View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0013151 | Dwarf Fortress | Dwarf Mode -- Moods | public | 2025-04-15 19:58 | 2025-04-21 06:36 |
Reporter | Acearl | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | random |
Status | new | Resolution | open | ||
Platform | Desktop | OS | Windows 10 home | OS Version | 19045.5737 |
Product Version | 51.09 | ||||
Summary | 0013151: Dwarf's Mood items overfilled. Wont gather new materials. | ||||
Description | V51.10. The option isnt in the dropdown. A dwarf has a strange mood at a clother's workshop. There were already materials he needed in the workship to complete the artifact. However he wont move to gather any more items after he met the first requirement. DF hack said he got 10 out of the 3 of cloth needed. I imagine this is a bug that stops progression in the mood. | ||||
Additional Information | I have little screenshots and the save file for debugging. | ||||
Tags | dwarf mode, mood, strange mood | ||||
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The DFHack "showmood" command has logic to try and figure out which items have been gathered, but it's possible that it's counting things incorrectly. Post the complete output of the command, along with a list of all of the items in the workshop - it's much more likely that you're actually missing one of the items required by the mood. |
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Seen a couple of reports involving endless cloth gathering on Steam recently: https://steamcommunity.com/sharedfiles/filedetails/?id=3356797463 https://steamcommunity.com/app/975370/discussions/0/509577815938583202/ You can upload your saves to https://dffd.bay12games.com/index.php and post the link here. |
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The link to the save file. https://dffd.bay12games.com/file.php?id=17396 That first steam bug report looks similar. Just a ton of collected and marked cloth. Most likely the dwarf in my save already took all the cloth of a kind available and wasnt collecting more. Then just got stuck. |
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Please make sure you include any mods used with your save file when sharing them. Anyway, I managed to find the mods and tried it out, and it seems that the moody dwarf was trying to collect the three yarn cloth in the hospital. Deconstructing the chest allowed them to collect them all but they'll still get stuck. However, if I used DFhack to create 3 more yarn cloth and place it outside the hospital zone, they'll collect them and move on to the next item on the list. Erasing the hospital zone over the chest containing the cloth also worked. It looks as if the mood was trying to collect all the yarn cloth that was available at the time the mood struck (total 13), but wouldn't count the ones in the hospital even when allowed to collect them. I also noted that your workshop was in a meeting area zone designated as a tavern. I tried reproducing this issue with the same conditions (possessed mood, clothier workshop, yarn cloth, meeting area) in my fortress without mods, but wasn't able to get the same result. There's a possibility this might be caused by your mods instead. |
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I wonder if it might be collecting partially-used hospital cloth and then ignoring it because it's not large enough - if you're using DFHack, you should be able to run "tweak partial-items" to see if any of the cloth has been used up for wound dressings. |
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Interesting. That would make it related to 0000771. |
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I am using DFhack and the cloth in reporter's save were not partially used. Also, as mentioned, unpainting the hospital zone over the chest containing the cloth allowed the moody dwarf to collect them and then continue gathering other items. If I deconstructed the chest and let them collect the cloth while it's still lying in the hospital zone, it won't progress even though it's the same cloth. Additionally, if I used DFhack to create new cloth in the hospital zone, the dwarf will collect those cloth but still get stuck; so whatever it is, it's something to do with the cloth being inside the hospital zone. |
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I hadnt even considered the mods as they changed nothing related to these paticular in game objects. Graphical changes, audio changes, creature changes, leathershop yield change, furnace reaction addition. That is if I even remembered to add those to the save file itself. Which I dont think I did as I dont see them on the loading bar when loading the world. But isnt the dwarf supposed to stop at less than needing 13 yarn cloth as df hack said 3 demanded? |
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Possibly related to 0006260 and/or 0012240? |
Date Modified | Username | Field | Change |
---|---|---|---|
2025-04-15 19:58 | Acearl | New Issue | |
2025-04-15 19:58 | Acearl | Tag Attached: dwarf mode | |
2025-04-15 19:58 | Acearl | Tag Attached: mood | |
2025-04-15 19:58 | Acearl | Tag Attached: strange mood | |
2025-04-16 08:42 | Quietust | Note Added: 0042664 | |
2025-04-16 11:24 | amade | Note Added: 0042665 | |
2025-04-16 11:26 | amade | Note Edited: 0042665 | |
2025-04-16 18:09 | Acearl | Note Added: 0042666 | |
2025-04-16 21:08 | amade | Note Added: 0042667 | |
2025-04-16 21:08 | amade | Note Edited: 0042667 | |
2025-04-16 21:11 | amade | Note Edited: 0042667 | |
2025-04-17 07:20 | Quietust | Note Added: 0042668 | |
2025-04-17 21:37 | JasonMel | Note Added: 0042669 | |
2025-04-17 23:36 | amade | Note Added: 0042670 | |
2025-04-19 22:47 | Acearl | Note Added: 0042673 | |
2025-04-21 06:36 | Quietust | Note Added: 0042675 |