View Issue Details

IDProjectCategoryView StatusLast Update
0002600Dwarf FortressDwarf Mode -- Idle Behaviorpublic2012-04-08 10:53
Reporterthijser Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionduplicate 
Product Version0.31.08 
Summary0002600: Dwarf not willing to move after falling
DescriptionOne of my dwarfs was planned to fall 1 Z level after digging down for a well. He stopped while falling and started iddeling. Since then all tiles around him have been floored and dug out and he still isn't willing to move again.
Tags0.31.08

Relationships

duplicate of 0001510 feedbackuser6 Floating creatures stuck in projectile status 

Activities

thijser

2010-07-09 06:43

reporter   ~0009819

I have a save but how do I upload a save?

user11

2010-07-09 06:45

  ~0009820

Last edited: 2010-07-09 06:47

What do you mean he stopped while falling? He's in midair?

And upload saves here:
http://dffd.wimbli.com/category.php?id=20

thijser

2010-07-09 10:52

reporter   ~0009831

Well he was in midair he was later supported by a floor and is now standing on a ramp but he got frozen midair.

But I still have the save I just don't know what the path is to the save (should I look in data or region or what?)

user6

2010-07-09 11:21

  ~0009835

Last edited: 2010-07-09 11:22

The save is one of the "region" folders inside /data/save. Zip up the region folder, then upload the zip file.

thijser

2010-07-09 12:33

reporter   ~0009838

OK I uploaded the save and the recent autosaves so that a clear history of the fortress can be read trough them.

here it the zip
http://dffd.wimbli.com/file.php?id=2649

user11

2010-07-09 14:30

  ~0009842

Last edited: 2010-07-09 14:54

Ref 0002093.

I checked this out, he definitely won't finish falling. Wasn't able to remove the ramp underneath him because of the water, but removing the floor and drafting him into the military didn't do it.

The ramp is probably holding him in place much like the muddied floors allow plants to grow in a floating place.

thijser

2010-07-10 00:14

reporter   ~0009861

And in case it matters: temp invasions cave ins weather is all turned off in the init. This is to keep the game going on a very slow system.

thijser

2010-07-10 00:31

reporter   ~0009862

using v will not highlite this dwarf either you need to use k and enter in order to see his details. Or go to him by the j menu. This suggests the game doesn't really realise he is there.

thijser

2010-07-10 01:15

reporter   ~0009863

OK I used a pump to drain the water into the nearby underground forest and removed the ramp that did nothing (he was once again suspended in mid air.) I then build a wall under him and that did't do anything either.

Issue History

Date Modified Username Field Change
2010-07-09 06:43 thijser New Issue
2010-07-09 06:43 thijser Note Added: 0009819
2010-07-09 06:45 user11 Note Added: 0009820
2010-07-09 06:47 user11 Note Edited: 0009820
2010-07-09 10:52 thijser Note Added: 0009831
2010-07-09 11:21 user6 Note Added: 0009835
2010-07-09 11:22 user6 Note Edited: 0009835
2010-07-09 12:20 thijser Tag Attached: 0.31.08
2010-07-09 12:33 thijser Note Added: 0009838
2010-07-09 14:30 user11 Note Added: 0009842
2010-07-09 14:54 user11 Note Edited: 0009842
2010-07-09 17:33 user6 Relationship added child of 0002093
2010-07-10 00:14 thijser Note Added: 0009861
2010-07-10 00:31 thijser Note Added: 0009862
2010-07-10 01:15 thijser Note Added: 0009863
2012-04-08 10:53 user6 Relationship added duplicate of 0001510
2012-04-08 10:53 user6 Status new => resolved
2012-04-08 10:53 user6 Resolution open => duplicate
2012-04-08 10:53 user6 Assigned To => user6
2012-04-08 10:54 user6 Relationship deleted child of 0002093