View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0013562 | Dwarf Fortress | Technical -- Input/Keybinding/Macros | public | 2026-11-12 14:13 | 2026-11-12 14:14 |
| Reporter | JasonMel | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | PC (itch.io) | OS | Windows 10 Home | OS Version | 22H2 |
| Summary | 0013562: Screen jumps when mouse-panning to screen edge | ||||
| Description | (As usual, to pan the main view, hold down the mouse wheel as a button and move the mouse.) Panning in this way to the left or top edge of the screen causes the terrain to jump (i.e., causes the viewport to jump in the opposite direction) according to the following rule. Take point C to be the point on the screen at which the collision with the screen edge occurs. Panning to the left edge causes the terrain to jump up by an amount equal to Cy. Panning to the top edge causes the terrain to jump left by an amount equal to Cx. Panning along the left or top edges does not produce any terrain movement. The terrain is locked in position until the mouse, with wheel still depressed, is moved away from the edge, at which time the terrain jumps back to where it would have been without the collision. Panning without colliding with a screen edge, or while panning into or along the right or bottom edge, does not produce this jumping or locking effect. | ||||
| Additional Information | Fullscreen during testing. Have not tested un-maximized windowed mode. | ||||
| Tags | 53.16 | ||||