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IDProjectCategoryView StatusLast Update
0001801Dwarf FortressCreaturespublic2014-01-22 08:18
Reporterkaefermelder Assigned Touser6 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionno change required 
OSXP 
Product Version0.31.03 
Summary0001801: ALL wild animals and other creatures try to move into the fortress too much
DescriptionI am constantly having corpses piling up at my entrance from animals running into weapon traps. Now ther's guzzlers and there may be other reasons but I am having alligators, buzzards, hoary marmots, mountain goats, mountain gnomes and what not all streamlining into the fortress as soon as they pop up on the map. Welcome source of meat, but my stocks are loaded already..
TagsIntentional/Expected?

Activities

slink

2010-05-08 11:43

reporter   ~0006418

I certainly thought it was peculiar that deer were determined to run down several layers of ramps and hang out in the bedrooms. Hoary marmots I could accept as being rat-like, and at least foxes are natural burrowers. But what attraction could it have for deer? I even threw them over the back fence, after capturing them in cages. They ran around to the front and back down. I finally threw them onto weapon traps and made dinner from them.

user6

2010-05-08 11:49

  ~0006420

That's strange. It might be helpful to upload a save where the animals have recently spawned and are heading for the fortress. http://dffd.wimbli.com/

king doom

2010-05-08 14:05

reporter   ~0006427

I've seen this happen, caught a lot of surface critters, but it's much, much more noticable with underground critters - they make a line for any entrance to your fort they can path to the second they get onto the map. Not really a problem, as long as you have lots of cage traps. I quite like this.

user6

2010-05-08 14:34

  ~0006428

Last edited: 2010-05-08 14:35

Underground creatures might be intentional since they're supposed to be mean and hostile. But deer and marmots? No way.

Aescula

2010-05-08 16:07

reporter   ~0006430

Seconded. I've had Boadmurdered-like issues, but with horses instead of elephants. That's how I discovered the massive nerfing of wrestling.

hyndis

2010-05-09 10:58

reporter   ~0006463

I've seen this with camels in 31.03.

I embarked in a desert map then dug down. Carved out a nice meeting hall and I was working on carving out the other rooms of my fortress when I was invaded by camels.

It seems that the camels were continually trying to path to my meeting zone. They were all running down the stairs and heading right to my meeting zone, but would run away whenever they saw a dwarf. They would then turn around and kept trying to reach my meeting zone. All jobs were being interrupted and as hunting is rather broken at the moment there wasn't much I could do to kill them all. I couldn't set up traps because all jobs were being interrupted continually, and couldn't really set up a military and wrestle them to death. Camels are considered to be non-hostile creatures and so the military doesn't automatically attack them, unlike creatures such as trolls.

I eventually just had to abandon.

Pointsman

2010-05-13 20:49

reporter   ~0006674

Every time I open my fortress gates, more gorillas shred themselves in my entrance traps.

tatterdemalian

2010-05-30 07:27

reporter   ~0007488

In real life, animals can and will invade houses (even "peaceful forest animals" like deer) if they haven't been hunted by humans and thus been trained to avoid them. This becomes especially common in areas that have not only banned hunting but have residents that take to feeding the animals... doing so doesn't make animals like humans, it trains them to think humans are edible, and when the humans decide to stop feeding the animals and walk away to do something else, often results in the animal attacking them to secure what they think is a supply of food that doesn't try to escape. Again, even herbivorous animals like deer will do this... humans might look and smell like indigestible meat to them, but they remember that they've received delicious food from humans before, and if they gore and trample you enough times maybe you'll stop smelling like meat and start producing edible food again, like fruit-dropping trees often do in the wild.

Underground biome animals, of course, want to get into territory that is familiar to their instincts as well as territory that has been cleaned, climate-controlled, and stocked with crops and food. If anything, the bug is the fact that the animals never wise up and learn to avoid dwarves after several of their pack-mates are killed, rather than the fact that they struggle to invade the dwarves' safe and cozy caves in the first place.

user6

2014-01-22 08:18

  ~0024313

Kind of a balance problem and doesn't have a save.

Issue History

Date Modified Username Field Change
2010-05-08 06:52 kaefermelder New Issue
2010-05-08 11:43 slink Note Added: 0006418
2010-05-08 11:49 user6 Note Added: 0006420
2010-05-08 14:05 king doom Note Added: 0006427
2010-05-08 14:34 user6 Note Added: 0006428
2010-05-08 14:35 user6 Note Edited: 0006428
2010-05-08 16:07 Aescula Note Added: 0006430
2010-05-09 10:58 hyndis Note Added: 0006463
2010-05-13 20:49 Pointsman Note Added: 0006674
2010-05-30 07:27 tatterdemalian Note Added: 0007488
2011-04-01 13:40 user6 Tag Attached: Intentional/Expected?
2014-01-22 08:18 user6 Note Added: 0024313
2014-01-22 08:18 user6 Status new => resolved
2014-01-22 08:18 user6 Resolution open => no change required
2014-01-22 08:18 user6 Assigned To => user6