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IDProjectCategoryView StatusLast Update
0010869Dwarf FortressDwarf Mode -- Immigrationpublic2018-08-20 02:15
ReporterAngelicosPhosphoros Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status newResolutionopen 
PlatformWindows 10 x64 
Product Version0.44.12 
Summary0010869: Migrants always crawl after lying and don't stand up
DescriptionMigrants from old fortresses don't stand up after lying and always crawl.

This bug occurs after creation of few fortresses. Citizens of old fortresses come as migrants, they walk and don't have health issues.
However, after some time they lie on ground (for sleep or due to creature on the way) and don't stand up so they always crawl. This make them too slow and irritating.

When I used DFHack's "mode set" command to assume control, the dwarf successfully stand up after pressing "s" so I think there is a problem with AI.
Steps To ReproduceI provide a saves: http://dffd.bay12games.com/file.php?id=13973

If you load "region1_crawling1", there are few buggy dwarves: Tosid Teshkadonol, Oddom Litastamem, Led Sakrithlikot, Fikot Momuztost. They always crawl and don't stand up.

If you load summer autosave, there are only starting 7, they aren't buggy. But if you will wait until winter, you would receive migrants from old fortresses which will eventually begin to crawl.
Additional InformationThe same bug were encountered by one guy at 0.43 and he described it here http://chuck.dfwk.ru/df/res/147082.html#148789
Unfortunately, he described it on Russian.

The bug seems to occurs in world with a lot of player forts. That guy created 6+ forts without this bug, I created 4.
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Issue History

Date Modified Username Field Change
2018-08-20 02:15 AngelicosPhosphoros New Issue