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IDProjectCategoryView StatusLast Update
0011873Dwarf FortressTechnical -- Generalpublic2022-06-01 11:39
ReporterPaletuna Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
Status newResolutionopen 
PlatformPCOSWindows 10 HomeOS Version21H1
Product Version0.47.05 
Summary0011873: Material not taking color on higher caste numbers
DescriptionI'm unsure if this is a problem related to the amount of castes I was using while editing raws, or the amount of materials defined for said castes (blood, other bodily fluids, ect), but after the 6th caste all blood from other castes with defined blood materials displayed "unknown creature blood"
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Quietust

2022-06-01 09:55

reporter   ~0041257

If you're defining separate materials for each caste (which you really shouldn't be doing), you might run into problems, because a single creature can only have 200 different materials associated with it.

Paletuna

2022-06-01 10:45

reporter   ~0041258

Good to know, I don’t think I’ve gone over 200 as each caste was only adding one (maybe two at most) materials even accounting for the default tissues but I’ll double check my code when I have the opportunity.

Paletuna

2022-06-01 11:39

reporter   ~0041259

Yep, turns out some extra [BODY_DETAIL_PLAN:STANDARD_MATERIALS] snuck in while copying caste definitions, this is just the hardcoded limit hitting

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Issue History

Date Modified Username Field Change
2022-05-31 21:12 Paletuna New Issue
2022-06-01 09:55 Quietust Note Added: 0041257
2022-06-01 10:45 Paletuna Note Added: 0041258
2022-06-01 11:39 Paletuna Note Added: 0041259