View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001662 | Dwarf Fortress | Dwarf Mode -- Immigration | public | 2010-04-30 11:37 | 2014-08-13 08:46 |
Reporter | sombrenote | Assigned To | |||
Priority | high | Severity | major | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
OS | Windows | OS Version | XP | ||
Product Version | 0.31.03 | ||||
Summary | 0001662: I have not received an Immigrant in years. | ||||
Description | I received one immigration, Very early in the game. Since then I have seen no one else. This is weird because in my Civ menu I can see that there is another dwarf fort near by, though I have no ability to contact them. I have built a paved road to the edge, to my entrance and trading post. But no one ever comes. I have accumulated a bit of wealth, have many masterpieces. The Dwarves are well fed, and seem to be in a good mood. But my pop is stuck at 15 or so, and all the children always get stolen by goblins. So I have had no new people. I have not picked nobles for ever slot (because there are two few their to spare). Is this normal or is something going on? | ||||
Tags | No tags attached. | ||||
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First guess, the goblins are intercepting them on the way to your fort. I had a caravan not show up. Soon thereafter, my first invaders -- 16 goblins arrived, resulting in mass "fun". |
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I played like 6-7 years (.03).. I had same problem, at first I got few migrant waves which ended up totaling my dwarfs to around 15-20.. Then the migrants stopped, I never saw an caravan - neither did I ever saw any hostiles.. My few dwarves lived happily doing their thing, ever expanding their fortress and breeding.. |
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Probably duplicate of 0000545 |
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I am pretty sure it is that same as 0000545 after reading it. From what I understand, there is no way to tell whether you will ever get another Immigrant after the game has already started. But if I understand right, you must start the generated world as adventurer and see if you can pick a dwarf, or you must use legends to see if the dwarf city is killed. Do I have this right? Having immigrants or not is a big part of the game, and I would expect a person to be able to find out before game as easy as if there was an Aquifor on the map. |
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You can also use Legends mode to check your civ status. To bypass the "in game" bit, you can just make a copy of your save game, and abandon one of the copies to get to the other game modes. |
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Same problem over here. Plenty of ambushes and childnappers, but no dwarven immigrants whatsoever. It's really getting sort of boring. |
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Without save + probably home civ is dead (what just happened in this save: http://dffd.wimbli.com/submit.php?action=message&fid=6030 ). |
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Between possible civ death and all the changes to migrants that have since occurred, this is probably no longer relevant. |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-04-30 11:37 | sombrenote | New Issue | |
2010-04-30 22:36 | HammerDave | Note Added: 0005801 | |
2010-05-01 01:04 | NixNax | Note Added: 0005807 | |
2010-05-01 12:16 | Kumquat | Note Added: 0005837 | |
2010-05-01 12:17 | Kumquat | Note Edited: 0005837 | |
2010-05-01 12:45 | sombrenote | Note Added: 0005846 | |
2010-05-01 13:30 |
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Relationship added | child of 0000545 |
2010-05-04 23:37 |
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Relationship added | parent of 0001751 |
2010-05-05 00:36 |
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Relationship replaced | related to 0000545 |
2010-05-13 19:51 | Logical2u | Note Added: 0006670 | |
2010-05-13 19:52 | Logical2u | Relationship replaced | has duplicate 0001751 |
2010-08-06 13:46 | chironex | Note Added: 0011559 | |
2012-03-29 23:19 | Kogut | Note Added: 0021888 | |
2012-03-30 01:23 | Kogut | Note Edited: 0021888 | |
2014-08-13 08:46 |
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Note Added: 0028945 | |
2014-08-13 08:46 |
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Status | new => resolved |
2014-08-13 08:46 |
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Resolution | open => no change required |
2014-08-13 08:46 |
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Assigned To | => user6 |