View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0010809 | Dwarf Fortress | Adventure Mode -- Sites | public | 2018-07-01 07:10 | 2018-07-04 20:13 |
| Reporter | George_Chickens | Assigned To | Toady One | ||
| Priority | normal | Severity | crash | Reproducibility | N/A |
| Status | resolved | Resolution | duplicate | ||
| Platform | Windows 7 | OS | 64x | OS Version | Home Premium |
| Product Version | 0.44.11 | ||||
| Summary | 0010809: Bandit camp corrupted post-worldgen, crashes upon entry | ||||
| Description | A bandit camp has somehow become corrupted and will crash upon entry. | ||||
| Steps To Reproduce | Stop travel, crash. | ||||
| Additional Information | For some reason, the bandit lord/owner of the camp simply refused to appear the first time it was entered, and every subsequent time, entering the camp ends in a crash. I have a MUCH older save in the same world, and I managed to track down the camp again, with the overlord spawning every time and no subsequent problems. Could this possibly be a problem with site population? Save = http://dffd.bay12games.com/file.php?id=13863 | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2018-07-01 07:10 | George_Chickens | New Issue | |
| 2018-07-04 20:13 | Toady One | Relationship added | duplicate of 0010807 |
| 2018-07-04 20:13 | Toady One | Status | new => resolved |
| 2018-07-04 20:13 | Toady One | Resolution | open => duplicate |
| 2018-07-04 20:13 | Toady One | Assigned To | => Toady One |