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I think it might have traveled diagonally to the unblocked tile next to the channeled one. But not really sure if it is possible. |
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I don't think it is, I know building a single wall directly over a channeled tile blocks it, I've seen it mentioned that magma buildings work the same way. |
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A save that reproduces this would probably be beneficial, if you can get one. http://dffd.wimbli.com/ |
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I have the fort where this occured, but I'd saved five minutes before the magma man appeared so I savescummed and set up some traps for him, so far he hasn't attacked again. The forts layout hasn't been altered though, I can upload that if checking the layout helps or something. |
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as a workaround, and generally a good idea anyhow just place fortifications before you let the magma into your channel, It keeps the critters out. |
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I didn't make a channel though, I just tunneled down to the layer directly above the magma and built there, channeling a hole in the floor exposes the magma quite nicely, and up till now building a workshop so that the channeled tile was totally covered has stopped stuff getting through. |
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ah yea, well my paranoia doesn't allow me to build that way anymore, so I haven't seen this behavior, although it doesn't surprise. Monsters seem to cheat a bit when pathing now.
Is he actually able to attack? or are you just getting interrupt spam? |
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He made it into my fort and set several dwarves on fire. All the magma buildings were built and in use at the time. The only warning I got was a message about urist cancels smelt ore, dying in flames and lo and behold, magma man rampage through the lower level of my fort. |
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Maybe the magmaman just kind of oozed through the impassable space? Still a bug anyway. |
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I've uploaded the fort that this happened at to show a different bug, but if anyone wants to check out where the oddness in this report occured, the file is at: http://dffd.wimbli.com/file.php?id=2139 |
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related to 0005512: Creatures can dodge into statues, impassable workshop tiles, etc. |
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