View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0013298 | Dwarf Fortress | World Generation -- Beasts | public | 2025-10-01 12:29 | 2025-10-01 12:29 |
Reporter | Merrily | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | 52.05 | ||||
Summary | 0013298: No humanoid experiments become playable during world generation | ||||
Description | Not sure if it was just programmed for it to become less likely for necromancer experiments to become playable since it takes a long time to test, but I haven't been able to generate a world with playable experiments and it has been going on since v52.04. Even when picking ordinary adventurers, necromancer experiments aren't an option. Worlds generated before v52.04 still have playable necromancer experiments. | ||||
Steps To Reproduce | 1. Go to world generation (basic or detailed doesn't matter) 2. Choose to finish world gen in a year above 100 (this is because necromancer experiments don't usually become playable within 100 years in previous versions) 3. Go into adventure mode, choose hero or ordinary (since necromancer experiments aren't usually eligible for chosen in previous versions) | ||||
Additional Information | Necromancer experiments(humanoid ones included) are still generated, just that none of them become playable. | ||||
Tags | "world gen", 51.04, creature, creatures | ||||