View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0013522 | Dwarf Fortress | Creatures | public | 2026-06-27 21:02 | 2026-07-10 10:34 |
| Reporter | Far Cheny | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | Steam | OS | Windows | OS Version | Windows 11 25H2 |
| Product Version | 53.15 | ||||
| Summary | 0013522: old save syndrome index mismatch after 53.15 | ||||
| Description | An old fortress save behaves differently depending on the Dwarf Fortress version used to open it. In the older version, several citizens have a demon sickness syndrome caused by a demon/underworld encounter. The affected units are not werebeasts and were not reported by cursecheck as werebeasts. The syndrome executes as demon sickness in that version. When the exact same save is opened in DF 53.15, without advancing from a 53.15-saved copy, the same affected units are executed by the game as werebeasts. On the next full moon, the game itself causes them to transform as werebeasts. | ||||
| Steps To Reproduce | Open the attached old save in 53.14. Inspect Vucar Uremolon. She has demon sickness, not werebeast curse. Open the same unmodified save in DF 53.15. Advance to the next full moon. The same units transform as werebeasts. | ||||
| Additional Information | Save: https://dffd.bay12games.com/file.php?id=17857 | ||||
| Tags | syndrome | ||||
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Have also been impacted by this problem. An adventurer in my world's necromancer syndrome appears to have turned into a husking syndrome, and they crash the game whenever they use one of their necromancer powers (or something along that line.) I am not certain that it was the necromancer syndrome that is at fault, but in backups before they became necromancers no crashes occur and in backups after, otherwise. Here's my save where the same thing is occurring. The necromancer is directly to the south, and moving in that direction causes a crash: https://dffd.bay12games.com/file.php?id=17870 |
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In the world linked in the initial report, world.material.syndrome_ptr[] contains 11,981 entries in version 53.14 and only 11,831 entries in version 53.15. Exactly why the list became smaller, I don't know yet - I haven't analyzed them side by side yet (since they're nested several levels deep, and DFHack's "gm-editor" data inspection tool doesn't handle that particularly well so I'd need to write a custom Lua script to get a better idea of what's going on).Update: upon closer analysis, all of the "demon sickness" and "night sickness" syndromes are completely absent. |