View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0011622 | Dwarf Fortress | World Generation -- General | public | 2020-09-13 05:24 | 2020-09-13 05:24 |
Reporter | DanielCoffey | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | random |
Status | new | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 10 |
Product Version | 0.47.04 | ||||
Summary | 0011622: Brook generated in Ocean biome with Z-level issue | ||||
Description | On a 6x6 embark with a Woodland biome next to an Ocean biome which happened to have a "receded tide line" I noticed the Ocean biome had generated with a brook that flowed back towards the land. Since there was a 3 Z-level difference between the floor of the Ocean biome and the Woodland, the brook was on a raised sand cliff. The bottom two levels were solid sand and the top level was a sand lip bordering the brook. Due to the "source fingers" of the brook spreading out into the Ocean biome, the water immediately cascaded off onto the sand, causing a large waterfall effect over 2 Z-levels. I would not expect brooks to generate at all in an Ocean biome and certainly not with the 3 Z-level difference. | ||||
Steps To Reproduce | Search for an embark with a River that is on the edge of an Ocean biome where the Z-levels are relatively flat. | ||||
Additional Information | Image : http://www.dcoffey.co.uk/images/dwarffortress/RiverOnSea.jpg Save at Embark : http://www.dcoffey.co.uk/images/dwarffortress/region1.7z Image is a montage of 4 panels from Stonesense. I cannot show the pre-embark tile on the world embark map since it now shows my settlement. There is a second brook just to the east which also generates in the Ocean biome. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2020-09-13 05:24 | DanielCoffey | New Issue |