "is that an attack" when they see a weapon carried by the player character days after days.
Steps To ReproduceMy character has been travelling since a while with 3 companions.
When i travel both my weapon and shield are strapped.

We attacked a bandit camp and i took a iron spear from the resulting loot.
So my character is travelling with the main sword and shield strapped but with that iron spear now in hand.

From there with that setup (main sword+shield strapped and spear in hand), since days of travelling all my AI companions constantly and repeatedly spam "is that a weapon" or "is that an attack" when we walk around (out of the travel mode of course) just due to that iron spear being in hand.
TagsNo tags attached.

Activities

Pyoro64

2017-11-25 09:10

reporter   ~0036989

This has happened to me too

user8971

2017-11-26 06:07

  ~0037023

Just to be sure, was this a new world generated in 0.44 and without any mods? Which platform are you using?

Please take the save showing this issue, upload the zipped save folder to http://dffd.bay12games.com/ and post a link to it here, thanks.

Robsoie

2017-11-27 07:01

reporter   ~0037048

Last edited: 2017-11-27 07:03

Oops, i thought i had added the save, but it was for another of my reports.
Yes, no file modded and it's a 44.x world

So here's one for this as fortunately it is easy to reproduce :
http://dffd.bay12games.com/file.php?id=13238

The adventurer and his 2 companions are moving around in the wildnerness, notice how they never stop to tell "is that a weapon" or "is that an attack" every few steps.

My character has main weapon+shield strapped and has a scimitar in hand.

Something of importance i discovered when trying to reproduce the situation i reported : this seem to only happen when you're sneaking.
when you're not sneaking, the companions say nothing.

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Issue History

Date Modified Username Field Change
2017-11-25 06:38 Robsoie New Issue
2017-11-25 09:10 Pyoro64 Note Added: 0036989
2017-11-26 06:07 user8971 Note Added: 0037023
2017-11-26 06:07 user8971 Assigned To => user8971
2017-11-26 06:07 user8971 Status new => feedback
2017-11-27 07:01 Robsoie Note Added: 0037048
2017-11-27 07:01 Robsoie Status feedback => assigned
2017-11-27 07:03 Robsoie Note Edited: 0037048