View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001488 | Dwarf Fortress | Dwarf Mode -- Jobs, Cancellation and Suspension | public | 2010-04-24 05:40 | 2014-01-22 12:28 |
Reporter | Proteus | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | unable to reproduce | ||
Platform | AMD 2.2 GHz | OS | Windows1 | OS Version | XP |
Product Version | 0.31.03 | ||||
Summary | 0001488: Cleaning Weapontrap... Job vanished after forbidding and reclaiming trap | ||||
Description | During an ambush I had a weapontrap which killed a goblin and afterwards required cleaning to get reactivated again. Before the claning job could get executed I forbade everything at the entrance area, so that my workers wouldn´t go out and get slaughtered. The cleaning job for the forbidden weaponrap vvanished, as was expected. Now, after the goblins have been defeated I reclaimed the trap and everything else, expecting the cleaning job for the trap would reappear. This however didn´t happen, the trap is dark red which obviously means it is deactivated, but there is no cleaning job to activate it again. | ||||
Steps To Reproduce | 1. Build a weapon trap 2. Let goblins activate the trap until it is stuck and requires cleaning 3. Forbid the weapon trap and everything else via zone-forbid ([d]->[b]->[f]) 4. Reclaim via zone reclaim ([d]->[b]->[c]) 5. No cleaning job will be visible and the trap remains deactivated | ||||
Tags | No tags attached. | ||||
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Are you sure you reclaimed ALL the components of the trap? ('t' over it to check) If so, and if this behavior persists through a save/load, it might be helpful to upload a save to http://dffd.wimbli.com/ |
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Well, I used [d]->[b]->[c] to reclaim the whole zone. I assume this involves all components of complex buildings. I cannot check anymore if all of the components were reclaimed, as meanwhile I have deconstructed the trap and reconstructed it again. But as I was able to use all weapons as well as the mechanism of the old weapon trap, I assume that everything was correctly reclaimed. I will test the thing again as soon as I encounter the next ambush or invasion (and hopefully one/multiple of the goblins will be victims of my weapontraps) and produce a usable savegame in this case |
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Please reopen this report or PM me on the forums once a save has been uploaded to http://dffd.wimbli.com/ |
Date Modified | Username | Field | Change |
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2010-04-24 05:40 | Proteus | New Issue | |
2010-04-24 11:21 |
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Note Added: 0004901 | |
2010-04-24 12:30 | Proteus | Note Added: 0004909 | |
2010-04-24 12:31 | Proteus | Note Edited: 0004909 | |
2010-04-24 12:56 | Proteus | Note Edited: 0004909 | |
2014-01-22 12:28 |
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Note Added: 0024334 | |
2014-01-22 12:28 |
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Status | new => resolved |
2014-01-22 12:28 |
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Resolution | open => unable to reproduce |
2014-01-22 12:28 |
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Assigned To | => user6 |