View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0013055 | Dwarf Fortress | Miscellaneous Crashes | public | 2024-12-19 22:05 | 2024-12-20 15:19 |
Reporter | ShotgunFishing | Assigned To | |||
Priority | normal | Severity | crash | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Steam | OS | Windows 10 Home | ||
Product Version | 51.01-beta | ||||
Summary | 0013055: CTD on loading any save in a particular world | ||||
Description | Game crashes to desktop upon loading any save in a particular world. When loading an active fortress, the game is able to load but crashes almost immediately after unpausing the game, regardless of which save in the fortress is loaded. When loading the most recent save, the following crash log is generated: Fortress mode Version 51.01 0> Dwarf_Fortress+0x9EBDA6 1> Dwarf_Fortress+0x9EBF49 2> KERNELBASE!UnhandledExceptionFilter+0x1E7 3> ntdll!memset+0x1218 4> ntdll!_C_specific_handler+0x96 5> ntdll!_chkstk+0x11F 6> ntdll!RtlRaiseException+0x484 7> ntdll!KiUserExceptionDispatcher+0x2E 8> Dwarf_Fortress+0xC967E 9> Dwarf_Fortress+0x131E330 10> Dwarf_Fortress+0x12F630E 11> Dwarf_Fortress+0x7F65CE 12> Dwarf_Fortress+0x7EECC8 13> overlay_plug+0x94EE 14> Dwarf_Fortress+0xB0D7C5 15> Dwarf_Fortress+0x81AE5F 16> Dwarf_Fortress+0x81C3A9 17> SDL2!SDL_DYNAPI_entry+0x799D7 18> SDL2!SDL_DYNAPI_entry+0x12EEDE 19> ucrtbase!configthreadlocale+0x92 20> KERNEL32!BaseThreadInitThunk+0x14 21> ntdll!RtlUserThreadStart+0x21 Additionally, the following lines are added to errorlog.txt immediately prior to crashing: Unit has misaligned body modifiers. Adjusting. Unit has misaligned body modifiers. Adjusting. DFHack reports 1 hostile appearing in the latest save immediately prior to the crash. The hostile unit is not flagged in the other autosaves tested prior to crashing. If the active fort is retired, when attempting to create another fort in this existing world, the game crashes prior to loading the world map after clicking the Fortress button. The following crash log is generated: Fortress mode Version 51.01 0> Dwarf_Fortress+0x9EBDA6 1> Dwarf_Fortress+0x9EBF49 2> KERNELBASE!UnhandledExceptionFilter+0x1E7 3> ntdll!memset+0x1218 4> ntdll!_C_specific_handler+0x96 5> ntdll!_chkstk+0x11F 6> ntdll!RtlRaiseException+0x484 7> ntdll!KiUserExceptionDispatcher+0x2E 8> Dwarf_Fortress+0xC967E 9> Dwarf_Fortress+0x131E330 10> Dwarf_Fortress+0x99366F 11> overlay_plug+0xA02E 12> Dwarf_Fortress+0xB0D7C5 13> Dwarf_Fortress+0x81AE5F 14> Dwarf_Fortress+0x81C3A9 15> SDL2!SDL_DYNAPI_entry+0x799D7 16> SDL2!SDL_DYNAPI_entry+0x12EEDE 17> ucrtbase!configthreadlocale+0x92 18> KERNEL32!BaseThreadInitThunk+0x14 19> ntdll!RtlUserThreadStart+0x21 | ||||
Steps To Reproduce | 1. Open Dwarf Fortress/DFHack through Steam interface 2. Select Continue active game 3. Select World: Mapi Favane, "The Cradles of Fortune" 4. Select any save from the list 5. Unpause after fortress has loaded 6. Game crashes | ||||
Additional Information | Running: DF v. 51.01 beta DFHack v. adventure-beta Mods: Vanilla Text 50.01 Vanilla Descriptors 50.01 Vanilla Materials 50.01 Perspective Walls 1.16 Vanilla Environment 50.12 Vanilla Plants 50.09 Vanilla Items 50.01 Vanilla Buildings 50.01 Vanilla Bodies 50.01 Vanilla Entities 50.12 Vanilla Reactions 50.01 Vanilla Interactions 51.01 Vanilla Descriptors Graphics 50.01 Vanilla Plants Graphics 51.01 Vanilla Items Graphics 51.01 Vanilla Buildings Graphics 50.02 Cute Kobolds 1.0.3 Vanilla Creatures Graphics 51.01 Vanilla Interactions Graphics 51.01 Vanilla Interface 50.12 Vanilla World Map 50.01 Trainable Giant Animals 50.02 The Way the Words Work 1.0.1 Vanilla Music 50.04 Metallic 0.8 See-Through Smoothing Designations 1.1 Interface Tweaks 1.3 Dwarven Female Statues 1.0.1 Shaped Gloves 1.0.1 Shaped Shoes/Boots 1.0.2 Skunkier Skunks 1.0 Additional Races Gnolls (Playable Fork) 1.0 Pool Spawn Fix 1.0.0 | ||||
Tags | crash, Fortress Mode, load error, loading | ||||
|
New worlds eventually corrupt after a few saves, but the issue is no longer reproducible when the mod "Additional Races Gnolls (Playable Fork) 1.0" is removed and a new world is generated, so this is likely a mod conflict. My apologies! |
Date Modified | Username | Field | Change |
---|---|---|---|
2024-12-19 22:05 | ShotgunFishing | New Issue | |
2024-12-19 22:05 | ShotgunFishing | Tag Attached: crash | |
2024-12-19 22:05 | ShotgunFishing | Tag Attached: Fortress Mode | |
2024-12-19 22:05 | ShotgunFishing | Tag Attached: load error | |
2024-12-19 22:05 | ShotgunFishing | Tag Attached: loading | |
2024-12-20 15:19 | ShotgunFishing | Note Added: 0042468 |