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IDProjectCategoryView StatusLast Update
0002654Dwarf FortressCivilizations/Entities -- Generalpublic2010-08-10 00:12
ReporterNaros Assigned Touser6 
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionduplicate 
PlatformPCOSWindows 7OS Version64-bit
Product Version0.31.10 
Summary0002654: Race entities all shuffled about when a small change is made in the raws
DescriptionI doubled the tradecapacity for creature_equipment and creature_domestic that had the tag, and pretty much always I'll end up as a forgotten beast civilisation.
Sometimes a werewolf or other critters, seemingly at random.

My neighbours will be ogres, satyrs, unicorns and dragons and other forgotten beasts, up to four total.
Steps To ReproduceFirst a test to see if the download is not corrupt: Install DF; gen a world and start a fort to see if it all works correctly; your race will be dwarf, your neighbours will be things like elves and humans. Win!

Edit the creature_equipment and creature_domestic trade capacity values, doubling them.
Generate a world - I used a default 'small region' preset but it doesn't seem to matter.
Play in DF mode, enjoy being a forgotten beast or troglodyte or werewolf.
Additional InformationMysteriously, changing the values back to their original values and generating a new world does not unscamble the race entities.
Even if done by copying the original creature_equipment and creature_domestic files back over the edited versions, thereby excluding the possibility that my text editor is to blame.
Tagsrace entities, raw files

Relationships

duplicate of 0001428 resolvedToady One Backup raws files (*.txt~, *.txt.bak) get parsed, causing mismatched IDs and crashes 

Activities

user6

2010-07-12 09:45

  ~0010035

Even if done by copying the original creature_equipment and creature_domestic files back over the edited versions, thereby excluding the possibility that my text editor is to blame.

Actually, I'd bet money that it IS your text editor. See 0001428 and check for (possibly hidden) backup files.

Naros

2010-07-12 09:47

reporter   ~0010036

Oh, damn. I assumed any files not ending in .txt would not get parsed.
*facepalm*

And it was my first bug report aswell. :(

:P

I'll go test it now.

Naros

2010-07-12 09:51

reporter   ~0010037

Indeed, I figured that if I copied the original files over the edited ones using my OS, it couldn't be my editor, completely disregarding the creature_domestic.BAK files.

Good catch, and apologies for the inconvenience.

user6

2010-07-12 09:52

  ~0010038

No problem. I was surprised myself when I first read about this bug.

Issue History

Date Modified Username Field Change
2010-07-12 09:43 Naros New Issue
2010-07-12 09:45 user6 Note Added: 0010035
2010-07-12 09:45 Naros Tag Attached: raw files
2010-07-12 09:45 Naros Tag Attached: race entities
2010-07-12 09:46 user6 Relationship added duplicate of 0001428
2010-07-12 09:46 user6 Tag Attached: AWAITING UPDATE
2010-07-12 09:47 Naros Note Added: 0010036
2010-07-12 09:51 Naros Note Added: 0010037
2010-07-12 09:52 user6 Note Added: 0010038
2010-07-12 09:52 user6 Status new => resolved
2010-07-12 09:52 user6 Resolution open => duplicate
2010-07-12 09:52 user6 Assigned To => user6
2010-08-10 00:12 user11 Tag Detached: AWAITING UPDATE
2010-11-16 13:42 user6 Category Civilizations/Entities => Civilizations/Entities -- General