View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0012759 | Dwarf Fortress | Dwarf Mode -- Jobs, General | public | 2024-04-15 05:53 | 2025-08-21 01:28 |
Reporter | ricky314 | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Platform | Steam | OS | Windows 10 | OS Version | 10.0.183 |
Product Version | 50.11 | ||||
Summary | 0012759: Dwarfs get "stranded" whenever walls/floors are built or during mining | ||||
Description | I'm pretty new to the game (Steam version) and have been playing in a fort for about 7 in game years, where I have been having an issue with dwarfs idling after various jobs. For example, whenever I build a wall anywhere dwarfs will build the wall, and then idle indefinitely unless I save and load the game (i.e. to main menu and back again) at which point all of the dwarfs become unstuck - all of the dwarfs have "No Job" as their status and just stand still. This also happens with floors, in which case the game says that there is no access to materials if I try to place furniture etc. - which again persists until the save is reloaded. With mining, miners will mine any stone that is immediately available but any stone behind it will be ignored, and again I wont be able to place any buildings in the mined out area until reload. This seems to have begun once the population of the fortress reached a certain amount (~ 100), and has gotten worse over time. I have DFHack installed, which labels all of these dwarfs as "stranded", but I do not think the plugin is causing the issue itself as I have tested with DFHack uninstalled. I have also tried removing all of my burrows which also has no effect. I also tried activating a "civilian alert" with DFHack and these dwarfs would still not move. | ||||
Steps To Reproduce | I'm not sure how reproduceable the bug is, but I can provide my save file (I'm not sure how best to do this). | ||||
Additional Information | I wasnt able to find this issue anywhere else, hence this post, but if it is a known issue any workarounds would be greatly appreciated - even some way of "refreshing" the game without having to reload would be a lifesaver! | ||||
Tags | 50.11, dwarf fortress mode, stuck | ||||
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Bugged saves are typically uploaded for sharing at https://dffd.bay12games.com/. You can find this link on the links page of the game's website, https://bay12games.com/dwarves/. |
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Thank you for the info! I have now uploaded the save file: https://dffd.bay12games.com/file.php?id=17058 To reproduce try and build a large wall or floor area in this save and the dwarfs should get stuck, or see elevation 24 where the miners will only mine the closest row of tiles before ignoring the rest |
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Tested this in the beta version (adventure mode update) and the bug still persists |
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Also just realised this link in my post: "... once the population of the fortress reached a certain amount ([LINK])" Its unintentional, I think its because I used a tilde, I meant to say when my fortress gets to roughly 100 citizens lol |
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Been playing the steam version for a couple of years and only noticed this starting to occur about a year ago - maybe before that it did happen but I didn't notice it. It seems to start when I am constructing stairs/floors and there are objects in the way. eg - I have 4, 4-wide staircases about 30 squares apart with 4-wide corridors between them. Think square with 4 wide staircase at each corner. (re)Constructing one of the staircases (as it had breached a cavern, so wasn't complete) seemed to start the problem. Most of the staircase got built before it started. Had to go over each square and force priority to make the staircase complete - then the problem - went away - except it didn't. Because the next thing I then tried to build caused the same problem. It seem to be that once it occurs, it will keep re-occurring even if you fix the initial problem area. Fixed the staircase - then it happened on the minecart route (the next build) - finished that, then it happened on the next guildhall.... and so on, and so on. In my current run I have 75 folks trapped at the top of an complete staircase next to a farm and a still (my first building created at the start). Waited, more came and joined the bunch - tried dismantling the still and suddenly it cleared..... It does seem to "clear" once whatever it is that is blocking everyone is sorted out - I have seen it happen when I have reorganised my stockpiles. Resizing one stockpile and setting it to a specific item then banning it from another (to make stuff be moved) caused about 40 dwarves to get "stuck"... once everything had been moved they were able to move again.... |
Date Modified | Username | Field | Change |
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2024-04-15 05:53 | ricky314 | New Issue | |
2024-04-15 05:53 | ricky314 | Tag Attached: 50.11 | |
2024-04-15 05:53 | ricky314 | Tag Attached: dwarf fortress mode | |
2024-04-15 05:53 | ricky314 | Tag Attached: stuck | |
2024-04-15 19:53 | JasonMel | Note Added: 0042144 | |
2024-04-16 13:39 | ricky314 | Note Added: 0042145 | |
2024-04-17 09:38 | ricky314 | Note Added: 0042147 | |
2024-04-18 04:57 | ricky314 | Note Added: 0042162 | |
2024-08-22 22:20 | lethosor | Description Updated | |
2025-08-21 01:26 | patndave | Note Added: 0042845 | |
2025-08-21 01:28 | patndave | Note Edited: 0042845 |