View Issue Details

IDProjectCategoryView StatusLast Update
0000222Dwarf FortressPathfindingpublic2011-03-09 18:59
Reportersavanik Assigned Touser6 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionunable to reproduce 
PlatformWindowsOSXPOS VersionPro SP3
Summary0000222: Finding open route through mechanisms broken
DescriptionDwarves may travel freely through mechanisms (gears, axles, etc.). "Find shortest route" works through mechanisms. But "test for open routes" does not work through mechanisms.

Until there is another route, they will get stuck and stand there, useless. As soon as an alternate, much longer route opens, they look for the shortest route - through the mechanism - and blithely walk through the gears and axles freely.
Steps To ReproduceTrap dwarves via building mechanisms. Tunnel a very very long route around to them. Watch them walk out through the gears.
TagsNo tags attached.

Activities

DoctorZuber

2010-04-02 20:06

reporter   ~0000388

find shortest route?
test for open routes?

DoctorZuber

2010-04-02 21:03

reporter   ~0000409

Trapping a dwarf between a locked door and a gear, and he simply paths out through the gear.

I did try doing a stone dump in an area blocked off by gears which seemed to prevent pathing. It also seemed to prevent the building of another gear in the blocked area.

Still looking at this.

savanik

2010-04-02 21:10

reporter   ~0000413

There seems to be some serious pathing issues with regards to constructed walls/ramps/stairs as well. In a 2-wide, 2-z level tall corridor, you should be able to construct a wall-wall-ramp to get to the second z-level and then build another wall up there. However, currently, this doesn't work, fails with 'no path to building material non-economic item'.

Also, after deconstructing the wall-wall-ramp, dwarves are still having great difficulty even figuring out they're now able to walk back to the nearby stairs and get out.

DoctorZuber

2010-04-02 21:18

reporter   ~0000416

keep the constructed pathing issue separate please. I agree I think there is more than one pathing related thing broken right now, but it's going to be easier for toady if we can isolate each one separately and give reliable steps to reproduce each case.

user6

2010-06-30 13:15

  ~0009401

Can anyone else reproduce this?

DarthCloakedDwarf

2010-07-02 19:46

reporter   ~0009553

I have several places in my current fort that can only be accessed by walking over gearboxes. I'm not having this problem in .08.

user6

2010-07-13 22:02

  ~0010204

Feel free to reopen this issue or PM me on the forums if the bug is still present.

Issue History

Date Modified Username Field Change
2010-04-02 20:01 savanik New Issue
2010-04-02 20:06 DoctorZuber Note Added: 0000388
2010-04-02 21:03 DoctorZuber Note Added: 0000409
2010-04-02 21:10 savanik Note Added: 0000413
2010-04-02 21:18 DoctorZuber Note Added: 0000416
2010-04-03 11:22 user6 Category General => Pathfinding
2010-06-30 13:15 user6 Note Added: 0009401
2010-06-30 13:16 user6 Tag Attached: AWAITING UPDATE
2010-07-02 19:46 DarthCloakedDwarf Note Added: 0009553
2010-07-13 22:02 user6 Note Added: 0010204
2010-07-13 22:02 user6 Status new => resolved
2010-07-13 22:02 user6 Resolution open => unable to reproduce
2010-07-13 22:02 user6 Assigned To => user6
2010-08-10 00:11 user11 Tag Detached: AWAITING UPDATE