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IDProjectCategoryView StatusLast Update
0013449Dwarf FortressDwarf Mode -- Jobs, Generalpublic2026-01-13 11:11
ReporterCiderglove Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
PlatformSteamOSWindowsOS Version10
Product Version53.10 
Summary0013449: Miners walk into newly dug channels even when they are walking into the path of magma
DescriptionThere is a behaviour with miners which doesn't seem right.

Often, when mining adamantine seams/pillars, one will end up channeling into rock from above, in order to release a pocket of magma which has been located. The problem is, it takes a few ticks for the magma in the pocket to begin to flow into the newly-channeled tile, which means that, if that tile is between the miner and his next job, he will path through it, oblivious to the fact that, in reality, he has just *made* that tile dangerous.

I know that there is a lot of FUN involved in mining generally, and especially liquids, but this is surely not intended behaviour. I'm having to sit here with gui/teleport, babysitting my miners.
Steps To ReproduceLocate a magma pocket in a volcanic wall/adamantine seam. Channel from the z-layer above it, into one of the tiles of obsidian at its circumference, thereby releasing the magma. If the miner's next job would cause him to path through that channeled tile, the miner will step right onto it, to be engulfed in magma a moment later.
Tagsmagma, mining, pathfinding

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Issue History

Date Modified Username Field Change
2026-01-13 11:11 Ciderglove New Issue
2026-01-13 11:11 Ciderglove Tag Attached: magma
2026-01-13 11:11 Ciderglove Tag Attached: mining
2026-01-13 11:11 Ciderglove Tag Attached: pathfinding