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IDProjectCategoryView StatusLast Update
0013383Dwarf FortressWorld Generation -- Generalpublic2025-12-19 00:44
ReporterMoonyasnow Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
Product Version53.07 
Summary0013383: Not planning carefully at embark results in dwarves bringing 100+ copper weapons in custom worldgen setup.
DescriptionAs the summary states.
Whenever I start a new fortress in a world that isn't made with just the 'basic options', unless I specifically choose to plan the embark carefully, it ALWAYS results in the dwarves bringing a frankly absurd amount of copper weapons with them. Always copper.
I tried a new embark just to check, and I ended up with:
- 42 Copper Battle Axes
- 27 Copper War Hammers
- 36 Copper Short Swords
- 35 Copper Spears
- 39 Copper Maces


This has been an issue for me almost since I first started playing the game. Here's a link to a post I made the first time it happened for me. I was playing with the most recent version at the time of taking this image.
https://www.tumblr.com/moonyasnow/781379103055036416/ssifstisit-why-did-my-starting-dwarves-bring-198

I've checked, and it's not any of my mods causing it.
Steps To ReproduceI don't know if others have gotten this bug or not, so I don't know if it'll be possible to reproduce. But I know it happens in every single one of my non-basic options worlds, regardless of civilization, age of world, etc, when I start a new fortress and click 'play now' instead of planning the embark carefully.
Additional InformationAt first I didn't realize it was only in custom setup worlds. But I then tried to test if it was due to my custom world gen setups, so I created a new world using the default options, and created a new fortress. But in that fortress, I got a more normal amount of weapons.
I don't know what part of world gen causes it, sadly.
I tried making worlds with and without mods, and none of the Basic Options worlds had the issue, regardless of if I included mods or not.

I would gladly share the world.dat file for one of the worlds it affects, if someone could explain how I'd do that.
Tags"world gen", embark, weapon, world gen

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Issue History

Date Modified Username Field Change
2025-12-19 00:44 Moonyasnow New Issue
2025-12-19 00:44 Moonyasnow Tag Attached: "world gen"
2025-12-19 00:44 Moonyasnow Tag Attached: embark
2025-12-19 00:44 Moonyasnow Tag Attached: weapon
2025-12-19 00:44 Moonyasnow Tag Attached: world gen