View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0013313 | Dwarf Fortress | Technical -- Sound | public | 2025-10-23 10:41 | 2025-10-23 10:41 |
Reporter | Barabas | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Summary | 0013313: Volume controls are hard to use due to not using logarithmic scale | ||||
Description | The Volume controls are not implemented using a logarithmic scale. The slider does most of the work near the 70% to 100% settings, and the game is almost inaudible at any setting below this. I guess the implementation is that the percentage is converted to a gain with 0% = 0, and 100% = 1, then the audio samples are multiplied by this gain. It would be better if the sliders are selecting a decibel attenuation value with around -60 dB (picked arbitrarily) at the minimum and 0 dB at the maximum. Also the audio might need to be muted when the slider is set to its absolute minimum value to match the behaviour of the current sliders. Additionally, the default ambience volume of 45% (if I remember correctly) is not audible at all because of this issue. | ||||
Steps To Reproduce | Wait until music track starts. Set the master volume to 100%, 90% and then 50%. Observe large jump in volume from 100% to 90%, then the game being almost inaudible at 50%. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2025-10-23 10:41 | Barabas | New Issue |