View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001373 | Dwarf Fortress | World Generation -- General | public | 2010-04-20 14:07 | 2012-04-06 08:01 |
Reporter | Lightning4 | Assigned To | Toady One | ||
Priority | low | Severity | trivial | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.31.03 | ||||
Fixed in Version | 0.34.01 | ||||
Summary | 0001373: Kobolds almost never generated on Island regions | ||||
Description | Default island regions have significantly fewer caves than the old-style regions. As a result, mega and semi-megabeasts steal all the caves, leaving nowhere for the kobolds to spawn. Doubling the amount of mountain caves generated seems to allow the kobolds to spawn normally. | ||||
Tags | worldgen | ||||
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I can confirm this too, just boost up the number of caves and kobold civs will get placed down. As Lightning said, I believe this is because there are so many megabeasts and semi-megas and the fact that they get placed before civs do. If the megabeasts take over all the caves available, no cave civs (Kobolds that is) will get placed. They can still get wiped out later in worldgen though. |
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Please reopen this report if the problem is still present in 0.34.02+. |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-04-20 14:07 | Lightning4 | New Issue | |
2010-04-20 14:13 | smjjames | Note Added: 0004381 | |
2010-04-25 06:33 | Lightning4 | Tag Attached: worldgen | |
2012-04-06 08:01 |
|
Note Added: 0022128 | |
2012-04-06 08:01 |
|
Status | new => resolved |
2012-04-06 08:01 |
|
Fixed in Version | => 0.34.01 |
2012-04-06 08:01 |
|
Resolution | open => fixed |
2012-04-06 08:01 |
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Assigned To | => Toady One |