View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0011773 | Dwarf Fortress | Adventure Mode -- Sites | public | 2021-07-01 22:52 | 2021-07-01 22:58 |
Reporter | rico6822 | Assigned To | |||
Priority | low | Severity | trivial | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Platform | PC (doesn't matter) | OS | Windows 7 (doesn't matter) | ||
Product Version | 0.47.05 | ||||
Summary | 0011773: Aquatic Creatures Won't Spawn As Lair Creatures If There Is No Water Nearby | ||||
Description | I'm making a randomizer mod for creatures inspired by majority of other randomizer mods for video games. One of the creatures I randomized was a shark of some sort. He made a lair nearby a town of snow owl men. When I went inside he was not there but when I moved away with fast travel he left his lair. Once I tried to engage into a fight he normally spawned but out of water. It was 15th of granite and nearby waters were frozen (those were not rivers, maybe pools of stagnant water I think). Before he suffocated to death I actually managed to kill it as human with masterful silver warhammer. I remember that I once randomized a village of orca men and they could walk around but were drowning on land very long before they all died. I want this bug to stay actually, it's hilarious. So what is the problem? The problem is that I'm also making megabeast and semimegabeast variations of every (non-aquatic for this bug's reason) creatures. Megabeasts won't move around the map. If a shark decided to spawn in a shrine without water around the fight would be unbeatable as it would not start in the first place. | ||||
Steps To Reproduce | 1. Give any [AQUATIC] creature [BIOME:ALL_LAND] and [LARGE_PREDATOR]. Make more such creatures to increase spawning chance of a monster with a lair terrorizing nearby site. 2. Play adventure mode as an overpowered character in search of such a sight until you get lucky. | ||||
Additional Information | I don't know if this was caused by the 10% beaching chance I gave to all creatures. I decided not to give aquatic creatures [DEMON] [MISCHIEVOUS] and [NIGHT_CREATURE_BOGEYMAN] to prevent bugs. | ||||
Tags | 0.47.05, spawn | ||||