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IDProjectCategoryView StatusLast Update
0002373Dwarf FortressDwarf Mode -- Itemspublic2011-06-08 11:15
ReporterCespinarve Assigned Touser11 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionduplicate 
PlatformMacOSOSXOS Version10.5.8
Product Version0.31.06 
Summary0002373: Dwarf with nerve damage in leg never gets crutch, stays in bed forever
DescriptionLoss of sensory and motor nerve in lower left leg. Wound has been completely treated, crutches are in stock, but patient does not receive one, and never leaves his bed.
Steps To ReproduceSever the biceps fenorus of a dwarven leg and then watch him or her never walk again.
Tagshealthcare, nerves, wound

Relationships

duplicate of 0000681 resolvedToady One Legless/footless dwarfs are ignored by healthcare 
has duplicate 0002748 resolveduser6 Amputees never "recover" 

Activities

Cespinarve

2010-06-18 22:45

reporter   ~0008665

Save file: http://dffd.wimbli.com/file.php?id=2541

toybasher

2010-07-02 08:39

reporter   ~0009520

I was thinking its related to how Toady removed phantom pains, now when a limb is lost (dark grey foot for example) after a while it goes away and "left foot" goes bye bye from the wounds screen entirely. I bet this confuses the doctor into thinking he isnt missing a foot or something.

Cespinarve

2010-07-02 13:40

reporter   ~0009537

Except that he never lost a limb. The limb is intact, just the nerve clusters were severed- apparently irrevocably. But the muscles in his hips still work,I assume the leg can be moved somewhat where it connects to the body.

cephalo

2010-07-18 12:13

reporter   ~0010590

I also have a dwarf in bed with motor nerve damage in one leg. Stays in bed.

s20dan

2010-07-18 22:03

reporter   ~0010613

I have a dwarf with this problem in 31.10

TomiTapio

2010-09-05 13:29

reporter   ~0012427

I say this is a major bug about crutches never being used. V31.12.

Quietust

2010-09-05 14:59

reporter   ~0012432

I've got an ex-Hammerdwarf in 0.31.12 who took significant damage to his lower spine (ability to stand lost, but the diagnosis failed to determine that there was nerve damage) and has been bedridden for several years. It'd be nice if he could at least go back to being a furnace operator.

kwieland

2010-09-05 18:55

reporter   ~0012433

My only luck with dwarfs such as those is to drop them a Z level. That seems to reset the healthcare and give the doctors another go at it.

KahunaGod

2010-09-05 21:48

reporter   ~0012438

Last edited: 2010-09-05 22:33

Once you have nerve damage, your screwed. They wont ever leave the bed. Known bug.
From the wiki:

"For whatever reason, Dwarves will never, EVER be assigned crutches. No matter what. It doesn't matter what labors are or aren't assigned, where your crutches are or aren't kept, whether they're stored in containers built in the hospital or in stockpiles placed within the hospital, whether the crutches are masterworks or just tack, or what other injuries the dwarves do or do not have. What this means, in practical gameplay terms, is that a dwarf with a broken leg will recover once the leg is set with gypsum plaster - but a dwarf with sensory nerve damage, or a missing limb, will remain a bed-ridden invalid for the rest of their miserable life."

Source: http://df.magmawiki.com/index.php/Hospital#ixzz0yinxfyjb

I have taken to using Dwarf Therapist to set wounded like that to "Cripple", removeing them from my military and clearing all jobs. When I am feeling evil, i build them a little bed over magma and then.........

EDITS: spelling and stuff

Alumine

2010-11-11 16:30

reporter   ~0013696

Last edited: 2010-11-11 16:31

I can confirm this one. Nerve damage in legs -> your dwarf stays in bed forever
Version 0.31.16

Areyar

2010-12-26 16:25

reporter   ~0014714

yep. v3.17, dwarf with lower leg chopped off.
Medical care is limited to getting dumped in the hospital.
No diagnosis or crutches are given, only food and water.

user11

2011-03-18 09:50

  ~0016350

This may also be fixed. See Toady's note at 0000681:0016199:

"The current state now with fixes applied is that dwarves with one leg or a broken leg will use a crutch, and dwarves without legs or that can't use either leg but are otherwise treated and healthy will just move around slowly on the ground."

Kumquat

2011-04-20 09:27

reporter   ~0017447

Loaded my .18 game in .24.

Nerve-damaged (ex)military dwarf crawled off the bed to a stockpile, stopped there to get hauled back to hospital and re-diagnosed and received his crutch.

Yay.

user6

2011-04-20 10:22

  ~0017449

Reminder sent to: Cespinarve

Cespinarve, does your save still exhibit this problem in 0.31.25?

Cespinarve

2011-04-20 11:14

reporter   ~0017450

Well, he didn't grab a crutch yet, but the moment I unpaused the saved game, he got up and tried to go fishing. So, this no longer exhibits this problem.

Rhenaya

2011-04-20 13:21

reporter   ~0017451

maybe old saves have this problems? in my newst fort (since .24) i dont have any problems, even got one with a twohanded sword in right and crutch in left hand ^^ (though not sure if this should be possible, the fighting impair is visible even on badgers)

Kumquat

2011-04-21 15:18

reporter   ~0017456

Production/purchase of crutches seems to trigger re-diagnosis for crutch status. Until that formerly-crippled dwarfs will just crawl around.

This is probably a feature to avoid lag from dwarfs checking if they need a crutch and if there's one available constantly.

(Rationale: I bought some crutches from the human caravan that happened to be present in the savegame. Then I noticed my 'cripple' dwarf went comatose again in the armor stockpile and had to be hauled back to hospital.)

Kogut

2011-04-21 15:23

reporter   ~0017457

I suggest to change "Dwarf with nerve damage in leg never gets crutch, stays in bed forever" into "crutches bugged for old saves"

Rhenaya

2011-04-21 20:15

reporter   ~0017458

and the "for old saves" translates into "its fixed"

wRAR

2011-04-22 03:17

reporter   ~0017462

0004477 looks related?

Quietust

2011-05-14 16:48

reporter   ~0017728

Last edited: 2011-05-14 16:49

I just had a dwarf in version 0.31.25 get mauled by a gorilla - he sustained damage to motor and sensory nerves in both of his legs, leaving him unable to stand. After his legs were sutured and dressed, he crawled away and resumed his normal duties.

The only "complication" was that my hospital was locked at the time (to keep dwarves away from the wells), which is where 4 of my 5 crutches were stored (the 5th one was in a finished goods stockpile elsewhere). Even after multiple saves and reloads, he isn't being given any crutches.

danaris

2011-05-15 08:17

reporter   ~0017736

Aren't crutches only given to dwarves who still have one good leg?

user11

2011-06-08 11:08

  ~0017954

Correct, if both legs are junk they should just crawl around. See Toady's note at 0000681:0016199.

user11

2011-06-08 11:15

  ~0017955

Marking this as a duplicate of 0000681 (so as not to generate a new change log entry for 31.22), as Toady's fixes there seem to have fixed this per OP and Kumquat.

Issue History

Date Modified Username Field Change
2010-06-18 22:23 Cespinarve New Issue
2010-06-18 22:45 Cespinarve Note Added: 0008665
2010-06-22 18:17 user6 Relationship added related to 0000681
2010-07-02 08:39 toybasher Note Added: 0009520
2010-07-02 13:40 Cespinarve Note Added: 0009537
2010-07-18 09:26 user6 Relationship added has duplicate 0002748
2010-07-18 09:26 user6 Summary No Crutch never stand => Dwarf with nerve damage in leg never gets crutch, stays in bed forever
2010-07-18 12:13 cephalo Note Added: 0010590
2010-07-18 22:03 s20dan Note Added: 0010613
2010-09-05 13:29 TomiTapio Note Added: 0012427
2010-09-05 14:59 Quietust Note Added: 0012432
2010-09-05 18:55 kwieland Note Added: 0012433
2010-09-05 21:48 KahunaGod Note Added: 0012438
2010-09-05 21:48 KahunaGod Note Edited: 0012438
2010-09-05 21:50 KahunaGod Note Edited: 0012438
2010-09-05 22:33 KahunaGod Note Edited: 0012438
2010-09-08 12:03 Kennel Tag Attached: healthcare
2010-09-08 12:03 Kennel Tag Attached: nerves
2010-09-08 12:03 Kennel Tag Attached: wound
2010-11-11 16:30 Alumine Note Added: 0013696
2010-11-11 16:31 Alumine Note Edited: 0013696
2010-12-26 16:25 Areyar Note Added: 0014714
2011-03-18 09:50 user11 Note Added: 0016350
2011-03-18 09:50 user11 Tag Attached: Fixed in 0.31.22?
2011-04-20 09:27 Kumquat Note Added: 0017447
2011-04-20 10:22 user6 Tag Attached: Save Needs Testing
2011-04-20 10:22 user6 Note Added: 0017449
2011-04-20 10:22 user6 Tag Attached: AWAITING UPDATE
2011-04-20 11:14 Cespinarve Note Added: 0017450
2011-04-20 13:21 Rhenaya Note Added: 0017451
2011-04-21 15:18 Kumquat Note Added: 0017456
2011-04-21 15:23 Kogut Note Added: 0017457
2011-04-21 20:15 Rhenaya Note Added: 0017458
2011-04-22 03:17 wRAR Note Added: 0017462
2011-05-14 16:48 Quietust Note Added: 0017728
2011-05-14 16:49 Quietust Note Edited: 0017728
2011-05-15 08:17 danaris Note Added: 0017736
2011-06-08 11:08 user11 Note Added: 0017954
2011-06-08 11:12 user11 Tag Detached: AWAITING UPDATE
2011-06-08 11:12 user11 Tag Detached: Save Needs Testing
2011-06-08 11:13 user11 Tag Detached: Fixed in 0.31.22?
2011-06-08 11:13 user11 Relationship replaced child of 0000681
2011-06-08 11:15 user11 Note Added: 0017955
2011-06-08 11:15 user11 Relationship replaced duplicate of 0000681
2011-06-08 11:15 user11 Status new => resolved
2011-06-08 11:15 user11 Resolution open => duplicate
2011-06-08 11:15 user11 Assigned To => user11