View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0012820 | Dwarf Fortress | Dwarf Mode -- Missions | public | 2024-04-21 15:57 | 2024-08-22 22:20 |
Reporter | napisdog | Assigned To | |||
Priority | low | Severity | crash | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Steam | OS | OS Name Microsoft Windows 11 Hom | OS Version | Version 10.0.226 |
Product Version | 51.01-beta | ||||
Summary | 0012820: Returning Raiders Crash Game | ||||
Description | On the beta version, I have a fortress I ran for a few years. I was able to raid neighboring goblins perfectly fine during this time. I then retired the fortress, and had an adventurer attack the same goblin pits, then retired the adventurer. I unretired my fort, and now whenever I send my troops out to raid a goblin civilization nearby, the game crashes the moment the dwarves return. | ||||
Tags | crash, missions, Raiding | ||||
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The same crash happens to me. In fortresses created pre-beta, campaigns are totally broken. Also when doing explore missions, they just never come back. I created an adventurer. Roamed my civ a bunch. Died to a hydra. I un-retired the most recent fort I played pre-beta, where now all the caves are revealed on the map. One of the above i mentioned happens depending on if occupied. I've done some tests in pre-Beta worlds w/ post-Beta forts and not able to reproduce in those so far. |
Date Modified | Username | Field | Change |
---|---|---|---|
2024-04-21 15:57 | napisdog | New Issue | |
2024-04-21 15:57 | napisdog | Tag Attached: Raiding | |
2024-04-25 17:09 | leftoverpat | Note Added: 0042198 | |
2024-04-25 18:12 | leftoverpat | Note Edited: 0042198 | |
2024-04-25 18:43 | leftoverpat | Note Edited: 0042198 | |
2024-04-25 18:45 | leftoverpat | Tag Attached: missions | |
2024-04-25 18:45 | leftoverpat | Tag Attached: crash | |
2024-04-25 18:46 | leftoverpat | Note Edited: 0042198 | |
2024-08-22 22:20 | lethosor | Product Version | => 51.01-beta |