View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001080 | Dwarf Fortress | Dwarf Mode -- Embark/Setup | public | 2010-04-13 06:35 | 2011-04-01 02:00 |
Reporter | Shouperman | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | unable to reproduce | ||
Platform | PC | OS | Windows XP | OS Version | SP3 |
Product Version | 0.31.02 | ||||
Summary | 0001080: Embark to Zone Containing Goblin Structures Had No Dwarves | ||||
Description | Selected a 5x5 embark area, with two of those tiles covering two of the nine tiles designated Goblin structures. Map loaded, with immediate "collapse" message. Only 4 cave critters were listed on the units screen. | ||||
Tags | No tags attached. | ||||
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Does it reproduce if you regenerate the world and embark to the same location? If so, it would be helpful if you upload the freshly generated world to http://dffd.wimbli.com/ and post a screenshot of the embark location on http://tinypic.com/ |
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Attempts to reproduce haven't been successful. I have been able to consistently reproduce immediate cavern collapse, but not the loss of units with Medium Island seeded with 4747, embarking to location as seen at http://tinypic.com/r/2liynit/5 Suggest this be closed since Issue 0000495 may be to blame. |
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I'll close at your suggestion. If you can get this to reproduce, please reopen the report. |
Date Modified | Username | Field | Change |
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2010-04-13 06:35 | Shouperman | New Issue | |
2010-04-13 08:50 |
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Note Added: 0003261 | |
2010-04-15 19:21 | Shouperman | Note Added: 0003784 | |
2010-04-15 19:33 | Shouperman | Note Edited: 0003784 | |
2011-04-01 02:00 |
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Note Added: 0016926 | |
2011-04-01 02:00 |
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Status | new => resolved |
2011-04-01 02:00 |
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Resolution | open => unable to reproduce |
2011-04-01 02:00 |
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Assigned To | => user11 |