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IDProjectCategoryView StatusLast Update
0010737Dwarf FortressAdventure Mode -- AIpublic2018-04-30 09:49
ReporterGeorge_Chickens Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
Status newResolutionopen 
PlatformWindowsOS7OS Versionx64
Product Version0.44.09 
Summary0010737: Cornered kobolds do not fight back, flee or come to the aid of attacked friend + object name issue
DescriptionI have been clearing out some skulking villains from the dungeons of a castle, when I noticed that the kobolds will not fight or run even if attacked. Instead, they just stand still. I have thrown things at them to make them hostile, but they still just stand still, doing nothing.

Additionally, viscera which has inherited names from its former possessors, that being guts and severed limbs and such, will lose its name and simply become a generic "kobold guts" or "kobold leg" upon sleeping.
Steps To ReproduceI have also tested this in object mode. The majority of kobolds, even if they are put into the same team, will simply sit and do nothing when there is clear conflict occurring, rather than fleeing or coming to the aid of their comrades.

For the naming issue, sleep for at least 5 hours and watch the guts being wielded turn generic. I have tested this twice, both times having slept after travelling for a bit in the dungeon.
Additional InformationOne kobold is being attacked, one down below is hostile from having stuff thrown at him, and one is neutral. The one that is being attacked will fight, but the others seem to do nothing at all. Behavior may kick in if they are being attacked, but they seem to have just as high a chance to sit and do nothing unless you are adjacent to them.

I am running the latest version of DFhack.

http://dffd.bay12games.com/file.php?id=13717 - save game
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Date Modified Username Field Change
2018-04-30 09:49 George_Chickens New Issue