View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001188 | Dwarf Fortress | Adventure Mode -- Town | public | 2010-04-15 03:29 | 2011-02-06 14:57 |
Reporter | Khym Chanur | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | won't fix | ||
Platform | x86 (AMD Athlon 7550 Dual-Core) | OS | Wine | OS Version | 1.1.32 |
Product Version | 0.31.03 | ||||
Summary | 0001188: Town inhabitants drop food on ground | ||||
Description | Wandering around in the human town where the adventuring game started, I saw three pieces of "$food$" on the ground. I didn't see how they ended up there, but since there wasn't any corpses, body parts or blood surrounding them I'm guessing that the town's inhabitants dropped them, rather than that they were murdered on their way to lunch. I reloaded the game from an older backup copy and was able to get it to happen two more times, once with just one $food$, and another time with a cluster of three $food$s. | ||||
Steps To Reproduce | Wander around an inhabited town for a while, then use travel mode to wander in the wilderness for a while, then wander in the town for a while, repeat; should eventually show up. Factors that might be an influence: 1) Looking around the path from the houses to the mead hall. 2) Entering the town from the wilderness during or shortly after a meal time. | ||||
Tags | No tags attached. | ||||
has duplicate | 0002661 | resolved | Humans putting meals in random places |
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Aha, I saw it happen! I saw a human walking from an apartment building in the direction of the mead hall and followed him. Partway there he dropped the $food$ he was carrying and backtracked. He went back to his apartment, got some more $food$, and sat down at a chair in his apartment. |
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Might be related to this bug from the old system: # 000693 □ [adventure mode][town] pretty much nobody in town finishes their meal during breakfast if they start late, and if they are interrupted during hauling they'll carry it around |
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With the changes to settlement structure and entity schedules, I don't believe this bug is valid anymore. |
Date Modified | Username | Field | Change |
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2010-04-15 03:29 | Khym Chanur | New Issue | |
2010-04-15 03:47 | Khym Chanur | Note Added: 0003643 | |
2010-04-15 09:01 |
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Note Added: 0003692 | |
2010-04-15 09:01 |
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Note Edited: 0003692 | |
2010-07-12 15:31 |
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Relationship added | has duplicate 0002661 |
2011-02-05 10:54 |
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Note Added: 0015006 | |
2011-02-05 10:54 |
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Status | new => resolved |
2011-02-05 10:54 |
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Resolution | open => not fixable |
2011-02-05 10:54 |
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Assigned To | => user11 |
2011-02-06 14:57 |
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Resolution | not fixable => won't fix |