View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000233 | Dwarf Fortress | Dwarf Mode -- Military | public | 2010-04-02 21:23 | 2010-06-15 07:04 |
Reporter | Lemunde | Assigned To | Toady One | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
Product Version | 0.31.03 | ||||
Fixed in Version | 0.31.07 | ||||
Summary | 0000233: Crash with general "encountered problem" error involving military units. | ||||
Description | At least I think that's why it crashed. Maybe something to do with them switching between civilian and military. Here's what the gamelog.txt has for the last few lines: A caravan from Kolzas Fazis has arrived. The merchants need a trade depot to unload their goods. The outpost liaison hacks The Elephant in the left rear leg with her ({copper battle axe}), tearing the muscle! A motor nerve has been severed! The outpost liaison attacks The Elephant but He jumps away! The outpost liaison hacks The Elephant in the left rear leg with her ({copper battle axe}), tearing the muscle! An artery has been opened by the strike! The ({copper battle axe}) has lodged firmly in the wound! The outpost liaison hacks The Elephant in the left rear leg with her ({copper battle axe}), tearing the muscle! An artery has been opened by the strike! The outpost liaison hacks The Elephant in the lower body with her ({copper battle axe}), tearing the muscle! The outpost liaison hacks The Elephant in the upper body with her ({copper battle axe}), tearing apart the fat and denting the muscle! The ({copper battle axe}) has lodged firmly in the wound! The Elephant gives in to pain. The Elephant falls over. Geshud Guzendok has become a Lasher. Asmel Duthnurinod has become a Recruit. Mebzuth Rakustkib has become a Wrestler. Zaneg Tosidvathsith has become a militia commander. Kogsak Sarveshlelum has become a Wrestler. `Taut Paddled', Armorer cancels Store Item in Bin: Job item misplaced. `Tomb Net' has become a Clothier. `Armor Squares' has become a militia commander. `Furnace Wanes' has become a Woodcrafter. `Simple Attic' has become a Herbalist. `Guard Gates' has become a Soap Maker. Merchants have arrived and are unloading their goods. Winter has arrived on the calendar. Forge large, serrated iron disc (24) has been completed. The merchants from Kolzas Fazis will be leaving soon. The merchants from Kolzas Fazis have embarked on their journey. Urist Rigothasas has grown to become a Cat. You have struck kaolinite! | ||||
Steps To Reproduce | Edit: Download the save - http://www.megaupload.com/?d=EYBKNQ1W Unpause Crash To resolve crash temporarily, open military menu and replace the militia commander with another dwarf. --- No idea. I'm not entirely sure why it crashed. I assume it had something to do with me figuring out how to work the military with the barracks and everything. Or it could have been that elephant or liaison bleeding to death(I never actually noticed this until I read the log). I probably should have set autosave up but since I didn't the save is long gone so there's no way to reproduce it. | ||||
Tags | No tags attached. | ||||
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I've had the same problem, along with several issues with the military. I, however, have a save file. To reproduce from this file, all you need to do is load it, unpause, and then wait for ~thirty seconds. I think it may have to do with the following last lines in my error log that keep reappearing: path fail: caddisfly devil,Clean Self,162,8,7 -> 34,125,166: Id 0008443:Path Goal Start Water Job Well:Station Marauder Mill at 162,8,7 path fail: caddisfly devil,Clean Self,183,11,6 -> 34,125,166: Id 0008447:Path Goal Start Water Job Well:Station Owner at 183,11,6 path fail: caddisfly devil,Clean Self,162,8,7 -> 34,125,166: Id 0008443:Path Goal Start Water Job Well:Station Marauder Mill at 162,8,7 path fail: caddisfly devil,Clean Self,183,10,6 -> 34,125,166: Id 0008446:Path Goal Start Water Job Well:Station Owner at 182,11,7 Receive job pay: NULL JOB path fail: caddisfly devil,Clean Self,162,8,7 -> 34,125,166: Id 0008443:Path Goal Start Water Job Well:Station Marauder Mill at 162,8,7 path fail: caddisfly devil,Clean Self,182,11,7 -> 34,125,166: Id 0008446:Path Goal Start Water Job Well:Station Owner at 182,11,7 Monitoring my FPS + errorlog, it looks like the FPS stays constant at about 80-90, then freezes for a bit and dips down to 30 and back up to normal a second or two later, dumping several lines into the log. It does this three times; on the third, instead of returning to normal, it crashes. Will attempt to reproduce on another version, though my only other machine is running linux+WINE. Almost forgot to mention that I was having random crashes in the military/squad screens while copy/pasting orders, adding people to squads, etc, and this happened right after I finished mucking with them. Save file: http://www.megaupload.com/?d=EYBKNQ1W I can also upload my init file |
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If I read your error notes correctly then it may have something to do with going to and from waypoints(notes or whatever they're called now), possibly related to failed pathfinding. In my first fort I had some waypoints set up and they were scheduled to go to them on certain months. I can't remember if I had any waypoints on my second fort. But I'm thinking it does have something to do with the pathfinding. They get some sort of task and they fail to do it because they can't find the path and the game can't handle it for some reason. So instead of spitting out "canceled task" or whatever it crashes. |
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Just an update that I did get another random crash in .03 but I have no idea if it was related to the military or not. But like the others it was only after I had a military that the crash occurred. I loaded a previous save, did pretty much the exact same thing and couldn't reproduce the crash. |
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Huh! This is another crash that can be resolved by removing the militia commander from his squad. I'll link this up as needed... The weird framerate issues don't appear to stop after the crash stops, though. Probably pathfinding related as mentioned earlier. |
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Yeah, this one is the squad info disconnect as well. Patched up for 0.31.07, still working on root cause. |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-04-02 21:23 | Lemunde | New Issue | |
2010-04-03 15:26 |
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Category | General => Dwarf Mode -- Military |
2010-04-04 18:32 | Geekthras | Note Added: 0000972 | |
2010-04-04 18:37 | Geekthras | Note Edited: 0000972 | |
2010-04-04 18:39 | Geekthras | Note Edited: 0000972 | |
2010-04-05 23:23 | Lemunde | Note Added: 0001354 | |
2010-04-06 20:04 | Geekthras | Note Edited: 0000972 | |
2010-04-21 08:56 | Lemunde | Note Added: 0004455 | |
2010-04-30 17:33 | Logical2u | Note Added: 0005790 | |
2010-04-30 17:34 | Logical2u | Relationship added | related to 0000204 |
2010-04-30 17:35 | Logical2u | Reproducibility | have not tried => always |
2010-04-30 17:35 | Logical2u | Product Version | => 0.31.03 |
2010-04-30 17:35 | Logical2u | Steps to Reproduce Updated | |
2010-04-30 17:35 | Logical2u | Relationship added | parent of 0001593 |
2010-05-08 06:37 | Logical2u | Relationship added | parent of 0001784 |
2010-06-13 12:45 |
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Relationship deleted | parent of 0001593 |
2010-06-13 12:45 |
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Relationship deleted | parent of 0001784 |
2010-06-13 12:48 |
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Relationship added | child of 0000536 |
2010-06-13 12:48 |
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Relationship deleted | related to 0000204 |
2010-06-15 03:53 | Toady One | Note Added: 0008485 | |
2010-06-15 03:53 | Toady One | Assigned To | => Toady One |
2010-06-15 03:53 | Toady One | Status | new => acknowledged |
2010-06-15 06:21 | Toady One | Status | acknowledged => resolved |
2010-06-15 06:21 | Toady One | Fixed in Version | => 0.31.07 |
2010-06-15 06:21 | Toady One | Resolution | open => fixed |
2010-06-15 06:59 |
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Status | resolved => assigned |
2010-06-15 07:00 |
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Status | assigned => resolved |
2010-06-15 07:00 |
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Fixed in Version | 0.31.07 => |
2010-06-15 07:00 |
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Resolution | fixed => duplicate |
2010-06-15 07:04 |
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Fixed in Version | => 0.31.07 |