View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0011855 | Dwarf Fortress | Init Options | public | 2022-02-28 14:41 | 2022-03-18 20:54 |
| Reporter | qeveren | Assigned To | |||
| Priority | low | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | PC | OS | Windows 10 | OS Version | 64-bit |
| Product Version | 0.47.05 | ||||
| Summary | 0011855: d_init.txt setting [SET_LABOR_LISTS:BY_UNIT_TYPE] not working | ||||
| Description | As I understand it, the setting [SET_LABOR_LISTS:BY_UNIT_TYPE] in d_init.txt should enable all labors of a category (eg. Farmer) if a unit has their highest skill in that category. This doesn't seem to work, and behaves like [SET_LABOR_LISTS:SKILLS] instead. | ||||
| Steps To Reproduce | 1. Edit the SET_LABOR_LISTS setting in d_init.txt to "BY_UNIT_TYPE". 2. Start a new game in Fortress mode. 3. Note that both starting dwarves and migrants arrive as if the setting is "SKILLS" instead. | ||||
| Tags | 0.47.05, d_init.txt, Fortress Mode, labors | ||||