View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0013476 | Dwarf Fortress | Adventure Mode -- General | public | 2026-02-14 09:03 | 2026-02-14 09:03 |
| Reporter | SetArk | Assigned To | |||
| Priority | high | Severity | crash | Reproducibility | always |
| Status | new | Resolution | open | ||
| Product Version | 53.10 | ||||
| Summary | 0013476: Having a "medium" Party Crashes the Game on Certain Hostile Sites | ||||
| Description | First, my Adventurer Party. 1 - Hammedwarf, all points in good equipaments. Meant to be a fighting machine. 2 - Axedwarf with custom Stats'n'Skills. Hybrid of the Social and backup fighter (hacking weapon). Around 7 pets. 4 War Dogs, 1 W.Buffalo, 2 Horses. Roleplay wise, Dorf 2 is the "Face" to do the conversations and spread rumors, and have the pack animals, and some War Dogs for protection, following and writing the stories of Dorf 1. Problem is, whenever entering a Hostile Site, like a Roc den, a Giant Cave or an Fortress Ruin i've noticed that not only, randomly the Dorf 2 and Pets decided to stay far away from Dorf 1, and when Dorf 1 enters combat, all Pets rush in, stumbling on each other. Their moviment, it feels, or the amount of attacks that goes into the Hostile Enemies seems to crash the game. However, when i were doing some, "peaceful" Night Warriors cleansing (They took over an Dwarven Hillock), the problem didn't seem to happen. Which leads me to believe that it's only on naturally Hostile regions/tiles. Happened once or twice while ambushed by Giant Dingos on a Untamed Wilds region. | ||||
| Steps To Reproduce | Get my party (I can provide the save) And try to move with all of them into the fortress nearby them, or try to use all of them to fight in Hostile Tiles. | ||||
| Additional Information | I am using some mods, but i don't think they should affect. Modlist below, all gotten through Steam Workshop, and supposed to be on the right place. (As in, no mod is Orange/Red in the List) - Vanilla DF - DFHack Steam Latest Stable Version. (Variou Fixes and Tools) - Grow Up 1.0.0 (I want children to be more useful quickier, and it's a fantasy game) - Shaped Gloves 1.0.1 (Old mod to fix old issue, don't know if it's still nescessary) - Shaped Shoes/Boots 1.0.3 (Old mod to fix old issue, don't know if it's still nescessary) - Wanderer - Adv Mode Crafting 1.6 ( ADV Mode Only, may remove next WorldGen, allows for raising of labor skills in absurd speed with now downsides and crafting lot's of valuables.) - Topple's Workshop Icons 1.0.2 (QoL for other Mods) - MultiHaul 1.1.1 ( Fortress Mode Only, i'm a clean freak and Wheelbarrows feel like they should be able to carry more than one stone) - Altar of Blessings (Fortress mode only, will remove on my next worldgen, feels too pricy for the rewards as for now.) - Temple Rituals (procgen) 1.1 (Fortress and Adv Mode. Testing to see if it's too OP Overall. So far, IT IS TOO OP. Not used any Ritual on save with Crashing problems.) - Dwarven Memorial 1.2.0 (Cool and simple immersion flavor mod.) - Flux Plants 1.1 (Fortress Mode Only: Testing for non-flux layer embarks) - Recycle Clothes and Armor 1.0 (Fortress Mode only: Testing) - Vitae Extractor (Healing Elixir) 1.1 (Fortress Mode Only: Testing to see if it's too OP or balanced for some extra "Mystical" healing.) - Poisoner's Workshop 1.3 (Testing to see if too Op. Couldn't use on Adv Mode i think, and will test on Fortress Mode. Feels too Op but need testing.) So, most of hte mods i have are for Fortress Mode, | ||||
| Tags | 53.10, adv mode, adventure, adventure mode, crash, hostile tiles, medium party | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2026-02-14 09:03 | SetArk | New Issue | |
| 2026-02-14 09:03 | SetArk | Tag Attached: 53.10 | |
| 2026-02-14 09:03 | SetArk | Tag Attached: adv mode | |
| 2026-02-14 09:03 | SetArk | Tag Attached: adventure | |
| 2026-02-14 09:03 | SetArk | Tag Attached: adventure mode | |
| 2026-02-14 09:03 | SetArk | Tag Attached: crash | |
| 2026-02-14 09:03 | SetArk | Tag Attached: hostile tiles | |
| 2026-02-14 09:03 | SetArk | Tag Attached: medium party |