View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0013381 | Dwarf Fortress | Civilizations/Entities -- General | public | 2025-12-15 12:36 | 2026-01-02 06:52 |
| Reporter | Digganob | Assigned To | Toady One | ||
| Priority | urgent | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 53.06 | ||||
| Fixed in Version | 53.09 | ||||
| Summary | 0013381: Armor Not Worn by Randomly Generated Soldiers (not in sieges) | ||||
| Description | Guards in merchant caravans, and civilization sites, such as watchmen, never wear any armor, of any kind, only civilian clothes. They still carry weapons. I have not tested whether they are without armor in sieges. This has happened consistently for everyone I know since update 53.06. | ||||
| Steps To Reproduce | The easiest way to reproduce is by using DFHack's Embark Anywhere command to embark on top of a town or fortress, and look for soldiers in the unit list, who will visibly be wearing no armor. Alternatively, wait for a merchant. | ||||
| Tags | 53.06, armor, reproducible | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-12-15 12:36 | Digganob | New Issue | |
| 2025-12-15 12:36 | Digganob | Tag Attached: 53.06 | |
| 2025-12-15 12:36 | Digganob | Tag Attached: armor | |
| 2025-12-15 12:36 | Digganob | Tag Attached: reproducible | |
| 2026-01-02 06:52 | Toady One | Assigned To | => Toady One |
| 2026-01-02 06:52 | Toady One | Status | new => resolved |
| 2026-01-02 06:52 | Toady One | Resolution | open => fixed |
| 2026-01-02 06:52 | Toady One | Fixed in Version | => 53.09 |