View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000130 | Dwarf Fortress | Dwarf Mode -- Jobs, Items | public | 2010-04-02 07:30 | 2014-01-17 10:03 |
Reporter | Wtamer | Assigned To | Toady One | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | Xp Sp 3 |
Fixed in Version | 0.34.02 | ||||
Summary | 0000130: Forge jobs always use only a single bar | ||||
Description | Regardless of material size, anything made at a Forge/Magma Forge requires only a single metal bar to make. | ||||
Additional Information | I haven't tried every single metal out yet, nor have I tried making anything out of adamantine wafers. (Might be a problem with the size of bars) Note that the job cancel message is still correct: if you try to forge a statue out of a material you don't have, it'll tell you that you need 3 metal bars. | ||||
Tags | binary patch, forge, reactions, workshop | ||||
has duplicate | 0001360 | closed | Weaponsmithing/Armoring just need one bar per item | |
has duplicate | 0000493 | closed | Forge jobs don't consume proper number of bars | |
has duplicate | 0001663 | closed | Electrum furniture from a single electrum bar at magma forge | |
has duplicate | 0002696 | resolved | Logical2u | Dwarves will make anything out of 1 bar or 1 wafer |
related to | 0000063 | resolved | Toady One | Steel Bar Cancel - 150 Iron Bars |
related to | 0001484 | resolved | Toady One | Item MATERIAL_SIZE may be off by a factor of 150 |
related to | 0000801 | acknowledged | Toady One | Forges don't care if bars have a small PRODUCT_DIMENSION |
related to | 0005029 | resolved | Toady One | Tool forging ignores MATERIAL_SIZE |
related to | 0004979 | resolved | Toady One | Tool weight ignores [SIZE] |
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I can confirm this. Tried with iron and steel breastplates, mail shirts, doors, floodgates and grates. |
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confirmed |
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ah damn have not searched for forge jobs :x |
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Most likely, the hardcoded smithing reactions are forgetting to multiply by 150 (the "dimension" of metal bars) - when smelting metal bars into alloys when you don't have enough, it'll complain that you need 150 times as many bars as you'd expect (e.g. "Urist McSmelter cancels Make nickel silver bars: Needs 300 nickel bars"). |
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I've had up to 3 silver bars and bronze bars used in any given project... can't confirm this one... |
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Maybe it depends on item types? Rafal99 mentioned "iron and steel breastplates, mail shirts, doors, floodgates and grates." Does it reproduce for those? |
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I've been forging a lot of steel objects in my recent fort. I noticed a little ways in that all my armor was requiring 1 steel bar each, regardless of size (breastplates, helms, greaves, etc). Likewise I just started producing Large Serrated steel discs for my traps, and they too are only requiring one bar. I'm currently working with magma forges, but in my last fort I seem to remember getting the same result with a standard forge. |
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I noticed similar issues last night when testing out some modded in armor and weapons. Material size does not seem to effect the number of bars used at the moment. |
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Is this a bug or intended behavior? It may very well be intended behavior. Certainly simplifies things, so that metal bars now work the same as wood, cloth, and stone. 1 unit of raw materials = 1 finished item. |
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I can confirm - at a forge, one bar produces one item, even though it states the correct amount in the cancel message if you don't have a single bar available. Easy to observe too, just watch the material used in the forges while production is in process. |
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Maybe I'm missing some change in 0.31.xx but isn't this how stuff has always worked in 40d? Are raw materials now supposed contain a number of 'units' so you can create multiple items from one bar of metal/one stack of cloth/one wooden log etc? If so that's pretty awesome (although it makes the abundance of ore in 0.31.xx even more ridiculous as in theory you'll use a hell of a lot less metal if it works). |
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The "subunits" on bars were created solely for health care (specifically, bars of soap), so every other job in the game had to be adjusted to take item dimension into account (but most of them weren't, hence this bug). hyndis: the fact that having zero bars of metal causes the job cancellation to indicate up to 3 bars (or 9 wafers) means this is definitely a bug. If non-healthcare jobs were actually respecting item dimension (and leaving the rest of the bars behind for future use), then it would be possible to make fifty barrels with one bar. |
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I found that this can be fixed for armor and weapons by multiplying all the MATERIAL_SIZE tokens by 150. So if a breastplate is 1350, then it will cost 3 bars of metal, chain shirts or greaves at 900 take 2 bars, etc. (You have to regen though.) Of course, this fix reintroduces the bug where if you don't have enough you get crazy numbers - if you don't have three bars when you try to make a breastplate, it will say "need 450 bars." Maybe he fixed that bug wrong the first time around? Sadly, no luck on barrels and furniture with this fix though. |
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Frogwarrior: are you certain that this doesn't break the case of melting down said goods? Right now, while everything forges from a single bar, melting goods down does seem to reclaim the expected amount of metal, so boosting the material size might result in a single breastplate melting down into 150 bars... |
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Actually, I just tested that, and melting seems to be just fine. Two chain leggings makes a bar, as does a chain shirt and a shield. But, actually, making things IS still a bit buggy... battle axes, shields, chain leggings, and anything else with material size over 450 (formerly 3) now takes 2 bars... Gonna need to run more tests. |
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OK, it's obviously not making 150 times as many bars if you melt things, but it's also a little more than expected. Huh. Not really sure what's going on here. Oh well, I'll prolly play like this anyway. |
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.18 here, a physical bar is 450 units. Material size is rounded down to last 10 divisible i.e. 461 -> 460 then divided to 450 i.e. 460/450 -> 1.02 then rounded up to calc the amount of bar needed for production i.e. 1.02 -> 2. Melting for objects made from multiple bars is kinda wierd tho. |
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Huh. So after testing, it appears that the amount of metal you get back is independent of MATERIAL_SIZE. I would guess that, like the value of objects, it is a function of armor type and such? Huh. |
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I'm curious, would Frogwarrior's workaround of increasing the MATERIAL_SIZE tokens also increase the amount of non-metal materials needed to make an object? For example, I just implemented the 'multiply MATERIAL_SIZE by 150 fix,' but then realised than helms can be made from metal OR bone. So would a bone helm take 300 bones now? Well, no, I tested it and it took just 1 bone. But why didn't it take 300? Is MATERIAL_SIZE only applicable to metals? Also, would the 'x 150' fix adversely affect other things, like the surface area (and therefore ability to spread out force from attacks) on armor, etc. ? |
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For the Win32 SDL 0.31.25 build, the following binary patch should fix smithing jobs to use the correct number of bars/wafers: 380DE1 : DE F3 FF FF -> 25 01 00 00 (for adamantine non-cloth, call the routine below) 380F0B : 91 21 FF FF -> 35 D4 01 00 (for normal metal, call the routine below) 39E344 : CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC -> 50 8B 41 10 69 C0 96 00 00 00 89 41 10 C7 41 64 96 00 00 00 58 E9 42 4D FD FF (multiply count by 150 and set min_dimension) |
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Binary patch for version 0.31.25 Linux: (untested) 60D201 : E8 8A C0 F8 FF -> E8 CC F5 FF FF 60C7D2 : 8D B4 26 00 00 00 00 8D BC 27 00 00 00 00 -> 85 C0 0F 85 B6 CA F8 FF 50 8B 46 10 EB E3 60C7C3 : 90 8D 74 26 00 -> E9 AA FE FF FF 60C672 : 8D B4 26 00 00 00 00 8D BC 27 00 -> 69 C0 96 00 00 00 89 46 10 EB BA 60C637 : 89 F6 8D BC 27 00 00 00 00 -> C7 46 34 96 00 00 00 EB CA 60C60A : 8D B6 00 00 00 00 -> 58 E9 80 CC F8 FF |
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I think this is working now. Thanks Quietust! |
Date Modified | Username | Field | Change |
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2010-04-02 07:30 | Wtamer | New Issue | |
2010-04-02 08:17 | arcaner | Tag Attached: workshop | |
2010-04-15 05:24 | peregarrett | Tag Attached: forge | |
2010-04-15 05:24 | peregarrett | Tag Attached: reactions | |
2010-04-20 01:10 |
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Relationship added | related to 0000063 |
2010-04-20 01:11 |
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Relationship added | has duplicate 0000483 |
2010-04-20 01:11 |
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Relationship added | has duplicate 0001360 |
2010-04-20 01:11 |
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Relationship deleted | has duplicate 0000483 |
2010-04-20 01:11 |
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Relationship added | has duplicate 0000493 |
2010-04-20 01:12 |
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Summary | Forge reactions use improper amount of materials => Forge jobs always use only a single bar |
2010-04-20 01:15 | Rafal99 | Note Added: 0004315 | |
2010-04-20 01:17 | Nimrod | Note Added: 0004316 | |
2010-04-20 01:24 | Rhenaya | Note Added: 0004317 | |
2010-04-20 08:28 | Quietust | Note Added: 0004333 | |
2010-04-23 11:20 | Kwahn | Note Added: 0004748 | |
2010-04-23 12:32 |
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Note Added: 0004756 | |
2010-04-24 00:52 |
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Relationship added | related to 0001484 |
2010-04-27 21:57 | Vastin | Note Added: 0005469 | |
2010-04-28 14:00 |
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Category | General => Dwarf Mode -- Jobs, Items |
2010-04-30 13:34 |
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Relationship added | has duplicate 0001663 |
2010-05-04 10:06 | Mephansteras | Note Added: 0006092 | |
2010-05-04 13:14 | hyndis | Note Added: 0006113 | |
2010-06-27 01:37 | schlappi | Note Added: 0009163 | |
2010-06-27 01:39 | schlappi | Note Edited: 0009163 | |
2010-07-14 19:54 | Logical2u | Relationship added | has duplicate 0002696 |
2010-10-08 04:58 | Malibu Stacey | Note Added: 0013253 | |
2010-10-08 05:51 | Quietust | Note Added: 0013257 | |
2010-11-20 18:30 | Frogwarrior | Note Added: 0014074 | |
2010-11-20 19:11 | Quietust | Note Added: 0014075 | |
2010-11-20 20:19 | Frogwarrior | Note Added: 0014076 | |
2010-11-20 21:30 | Frogwarrior | Note Added: 0014079 | |
2010-11-23 13:44 | rephikul | Note Added: 0014184 | |
2011-07-09 02:51 |
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Relationship added | related to 0000801 |
2011-09-12 00:11 | Frogwarrior | Note Added: 0018709 | |
2011-09-12 09:15 | Xen0n | Note Added: 0018713 | |
2011-09-12 18:01 | Xen0n | Note Edited: 0018713 | |
2011-09-12 18:02 | Xen0n | Note Edited: 0018713 | |
2012-01-14 20:45 | Quietust | Note Added: 0019390 | |
2012-01-14 20:46 | Quietust | Tag Attached: binary patch | |
2012-01-14 20:48 | Quietust | Note Edited: 0019390 | |
2012-01-18 06:42 | Quietust | Note Edited: 0019390 | |
2012-01-22 18:27 | Quietust | Note Edited: 0019390 | |
2012-01-22 19:16 |
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Relationship added | related to 0005029 |
2012-01-23 12:41 |
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Relationship added | related to 0004979 |
2012-02-01 10:15 | Quietust | Note Added: 0019449 | |
2012-02-16 16:50 | Toady One | Note Added: 0019866 | |
2012-02-16 16:50 | Toady One | Status | new => resolved |
2012-02-16 16:50 | Toady One | Fixed in Version | => Next Version |
2012-02-16 16:50 | Toady One | Resolution | open => fixed |
2012-02-16 16:50 | Toady One | Assigned To | => Toady One |