View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001822 | Dwarf Fortress | Arena | public | 2010-05-10 10:23 | 2014-07-22 08:07 |
| Reporter | Village Idiot | Assigned To | Toady One | ||
| Priority | low | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.31.03 | ||||
| Fixed in Version | 0.40.01 | ||||
| Summary | 0001822: Obsidian walls hang from non-existent ceiling in Arena Mode | ||||
| Description | Obsidian walls stay where they are if they are created on the top Z-level. They act like there is a ceiling above them from which they hang. There is none. Walls created on other Z-levels fall down and stun/kill creatures as usual. | ||||
| Steps To Reproduce | Spawn water, then magma (w and l) on the top z-level in arena mode, you will not get an announcement that "a section of the cavern has collapsed" and the wall will stay hanging. | ||||
| Tags | walls | ||||
| related to | 0004548 | new | Lowering a drawbridge at the top z-level causes a segmentation fault |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-05-10 10:23 | Village Idiot | New Issue | |
| 2010-05-10 10:23 | Village Idiot | Note Added: 0006502 | |
| 2010-05-10 10:24 |
|
Summary | Obsian walls hang from non-existent ceiling in Arena Mode => Obsidian walls hang from non-existent ceiling in Arena Mode |
| 2010-05-10 11:07 | Village Idiot | Tag Attached: walls | |
| 2014-01-27 18:47 |
|
Relationship added | related to 0004548 |
| 2014-07-22 08:06 | lethosor | Status | new => resolved |
| 2014-07-22 08:06 | lethosor | Fixed in Version | => 0.40.01 |
| 2014-07-22 08:06 | lethosor | Resolution | open => fixed |
| 2014-07-22 08:06 | lethosor | Assigned To | => lethosor |
| 2014-07-22 08:07 | lethosor | Status | resolved => assigned |
| 2014-07-22 08:07 | lethosor | Assigned To | lethosor => Toady One |
| 2014-07-22 08:07 | lethosor | Status | assigned => resolved |