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Reporter | thorjelly | Assigned To | | |
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Priority | normal | Severity | crash | Reproducibility | always |
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Status | new | Resolution | open | |
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Platform | Linux | OS | Arch Linux | |
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Product Version | 0.47.05 | |
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Summary | 0011709: Raids sometimes allow units to be assigned to two squads, or twice to one squad, which may lead to segfault |
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Description | I had the following occur: I sent a squad on an artifact recovery mission. For some reason, all the units shortly returned except for the militia captain. The militia captain went on a year long caper bar hopping across the region. During the meanwhile I made use of the units that returned and assigned them to another squad. Some units however didn't get removed from the old squad. Shortly after the militia captain returned after a year, the game segfaulted. I had a save just before the segfault. I managed to fix the issue by removing the units from one squad, which required me to replace them with other citizens and then remove those citizens. Then the segfault no longer happened. |
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Steps To Reproduce | Will occur in 0000019:0000010 seconds with this save: https://dffd.bay12games.com/file.php?id=15449 |
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Additional Information | I assigned the units to the different squad using DwarfTherapist. I don't know if the same bug where units would be assigned to two different squads at once would occur if I hadn't used DwarfTherapist. |
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Tags | No tags attached. |
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