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IDProjectCategoryView StatusLast Update
0012882Dwarf FortressGraphics and Spritespublic2026-06-28 20:37
ReporterJasonMel Assigned To 
PrioritylowSeveritytweakReproducibilityalways
Status newResolutionopen 
PlatformPC (itch.io)OSWindows 10 HomeOS Version22H2
Product Version50.13 
Summary0012882: Dead rush grass forms buds sprites
Description(Reporting on 50.13.)

When rush grass forms bulbs seasonally, these grass tiles are described as containing buds, and the buds show as a sprite on top of grass, as expected. However, unexpectedly, some of the dead rush at the bottom of up to 3/7 of water also displays bud sprites at the same time, though the tile does not mention the buds (and dead grass shouldn't bud).

I don't know whether dead rush which is not underwater has this problem, since dead grass is generally hard to find unless it was killed by submersion.
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JasonMel

2024-05-25 05:44

reporter   ~0042241

I meant buds, not bulbs.

JasonMel

2026-06-28 20:37

reporter   ~0043253

The same happens with flowers, which the buds turn into. The game seems not to have made up its mind whether shallowly-submerged rush grass is dead or alive. Above 3/7 it doesn't display the sprites of live grass. The problem doesn't affect cattail grass, but even living cattail grass doesn't seem to form seasonal sprites at all. Don't know about other varieties.

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Issue History

Date Modified Username Field Change
2024-05-25 05:41 JasonMel New Issue
2024-05-25 05:44 JasonMel Note Added: 0042241
2025-02-19 06:00 JasonMel Tag Attached: 50.13
2025-02-21 20:40 lethosor Tag Detached: 50.13
2025-02-21 20:40 lethosor Product Version => 50.13
2026-06-28 20:37 JasonMel Note Added: 0043253