View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002104 | Dwarf Fortress | Dwarf Mode -- Environment | public | 2010-05-28 22:53 | 2014-08-29 11:58 |
Reporter | immibis | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
OS | Windows Vista | ||||
Product Version | 0.31.04 | ||||
Summary | 0002104: HFS is ridiculously deep when "Number of Cavern Layers" = 0 | ||||
Description | If you set "Number of Cavern Layers" to 0 in the worldgen options, you get a ridiculously deep (100+ z-levels) Hell. | ||||
Steps To Reproduce | 1. Generate a new world (with no demons and no cavern layers). 2. Breach hell or use reveal. | ||||
Additional Information | When this happened I also had "Number of Demon Types" set to 0. | ||||
Tags | No tags attached. | ||||
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I'm not entirely sure this is a bug so much as a feature suggestion. There is nothing in or out of game to indicate that this wasn't intentional, afaik. |
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The underworld itself shouldn't occupy more than a few dozen Z-levels - if it does, there might be a problem. If, on the other hand, you end up with over a hundred Z-levels of stone between the surface and the underworld, then it's probably a geology quirk which seems to be alarmingly frequent when generating Island-style worlds (see 0004253). |
Date Modified | Username | Field | Change |
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2010-05-28 22:53 | immibis | New Issue | |
2010-05-29 00:19 |
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Summary | <SPOILER> is ridiculously deep with no caverns => HFS is ridiculously deep when "Number of Cavern Layers" = 0 |
2014-08-29 10:42 | 4maskwolf | Note Added: 0029774 | |
2014-08-29 11:58 | Quietust | Note Added: 0029776 | |
2014-08-29 11:59 | Quietust | Note Edited: 0029776 |