View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001698 | Dwarf Fortress | Dwarf Mode -- Diplomacy | public | 2010-05-02 10:21 | 2012-04-03 15:56 |
Reporter | impostor | Assigned To | |||
Priority | high | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | ||
OS | windows xp | ||||
Product Version | 0.31.03 | ||||
Summary | 0001698: Diplomat not leaving after conversations end | ||||
Description | After reaching barony, the humans' diplomat(a skinless horror) came to tell me what a nice place I had carved out. It took him months to start the conversations, helping me in a few ambushes meanwhile, but after placing the baron's office a square away from the horror they finally chatted. Last comment was the "... Farewell." -message, but the diplomat stayed. Now it's winter already, and the skinless is going berzerk already. Fun thing to top this, he's going berzerk in two manners (changing between loads): 1. game pauses, "the skinless has gone berzerk", after which the nearby dwarven caravan guards kill him in one swing 2. few moments before the usual berzerking timeout, the fiend starts to run through the fortress blasting things from 5 squares away; doors, tables and trade depoes. No one stops him though, as he isn't flagged hostile. | ||||
Additional Information | Much like the old report: http://www.bay12forums.com/smf/index.php?topic=7481.0 If it is a pathfinding issue, here's the location's description: -The spot he's staying at is next to my trade depot, 3 levels above ground inside my obsidian-block tower. The way to the area exit goes through ramps, the way further into the fortress (and the baron's old office) again through ramps X is the demon ^^ __depot_X_ _| office \ \ \_________exit | ||||
Tags | No tags attached. | ||||
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Would appreciate a tip how to fix this for myself meanwhile. |
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Ramps can be tricky to use correctly. It would be helpful if you verified that there's a valid path from the diplomat's location to the map edge. One way to verify this is creating a squad and ordering them to move first to the diplomat's location, and then to the map edge. |
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Caravan's went up nice. Past the diplomat. That's the only way into the fort, and dwarves are using it all the time. Or do diplomats use a different pathfinding mechanism? |
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Yea it kind of looks like you might have accidentally made a 1-way ramp - hence the squad test - it would be helpful to us if you could check that out. |
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Diplomats use the same pathfinding as dwarves, so if the dwarves are using it fine (going in both directions) then that's not the issue. It's probably something to do with the diplomat being a demon or whatever. It might be helpful if you upload the pre-berserk save to http://dffd.wimbli.com/ |
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http://dffd.wimbli.com/file.php?id=2291 Uploaded the save. I also have the save when the skinless arrives, but haven't tested if it is reproducible from that point on. Ask for it if needed. |
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Any way to mod the game files so I could resume playing? I really dont want to miss on a diplomat like this. Or other workarounds for this? |
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Loaded this up in 31.13 to see if the changes in 0000596 fixed the issue. Upon load, the demon diplomat headed straight for the edge of the map and left. It wasn't a pathing issue with the ramps so I would say the meeting status wasn't cleaned up properly, which was fixed in the other report. |
Date Modified | Username | Field | Change |
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2010-05-02 10:21 | impostor | New Issue | |
2010-05-02 10:22 | impostor | Note Added: 0005933 | |
2010-05-02 10:33 |
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Note Added: 0005935 | |
2010-05-02 11:33 | impostor | Note Added: 0005938 | |
2010-05-02 15:46 | Logical2u | Relationship added | related to 0000596 |
2010-05-02 16:00 | Logical2u | Note Added: 0005954 | |
2010-05-02 23:18 |
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Note Added: 0005975 | |
2010-05-02 23:19 |
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Note Edited: 0005975 | |
2010-05-03 14:33 | impostor | Note Added: 0006035 | |
2010-05-06 07:01 | impostor | Note Added: 0006268 | |
2012-04-03 15:56 |
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Note Added: 0022064 | |
2012-04-03 15:56 |
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Relationship replaced | duplicate of 0000596 |
2012-04-03 15:56 |
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Status | new => resolved |
2012-04-03 15:56 |
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Resolution | open => duplicate |
2012-04-03 15:56 |
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Assigned To | => user11 |