View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0013081 | Dwarf Fortress | Dwarf Mode -- Jobs, Designations | public | 2025-01-29 17:05 | 2025-01-29 17:15 |
Reporter | ArmokGoB | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | random |
Status | new | Resolution | open | ||
Platform | Steam | OS | Windows 11 Pro | OS Version | 10.0.261 |
Product Version | 51.01-beta | ||||
Summary | 0013081: Dwarves channeling large amounts of tiles on the same Z level sometimes fall, cling to walls, or cancel jobs | ||||
Description | I was carving skyscrapers out of a mountain, one Z level at a time. I noticed that, often, there would be one unchanneled tile somewhere in the designation area. I also noticed that my dwarves would often end up falling one Z level, or cling to the walls adjacent to the Z level they were channeling. Recently, one of my dwarves died because they fell a single Z level and landed on their throat, pulping it. I don't think most of this is intended behavior. | ||||
Steps To Reproduce | 1. Designate several large areas to be channeled out on a single Z level. 2. Watch as dwarves fall, single tiles remain unchanneled, and other generally odd behavior occurs. | ||||
Additional Information | This was found in version 51.04, but it isn't on the version list yet. | ||||
Tags | 51.04 | ||||
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There's an ancient article on the wiki on how to prevent this behavior, but I don't see a bug report for it, and it says this behavior was fixed. This doesn't seem like intended behavior, and I didn't find another open ticket for this issue, so I'm creating a new report. https://dwarffortresswiki.org/index.php/40d:How_do_I_stop_miners_from_falling_in_channels_as_they_dig_them |