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IDProjectCategoryView StatusLast Update
0001188Dwarf FortressAdventure Mode -- Townpublic2011-02-06 14:57
ReporterKhym Chanur Assigned Touser11 
PrioritylowSeverityminorReproducibilitysometimes
Status resolvedResolutionwon't fix 
Platformx86 (AMD Athlon 7550 Dual-Core)OSWineOS Version1.1.32
Product Version0.31.03 
Summary0001188: Town inhabitants drop food on ground
DescriptionWandering around in the human town where the adventuring game started, I saw three pieces of "$food$" on the ground. I didn't see how they ended up there, but since there wasn't any corpses, body parts or blood surrounding them I'm guessing that the town's inhabitants dropped them, rather than that they were murdered on their way to lunch. I reloaded the game from an older backup copy and was able to get it to happen two more times, once with just one $food$, and another time with a cluster of three $food$s.

Steps To ReproduceWander around an inhabited town for a while, then use travel mode to wander in the wilderness for a while, then wander in the town for a while, repeat; should eventually show up.

Factors that might be an influence:

1) Looking around the path from the houses to the mead hall.

2) Entering the town from the wilderness during or shortly after a meal time.
TagsNo tags attached.

Relationships

has duplicate 0002661 resolveduser6 Humans putting meals in random places 

Activities

Khym Chanur

2010-04-15 03:47

reporter   ~0003643

Aha, I saw it happen! I saw a human walking from an apartment building in the direction of the mead hall and followed him. Partway there he dropped the $food$ he was carrying and backtracked. He went back to his apartment, got some more $food$, and sat down at a chair in his apartment.

user6

2010-04-15 09:01

  ~0003692

Last edited: 2010-04-15 09:01

Might be related to this bug from the old system:

# 000693 □ [adventure mode][town] pretty much nobody in town finishes their meal during breakfast if they start late, and if they are interrupted during hauling they'll carry it around

user11

2011-02-05 10:54

  ~0015006

With the changes to settlement structure and entity schedules, I don't believe this bug is valid anymore.

Issue History

Date Modified Username Field Change
2010-04-15 03:29 Khym Chanur New Issue
2010-04-15 03:47 Khym Chanur Note Added: 0003643
2010-04-15 09:01 user6 Note Added: 0003692
2010-04-15 09:01 user6 Note Edited: 0003692
2010-07-12 15:31 user6 Relationship added has duplicate 0002661
2011-02-05 10:54 user11 Note Added: 0015006
2011-02-05 10:54 user11 Status new => resolved
2011-02-05 10:54 user11 Resolution open => not fixable
2011-02-05 10:54 user11 Assigned To => user11
2011-02-06 14:57 user11 Resolution not fixable => won't fix