View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001577 | Dwarf Fortress | Dwarf Mode -- Jobs, Military | public | 2010-04-27 08:23 | 2014-07-23 12:03 |
Reporter | behbehr | Assigned To | Toady One | ||
Priority | normal | Severity | minor | Reproducibility | random |
Status | resolved | Resolution | fixed | ||
Product Version | 0.31.03 | ||||
Fixed in Version | 0.40.05 | ||||
Summary | 0001577: High Master Hammerdwarf gets labeled as plain "Hammerdwarf" rather than "Hammerlord" when put back on duty | ||||
Description | I was trying to kill an unkillable forgotten beast on my map (some windged blob), and nearly all of my military dwarves progress to "lords" in their military job. So i got something like 15 axelords 2 hammerlords and 2 macelords. As they couldn't kill the beast I had to free them from their duty (aka remove order from their squad) to let them drink & eat & sleep a bit. When I finaly bring them back to beat the beast ... they were all back to "dwarves" (axedwarf, hammerdwarf, etc.) instead of lords. | ||||
Steps To Reproduce | Bring some dwarves to axe/hammer/...lord job, put his squad inactive, wait some time, bring it back to active. | ||||
Additional Information | I think this may be related to "skill loss when to used" feature, but i don't think a dwarf will forget how to use his axe while eating or drinking something (even if booze can sometime has side effect :D) | ||||
Tags | Save Included | ||||
has duplicate | 0003340 | resolved | Logical2u | Axe Lords etc don't automatically turn back into Axe Lords etc when switched off/on duty. |
has duplicate | 0003701 | resolved | Logical2u | Military dwarfs lose "-lord" status with new month |
has duplicate | 0003834 | resolved | Logical2u | Elite Marksdwarves lose elite status when unstationed |
has duplicate | 0000995 | resolved | Legendary military dwarves remain standard weapondwarves. | |
related to | 0003190 | resolved | Toady One | "Long patrol duty" thoughts accumulate from all squad orders, including training |
related to | 0002478 | resolved | Toady One | Military screen has same text for rusty skills and absent skills |
related to | 0003273 | resolved | Axedwarf mislabled |
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When you redrafted the dwarves, was their skill level below "Great *weaponuser*"? In the previous version, once a dwarf became a "Lord", they were unable to be removed from the military. In this version, though, they can still go off duty - if you can confirm that their skill was still great and above, it may be due to an improper calculation of skill levels when going back on duty. |
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One of my Hammerdwarves is a Legendary Fighter/High master Hammerdwarf, but still a simple Hammerdwarf (not lord) when on duty, so it can be as you said. |
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I retitled the thread to clarify. It might be helpful if you upload a save for this one -- I don't know whether it reproduces easily in all circumstances. http://dffd.wimbli.com/ |
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http://dffd.wimbli.com/file.php?id=2259 Hope this will help ;) |
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I can verify this - I have three legendary axedwarves in my military. Every time they fight, one or two will get the "XXX has become a Axe Lord" message (and using Phoebus's tileset, I see the icon change to the blue-armored axelord version). I have my squads on Inactive, only issuing squad Move commands when needed. Once I clear the squad's orders (and they go back to civilian status, and Individual Combat Drills in the barracks) it seems the axe lord status is also cleared. The next time I issue a squad Move order (thus switching the squad back to military status) the dwarves will only become normal axedwarves and not axe lords (despite having Legendary Axe and Fighter skills) until they swing their weapons, then I get the "XXX has become an Axe Lord" message again. So, to reproduce: 1) Keep a squad on Inactive, with no orders on the schedule 2) Let them train until Legendary in their weapons 3) use Squad Move (or Kill) order to switch them to military and send them into combat 4) once they fight enough to gain experience in a skill the "XXX has become an Axe Lord" message will appear 5) after combat, remove the Move order - the squad returns to civilian status 6) Issue a new Move order - the previous Axe Lords will become normal axedwarves, until they enter combat again, and gain experience from weapon use. |
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0.31.06 Can reproduce this. Had my Grand Master Hammer dwarf turn into a Hammerlord once... then when he went off duty he would only ever become a Hammerdwarf from then on. |
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I've encountered this in 0.31.12 as well. They seem to become Elites again once they gain enough skill points to gain a rank in any skill, even social skills. |
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I would assume that the code that assigns them their title wasn't updated to check for them being weaponlords, since that situation was impossible in earlier versions. Once they gain a rank, a title change check kicks in that does account for weaponlords. |
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This is still around in .18 and affects all military dwarves. |
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This is doubly annoying combined with the bug that removes all labor assignments from dwarves upon attaining Elite status. Such elevation will happen (along with the accompanying labor wipe) dozens of times per dwarf per year as they oscillate between Elite and non-Elite status due to this bug. |
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Still around in 34.07 I'd say this is a duplicate of 0000995 http://www.bay12games.com/dwarves/mantisbt/view.php?id=995 |
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I would agree, though this one has received all the attention and related reports, so I'll close 0000995 in favor of this one. |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-04-27 08:23 | behbehr | New Issue | |
2010-04-27 08:44 | Logical2u | Note Added: 0005341 | |
2010-04-27 08:52 | Logical2u | Note Edited: 0005341 | |
2010-04-27 09:35 | behbehr | Note Added: 0005346 | |
2010-04-27 12:40 |
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Summary | Axe,Hammer,Mace,etc. Lords back to basic Axe,etc. Dwarves => High Master Hammerdwarf gets labeled as plain "Hammerdwarf" rather than "Hammerlord" when put back on duty |
2010-04-27 12:41 |
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Note Added: 0005371 | |
2010-04-28 09:00 | behbehr | Note Added: 0005536 | |
2010-06-12 22:46 | Langdon | Note Added: 0008244 | |
2010-06-14 18:48 | jastaman | Note Added: 0008439 | |
2010-08-22 10:46 | Quietust | Note Added: 0012014 | |
2010-08-22 16:20 | jothki | Note Added: 0012025 | |
2010-09-01 19:42 |
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Relationship added | related to 0003137 |
2010-09-29 14:25 | Logical2u | Relationship added | has duplicate 0003340 |
2010-11-21 07:31 | Logical2u | Relationship added | has duplicate 0003701 |
2010-11-22 23:20 | nordak | Note Added: 0014162 | |
2010-12-07 13:51 | hyperactiveChipmunk | Note Added: 0014441 | |
2010-12-07 19:39 |
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Relationship added | related to 0003190 |
2010-12-23 10:04 |
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Relationship added | has duplicate 0003834 |
2011-03-11 03:03 |
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Relationship added | related to 0000995 |
2011-10-27 01:59 | Kogut | Tag Attached: Save Included | |
2012-04-03 14:25 | mikemayday | Note Added: 0022056 | |
2012-04-03 14:28 | mikemayday | Note Edited: 0022056 | |
2012-04-03 14:29 | mikemayday | Note Edited: 0022056 | |
2012-04-03 14:29 | mikemayday | Note Edited: 0022056 | |
2012-04-03 15:08 |
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Relationship replaced | has duplicate 0000995 |
2012-04-03 15:08 |
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Note Added: 0022058 | |
2013-03-04 02:36 |
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Relationship added | related to 0002478 |
2013-03-04 02:37 |
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Relationship deleted | related to 0003137 |
2014-04-13 20:59 |
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Relationship added | related to 0003273 |
2014-07-23 12:03 | Toady One | Status | new => resolved |
2014-07-23 12:03 | Toady One | Fixed in Version | => Next Version |
2014-07-23 12:03 | Toady One | Resolution | open => fixed |
2014-07-23 12:03 | Toady One | Assigned To | => Toady One |