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IDProjectCategoryView StatusLast Update
0002402Dwarf FortressWeatherpublic2010-06-21 04:27
ReporterThndrShk2k Assigned ToLogical2u  
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionno change required 
OSWindows 
Product Version0.31.08 
Summary0002402: COLD Biom not freezing water and dwarves refusing to use it as water source
DescriptionWorld was generated in 0.31.06

Embarked on an island, no clost within the settlement boundries.
Water does not freeze during winter.

Also, zoning does not allow ponds to be used as a water source.
TagsNo tags attached.

Activities

user6

2010-06-20 15:27

  ~0008809

Last edited: 2010-06-20 15:27

Are you sure it's fresh water and not salt water?

smjjames

2010-06-20 15:46

reporter   ~0008811

Salt water has a lower freezing point than freshwater, plus he said its an island, so chances are its saltwater. Which would explain why he can't use pools as a water source.

user6

2010-06-20 15:47

  ~0008812

Salt water has a lower freezing point than freshwater

I don't think DF models this.

smjjames

2010-06-20 17:00

reporter   ~0008817

Maybe not, but it is a fact.

ThndrShk2k

2010-06-20 18:35

reporter   ~0008824

Last edited: 2010-06-20 19:36

I am unsure, as far as I know it should be freshwater, as the site is not connected by the coast. Unless I am mistaken at that being the only way water could be saltwater.

I am going to pump the water into a cistern to check if it freezes // is drinkable, if so, then the water is saltwater. It just seems weird as the island is as big as one region, and I'm directly in the middle of it.

Edit: Noticed I did not attach a link to the world just in case. Sorry about that.
http://dffd.wimbli.com/file.php?id=2554

Also, filled a cistern in the middle of winter, no water freezing.

Cryten

2010-06-20 20:34

reporter   ~0008843

I think I remember something about screw pumps no longer changing the water type in the new version, I coul easily be wrong though.

smjjames

2010-06-20 20:36

reporter   ~0008844

@Thndr: Is your cistern underground? Thats probably why it didn't freeze. Doesn't explain the rest of it though.

user6

2010-06-20 20:55

  ~0008846

Last edited: 2010-06-20 20:55

I abandoned the fortress in your save and re-embarked right next to it. As expected, I got the salt water warning:

http://i48.tinypic.com/2pzcvg5.png

It's a small island in the middle of an OCEAN, so this shouldn't be a surprise. That explains why they won't use the drinking zones.

As for it not freezing... the area is "Cold," but temperature is strange in DF. If it's below ground level, it won't freeze (IIRC). If you make an aboveground enclosure, it will probably freeze.

ThndrShk2k

2010-06-20 22:42

reporter   ~0008851

Must've accidentally skipped that warning. Kinda weird that water in the middle of the island is salt.

Well thanks for helping to figure out the issue so quickly. In the end it was myfault for missing the warning.

Issue History

Date Modified Username Field Change
2010-06-20 15:22 ThndrShk2k New Issue
2010-06-20 15:27 user6 Note Added: 0008809
2010-06-20 15:27 user6 Note Edited: 0008809
2010-06-20 15:46 smjjames Note Added: 0008811
2010-06-20 15:47 user6 Note Added: 0008812
2010-06-20 17:00 smjjames Note Added: 0008817
2010-06-20 18:35 ThndrShk2k Note Added: 0008824
2010-06-20 18:36 ThndrShk2k Note Edited: 0008824
2010-06-20 19:22 ThndrShk2k Note Edited: 0008824
2010-06-20 19:36 ThndrShk2k Note Edited: 0008824
2010-06-20 20:34 Cryten Note Added: 0008843
2010-06-20 20:36 smjjames Note Added: 0008844
2010-06-20 20:55 user6 Note Added: 0008846
2010-06-20 20:55 user6 Note Edited: 0008846
2010-06-20 20:55 user6 Note Edited: 0008846
2010-06-20 22:42 ThndrShk2k Note Added: 0008851
2010-06-21 04:27 Logical2u Status new => resolved
2010-06-21 04:27 Logical2u Resolution open => no change required
2010-06-21 04:27 Logical2u Assigned To => Logical2u