View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001801 | Dwarf Fortress | Creatures | public | 2010-05-08 06:52 | 2014-01-22 08:18 |
Reporter | kaefermelder | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
OS | XP | ||||
Product Version | 0.31.03 | ||||
Summary | 0001801: ALL wild animals and other creatures try to move into the fortress too much | ||||
Description | I am constantly having corpses piling up at my entrance from animals running into weapon traps. Now ther's guzzlers and there may be other reasons but I am having alligators, buzzards, hoary marmots, mountain goats, mountain gnomes and what not all streamlining into the fortress as soon as they pop up on the map. Welcome source of meat, but my stocks are loaded already.. | ||||
Tags | Intentional/Expected? | ||||
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I certainly thought it was peculiar that deer were determined to run down several layers of ramps and hang out in the bedrooms. Hoary marmots I could accept as being rat-like, and at least foxes are natural burrowers. But what attraction could it have for deer? I even threw them over the back fence, after capturing them in cages. They ran around to the front and back down. I finally threw them onto weapon traps and made dinner from them. |
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That's strange. It might be helpful to upload a save where the animals have recently spawned and are heading for the fortress. http://dffd.wimbli.com/ |
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I've seen this happen, caught a lot of surface critters, but it's much, much more noticable with underground critters - they make a line for any entrance to your fort they can path to the second they get onto the map. Not really a problem, as long as you have lots of cage traps. I quite like this. |
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Underground creatures might be intentional since they're supposed to be mean and hostile. But deer and marmots? No way. |
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Seconded. I've had Boadmurdered-like issues, but with horses instead of elephants. That's how I discovered the massive nerfing of wrestling. |
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I've seen this with camels in 31.03. I embarked in a desert map then dug down. Carved out a nice meeting hall and I was working on carving out the other rooms of my fortress when I was invaded by camels. It seems that the camels were continually trying to path to my meeting zone. They were all running down the stairs and heading right to my meeting zone, but would run away whenever they saw a dwarf. They would then turn around and kept trying to reach my meeting zone. All jobs were being interrupted and as hunting is rather broken at the moment there wasn't much I could do to kill them all. I couldn't set up traps because all jobs were being interrupted continually, and couldn't really set up a military and wrestle them to death. Camels are considered to be non-hostile creatures and so the military doesn't automatically attack them, unlike creatures such as trolls. I eventually just had to abandon. |
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Every time I open my fortress gates, more gorillas shred themselves in my entrance traps. |
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In real life, animals can and will invade houses (even "peaceful forest animals" like deer) if they haven't been hunted by humans and thus been trained to avoid them. This becomes especially common in areas that have not only banned hunting but have residents that take to feeding the animals... doing so doesn't make animals like humans, it trains them to think humans are edible, and when the humans decide to stop feeding the animals and walk away to do something else, often results in the animal attacking them to secure what they think is a supply of food that doesn't try to escape. Again, even herbivorous animals like deer will do this... humans might look and smell like indigestible meat to them, but they remember that they've received delicious food from humans before, and if they gore and trample you enough times maybe you'll stop smelling like meat and start producing edible food again, like fruit-dropping trees often do in the wild. Underground biome animals, of course, want to get into territory that is familiar to their instincts as well as territory that has been cleaned, climate-controlled, and stocked with crops and food. If anything, the bug is the fact that the animals never wise up and learn to avoid dwarves after several of their pack-mates are killed, rather than the fact that they struggle to invade the dwarves' safe and cozy caves in the first place. |
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Kind of a balance problem and doesn't have a save. |
Date Modified | Username | Field | Change |
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2010-05-08 06:52 | kaefermelder | New Issue | |
2010-05-08 11:43 | slink | Note Added: 0006418 | |
2010-05-08 11:49 |
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Note Added: 0006420 | |
2010-05-08 14:05 | king doom | Note Added: 0006427 | |
2010-05-08 14:34 |
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Note Added: 0006428 | |
2010-05-08 14:35 |
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Note Edited: 0006428 | |
2010-05-08 16:07 | Aescula | Note Added: 0006430 | |
2010-05-09 10:58 | hyndis | Note Added: 0006463 | |
2010-05-13 20:49 | Pointsman | Note Added: 0006674 | |
2010-05-30 07:27 | tatterdemalian | Note Added: 0007488 | |
2011-04-01 13:40 |
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Tag Attached: Intentional/Expected? | |
2014-01-22 08:18 |
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Note Added: 0024313 | |
2014-01-22 08:18 |
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Status | new => resolved |
2014-01-22 08:18 |
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Resolution | open => no change required |
2014-01-22 08:18 |
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Assigned To | => user6 |